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-- p_mesecon_iface.lua
-- Mesecons interface by overriding the switch
if minetest.get_modpath("mesecons_switch") == nil then return end
minetest.override_item("mesecons_switch:mesecon_switch_off", {
groups = {
dig_immediate=2,
save_in_at_nodedb=1,
},
on_rightclick = function (pos, node)
advtrains.ndb.swap_node(pos, {name="mesecons_switch:mesecon_switch_on", param2=node.param2})
mesecon.receptor_on(pos)
minetest.sound_play("mesecons_switch", {pos=pos})
end,
advtrains = {
node_state = "off",
node_state_map = { on = "mesecons_switch:mesecon_switch_on", off = "mesecons_switch:mesecon_switch_off" },
node_on_switch_state = function(pos, new_node, old_state, new_state)
if advtrains.is_node_loaded(pos) then
mesecon.receptor_on(pos)
end
end,
on_updated_from_nodedb = function(pos, node)
mesecon.receptor_off(pos)
end,
},
})
minetest.override_item("mesecons_switch:mesecon_switch_on", {
groups = {
dig_immediate=2,
save_in_at_nodedb=1,
not_in_creative_inventory=1,
},
on_rightclick = function (pos, node)
advtrains.ndb.swap_node(pos, {name="mesecons_switch:mesecon_switch_off", param2=node.param2})
mesecon.receptor_off(pos)
minetest.sound_play("mesecons_switch", {pos=pos})
end,
advtrains = {
node_state = "on",
node_state_map = { on = "mesecons_switch:mesecon_switch_on", off = "mesecons_switch:mesecon_switch_off" },
node_on_switch_state = function(pos, new_node, old_state, new_state)
if advtrains.is_node_loaded(pos) then
mesecon.receptor_off(pos)
end
end,
node_fallback_state = "off",
on_updated_from_nodedb = function(pos, node)
mesecon.receptor_on(pos)
end,
},
})
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