aboutsummaryrefslogtreecommitdiff
path: root/advtrains_signals_ks/models/advtrains_signals_ks_zs_bottom.obj
Commit message (Expand)AuthorAge
* Create models for Ks signalsorwell962018-06-14
href='#n26'>26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if minetest.get_modpath("intllib") then
    S = intllib.Getter()
else
    S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
end

advtrains.register_wagon("engine_industrial", {
	mesh="advtrains_engine_industrial.b3d",
	textures = {"advtrains_engine_industrial.png"},
	drives_on={default=true},
	max_speed=20,
	seats = {
		{
			name=S("Driver Stand (right)"),
			attach_offset={x=5, y=7, z=-8},
			view_offset={x=5.2, y=-4, z=0},
			driving_ctrl_access=true,
			group = "dstand",
		},
		{
			name=S("Driver Stand (left)"),
			attach_offset={x=5, y=7, z=-8},
			view_offset={x=-5.2, y=-4, z=0},
			driving_ctrl_access=true,
			group = "dstand",
		},
	},
	seat_groups = {
		dstand={
			name = "Driver Stand",
			access_to = {},
			driving_ctrl_access = true,
		},
	},
	assign_to_seat_group = {"dstand"},
	visual_size = {x=1, y=1},
	wagon_span=2.6,
	is_locomotive=true,
	collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
	drops={"default:steelblock 4"},
	horn_sound = "advtrains_industrial_horn",
	glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
}, S("Industrial Train Engine"), "advtrains_engine_industrial_inv.png")
--big--
advtrains.register_wagon("engine_industrial_big", {
	mesh="advtrains_engine_industrial_big.b3d",
	textures = {"advtrains_engine_industrial_big.png"},
	drives_on={default=true},
	max_speed=30,
	seats = {
		{
			name=S("Driver Stand (right)"),
			attach_offset={x=5, y=7, z=20},
			view_offset={x=5.2, y=-4, z=11},
			driving_ctrl_access=true,
			group = "dstand",
		},
		{
			name=S("Driver Stand (left)"),
			attach_offset={x=5, y=7, z=-8},
			view_offset={x=-5.2, y=-4, z=0},
			driving_ctrl_access=true,
			group = "dstand",
		},
	},
	seat_groups = {
		dstand={
			name = "Driver Stand",
			access_to = {},
			driving_ctrl_access = true,
		},
	},
	assign_to_seat_group = {"dstand"},
	visual_size = {x=1, y=1},
	wagon_span=4,
	is_locomotive=true,
	collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
	drops={"default:steelblock 4"},
	horn_sound = "advtrains_industrial_horn",
	glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
}, S("Big Industrial Train Engine"), "advtrains_engine_industrial_inv.png")
advtrains.register_wagon("wagon_tank", {
	mesh="advtrains_wagon_tank.b3d",
	textures = {"advtrains_wagon_tank.png"},
	seats = {},
	drives_on={default=true},
	max_speed=20,
	visual_size = {x=1, y=1},
	wagon_span=2.2,
	collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
	drops={"default:steelblock 4"},
	has_inventory = true,
	get_inventory_formspec = function(self, pname, invname)
		return "size[8,11]"..
			"list["..invname..";box;0,0;8,3;]"..
			"list[current_player;main;0,5;8,4;]"..
			"listring[]"
	end,
	inventory_list_sizes = {
		box=8*3,
	},
	glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
}, S("Industrial tank wagon"), "advtrains_wagon_tank_inv.png")
advtrains.register_wagon("wagon_wood", {
	mesh="advtrains_wagon_wood.b3d",
	textures = {"advtrains_wagon_wood.png"},
	seats = {},
	drives_on={default=true},
	max_speed=20,
	visual_size = {x=1, y=1},
	wagon_span=1.8,
	collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
	drops={"default:steelblock 4"},
	has_inventory = true,
	get_inventory_formspec = function(self, pname, invname)
		return "size[8,11]"..
			"list["..invname..";box;0,0;8,3;]"..
			"list[current_player;main;0,5;8,4;]"..
			"listring[]"
	end,
	inventory_list_sizes = {
		box=8*3,
	},
	glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
}, S("Industrial wood wagon"), "advtrains_wagon_wood_inv.png")