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* Revert "remove all .blend and additional files that are not part of the mod f...Gabriel PĂ©rez-Cerezo2016-10-23
* remove all .blend and additional files that are not part of the mod from the ...orwell962016-10-22
* Tidy up the workspaceorwell962016-08-25
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------------------------------------------------------------------
The ancient comment from the beginning of main.cpp is stored here.
------------------------------------------------------------------

/*
=============================== NOTES ==============================
NOTE: Things starting with TODO are sometimes only suggestions.

NOTE: iostream.imbue(std::locale("C")) is very slow
NOTE: Global locale is now set at initialization

NOTE: If VBO (EHM_STATIC) is used, remember to explicitly free the
      hardware buffer (it is not freed automatically)

NOTE: A random to-do list saved here as documentation:
A list of "active blocks" in which stuff happens. (+=done)
	+ Add a never-resetted game timer to the server
	+ Add a timestamp value to blocks
	+ The simple rule: All blocks near some player are "active"
	- Do stuff in real time in active blocks
		+ Handle objects
		- Grow grass, delete leaves without a tree
		- Spawn some mobs based on some rules
		- Transform cobble to mossy cobble near water
		- Run a custom script
		- ...And all kinds of other dynamic stuff
	+ Keep track of when a block becomes active and becomes inactive
	+ When a block goes inactive:
		+ Store objects statically to block
		+ Store timer value as the timestamp
	+ When a block goes active:
		+ Create active objects out of static objects
		- Simulate the results of what would have happened if it would have
		  been active for all the time
		  	- Grow a lot of grass and so on
	+ Initially it is fine to send information about every active object
	  to every player. Eventually it should be modified to only send info
	  about the nearest ones.
	  	+ This was left to be done by the old system and it sends only the
		  nearest ones.

NOTE: Seeds in 1260:6c77e7dbfd29:
5721858502589302589:
	Spawns you on a small sand island with a surface dungeon
2983455799928051958:
	Enormous jungle + a surface dungeon at ~(250,0,0)

Old, wild and random suggestions that probably won't be done:
-------------------------------------------------------------

SUGG: If player is on ground, mainly fetch ground-level blocks

SUGG: Expose Connection's seqnums and ACKs to server and client.
      - This enables saving many packets and making a faster connection
	  - This also enables server to check if client has received the
	    most recent block sent, for example.
SUGG: Add a sane bandwidth throttling system to Connection

SUGG: More fine-grained control of client's dumping of blocks from
      memory
	  - ...What does this mean in the first place?