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|
--advtrains_line_automation
-- Functions from Cesky Hvozd utility libraries which are used in the code integrated from Singularis are now provided here.
--[[
Jednoduchá funkce, která vyhodnotí condition jako podmínku
a podle výsledku vrátí buď true_result, nebo false_result.
]]
local function ifthenelse(condition, true_result, false_result)
if condition then
return true_result
else
return false_result
end
end
local ch_core = {}
-- gives various info about a player. we return only what is relevant outside CH
function ch_core.normalize_player(player_name_or_player)
local arg_type = type(player_name_or_player)
local player_name, player
if arg_type == "string" then
player_name = player_name_or_player
elseif arg_type == "number" then
player_name = tostring(player_name_or_player)
elseif (arg_type == "table" or arg_type == "userdata") and type(player_name_or_player.get_player_name) == "function" then
player_name = player_name_or_player:get_player_name()
if type(player_name) ~= "string" then
player_name = ""
else
if minetest.is_player(player_name_or_player) then
player = player_name_or_player
end
end
else
player_name = ""
end
if player_name == "" then
return {role = "none", player_name = "", viewname = "", privs = {}}
end
local privs = minetest.get_player_privs(player_name)
return {
role = "default",
player_name = player_name,
viewname = player_name,
privs = privs,
player = player or minetest.get_player_by_name(player_name),
}
end
-- == UTF8 helpers == --
local utf8_charlen = {}
for i = 1, 191, 1 do
-- 1 to 127 => jednobajtové znaky
-- 128 až 191 => nejsou dovoleny jako první bajt (=> vrátit 1 bajt)
utf8_charlen[i] = 1
end
for i = 192, 223, 1 do
utf8_charlen[i] = 2
end
for i = 224, 239, 1 do
utf8_charlen[i] = 3
end
for i = 240, 247, 1 do
utf8_charlen[i] = 4
end
for i = 248, 255, 1 do
utf8_charlen[i] = 1 -- neplatné UTF-8
end
local utf8_sort_data_1 = {
["\x20"] = "\x20", -- < >
["\x21"] = "\x21", -- <!>
["\x22"] = "\x22", -- <">
["\x23"] = "\x23", -- <#>
["\x25"] = "\x24", -- <%>
["\x26"] = "\x25", -- <&>
["\x27"] = "\x26", -- <'>
["\x28"] = "\x27", -- <(>
["\x29"] = "\x28", -- <)>
["\x2a"] = "\x29", -- <*>
["\x2b"] = "\x2a", -- <+>
["\x2c"] = "\x2b", -- <,>
["\x2d"] = "\x2c", -- <->
["\x2e"] = "\x2d", -- <.>
["\x2f"] = "\x2e", -- </>
["\x3a"] = "\x2f", -- <:>
["\x3b"] = "\x30", -- <;>
["\x3c"] = "\x31", -- <<>
["\x3d"] = "\x32", -- <=>
["\x3e"] = "\x33", -- <>>
["\x3f"] = "\x34", -- <?>
["\x40"] = "\x35", -- <@>
["\x5b"] = "\x36", -- <[>
["\x5c"] = "\x37", -- <\>
["\x5d"] = "\x38", -- <]>
["\x5e"] = "\x39", -- <^>
["\x5f"] = "\x3a", -- <_>
["\x60"] = "\x3b", -- <`>
["\x7b"] = "\x3c", -- <{>
["\x7c"] = "\x3d", -- <|>
["\x7d"] = "\x3e", -- <}>
["\x7e"] = "\x3f", -- <~>
["\x24"] = "\x40", -- <$>
["\x61"] = "\x41", -- <a>
["\x41"] = "\x42", -- <A>
["\x62"] = "\x47", -- <b>
["\x42"] = "\x48", -- <B>
["\x64"] = "\x4d", -- <d>
["\x44"] = "\x4e", -- <D>
["\x65"] = "\x51", -- <e>
["\x45"] = "\x52", -- <E>
["\x66"] = "\x57", -- <f>
["\x46"] = "\x58", -- <F>
["\x67"] = "\x59", -- <g>
["\x47"] = "\x5a", -- <G>
["\x68"] = "\x5b", -- <h>
["\x48"] = "\x5c", -- <H>
["\x69"] = "\x61", -- <i>
["\x49"] = "\x62", -- <I>
["\x6a"] = "\x65", -- <j>
["\x4a"] = "\x66", -- <J>
["\x6b"] = "\x67", -- <k>
["\x4b"] = "\x68", -- <K>
["\x6c"] = "\x69", -- <l>
["\x4c"] = "\x6a", -- <L>
["\x6d"] = "\x6f", -- <m>
["\x4d"] = "\x70", -- <M>
["\x6e"] = "\x71", -- <n>
["\x4e"] = "\x72", -- <N>
["\x6f"] = "\x75", -- <o>
["\x4f"] = "\x76", -- <O>
["\x70"] = "\x7b", -- <p>
["\x50"] = "\x7c", -- <P>
["\x71"] = "\x7d", -- <q>
["\x51"] = "\x7e", -- <Q>
["\x72"] = "\x7f", -- <r>
["\x52"] = "\x80", -- <R>
["\x73"] = "\x85", -- <s>
["\x53"] = "\x86", -- <S>
["\x74"] = "\x89", -- <t>
["\x54"] = "\x8a", -- <T>
["\x75"] = "\x8d", -- <u>
["\x55"] = "\x8e", -- <U>
["\x76"] = "\x93", -- <v>
["\x56"] = "\x94", -- <V>
["\x77"] = "\x95", -- <w>
["\x57"] = "\x96", -- <W>
["\x78"] = "\x97", -- <x>
["\x58"] = "\x98", -- <X>
["\x79"] = "\x99", -- <y>
["\x59"] = "\x9a", -- <Y>
["\x7a"] = "\x9d", -- <z>
["\x5a"] = "\x9e", -- <Z>
["\x30"] = "\xa1", -- <0>
["\x31"] = "\xa2", -- <1>
["\x32"] = "\xa3", -- <2>
["\x33"] = "\xa4", -- <3>
["\x34"] = "\xa5", -- <4>
["\x35"] = "\xa6", -- <5>
["\x36"] = "\xa7", -- <6>
["\x37"] = "\xa8", -- <7>
["\x38"] = "\xa9", -- <8>
["\x39"] = "\xaa", -- <9>
}
local utf8_sort_data_2 = {
["\xc3\xa1"] = "\x43", -- <á>
["\xc3\x81"] = "\x44", -- <Á>
["\xc3\xa4"] = "\x45", -- <ä>
["\xc3\x84"] = "\x46", -- <Ä>
["\xc4\x8d"] = "\x4b", -- <č>
["\xc4\x8c"] = "\x4c", -- <Č>
["\xc4\x8f"] = "\x4f", -- <ď>
["\xc4\x8e"] = "\x50", -- <Ď>
["\xc3\xa9"] = "\x53", -- <é>
["\xc3\x89"] = "\x54", -- <É>
["\xc4\x9b"] = "\x55", -- <ě>
["\xc4\x9a"] = "\x56", -- <Ě>
["\x63\x68"] = "\x5d", -- <ch>
["\x63\x48"] = "\x5e", -- <cH>
["\x43\x68"] = "\x5f", -- <Ch>
["\x43\x48"] = "\x60", -- <CH>
["\xc3\xad"] = "\x63", -- <í>
["\xc3\x8d"] = "\x64", -- <Í>
["\xc4\xba"] = "\x6b", -- <ĺ>
["\xc4\xb9"] = "\x6c", -- <Ĺ>
["\xc4\xbe"] = "\x6d", -- <ľ>
["\xc4\xbd"] = "\x6e", -- <Ľ>
["\xc5\x88"] = "\x73", -- <ň>
["\xc5\x87"] = "\x74", -- <Ň>
["\xc3\xb3"] = "\x77", -- <ó>
["\xc3\x93"] = "\x78", -- <Ó>
["\xc3\xb4"] = "\x79", -- <ô>
["\xc3\x94"] = "\x7a", -- <Ô>
["\xc5\x95"] = "\x81", -- <ŕ>
["\xc5\x94"] = "\x82", -- <Ŕ>
["\xc5\x99"] = "\x83", -- <ř>
["\xc5\x98"] = "\x84", -- <Ř>
["\xc5\xa1"] = "\x87", -- <š>
["\xc5\xa0"] = "\x88", -- <Š>
["\xc5\xa5"] = "\x8b", -- <ť>
["\xc5\xa4"] = "\x8c", -- <Ť>
["\xc3\xba"] = "\x8f", -- <ú>
["\xc3\x9a"] = "\x90", -- <Ú>
["\xc5\xaf"] = "\x91", -- <ů>
["\xc5\xae"] = "\x92", -- <Ů>
["\xc3\xbd"] = "\x9b", -- <ý>
["\xc3\x9d"] = "\x9c", -- <Ý>
["\xc5\xbe"] = "\x9f", -- <ž>
["\xc5\xbd"] = "\xa0", -- <Ž>
}
local utf8_sort_data_3 = {
["\x63"] = "\x49", -- <c>
["\x43"] = "\x4a", -- <C>
}
--[[
Vrátí počet UTF-8 znaků řetězce.
]]
function ch_core.utf8_length(s)
if s == "" then
return 0
end
local i, byte, bytes, chars
i = 1
chars = 0
bytes = string.len(s)
while i <= bytes do
byte = string.byte(s, i)
if byte < 192 then
i = i + 1
else
i = i + utf8_charlen[byte]
end
chars = chars + 1
end
return chars
end
--[[
Začne v řetězci `s` na fyzickém indexu `i` a bude se posouvat o `seek`
UTF-8 znaků doprava (pro záporný počet doleva); vrátí výsledný index
(na první bajt znaku), nebo nil, pokud posun přesáhl začátek,
resp. konec řetězce.
]]
function ch_core.utf8_seek(s, i, seek)
local bytes = string.len(s)
if i < 1 or i > bytes then
return nil
end
local b
if seek > 0 then
while true do
b = string.byte(s, i)
if b < 192 then
i = i + 1
else
i = i + utf8_charlen[b]
end
if i > bytes then
return nil
end
seek = seek - 1
if seek == 0 then
return i
end
end
elseif seek < 0 then
while true do
i = i - 1
if i < 1 then
return nil
end
b = string.byte(s, i)
if b < 128 or b >= 192 then
-- máme další znak
seek = seek + 1
if seek == 0 then
return i
end
end
end
else
return i
end
end
--[[
Je-li řetězec s delší než max_chars znaků, vrátí jeho prvních max_chars znaků
+ "...", jinak vrátí původní řetězec.
]]
function ch_core.utf8_truncate_right(s, max_chars, dots_string)
local i = ch_core.utf8_seek(s, 1, max_chars)
if i then
return s:sub(1, i - 1) .. (dots_string or "...")
else
return s
end
end
--[[
Rozdělí řetězec na pole neprázdných podřetězců o stanovené maximální délce
v UTF-8 znacích; v každé části vynechává mezery na začátku a na konci části;
přednostně dělí v místech mezer. Pro prázdný řetězec
(nebo řetězec tvořený jen mezerami) vrací prázdné pole.
]]
function ch_core.utf8_wrap(s, max_chars, options)
local i = 1 -- index do vstupního řetězce s
local s_bytes = string.len(s)
local result = {} -- výstupní pole
local r_text = "" -- výstupní řetězec
local r_chars = 0 -- počet UTF-8 znaků v řetězci r
local r_sp_begin -- index první mezery v poslední sekvenci mezer v r_text
local r_sp_end -- index poslední mezery v poslední sekvenci mezer v r_text
local b -- kód prvního bajtu aktuálního znaku
local c_bytes -- počet bajtů aktuálního znaku
-- options
local allow_empty_lines, max_result_lines, line_separator
if options then
allow_empty_lines = options.allow_empty_lines -- true or false
max_result_lines = options.max_result_lines -- nil or number
line_separator = options.line_separator -- nil or string
end
while i <= s_bytes do
b = string.byte(s, i)
-- print("byte["..i.."] = "..b.." ("..s:sub(i, i)..") r_sp = ("..(r_sp_begin or "nil")..".."..(r_sp_end or "nil")..")")
if r_chars > 0 or (b ~= 32 and (b ~= 10 or allow_empty_lines)) then -- na začátku řádky ignorovat mezery
if b < 192 then
c_bytes = 1
else
c_bytes = utf8_charlen[b]
end
-- vložit do r další znak (není-li to konec řádky)
if b ~= 10 then
r_text = r_text..s:sub(i, i + c_bytes - 1)
r_chars = r_chars + 1
if b == 32 then
-- znak je mezera
if r_sp_begin then
if r_sp_end then
-- začátek nové skupiny mezer (už nějaká byla)
r_sp_begin = string.len(r_text)
r_sp_end = nil
end
elseif not r_sp_end then
-- začátek první skupiny mezer (ještě žádná nebyla)
r_sp_begin = string.len(r_text)
end
else
-- znak není mezera ani konec řádky
if r_sp_begin and not r_sp_end then
r_sp_end = string.len(r_text) - c_bytes -- uzavřít skupinu mezer
end
end
end
if r_chars >= max_chars or b == 10 then
-- dosažen maximální počet znaků nebo znak \n => uzavřít řádku
if line_separator and #result > 0 then
result[#result] = result[#result]..line_separator
end
if r_chars < max_chars or not r_sp_begin then
-- žádné mezery => tvrdé dělení
table.insert(result, r_text)
r_text = ""
r_chars = 0
r_sp_begin, r_sp_end = nil, nil
elseif not r_sp_end then
-- průběžná skupina mezer => rozdělit zde
table.insert(result, r_text:sub(1, r_sp_begin - 1))
r_text = ""
r_chars = 0
r_sp_begin, r_sp_end = nil, nil
else
-- byla skupina mezer => rozdělit tam
table.insert(result, r_text:sub(1, r_sp_begin - 1))
r_text = r_text:sub(r_sp_end + 1, -1)
r_chars = ch_core.utf8_length(r_text)
r_sp_begin, r_sp_end = nil, nil
if r_chars > 0 and b == 10 then
i = i - c_bytes -- read this \n-byte again
end
end
if max_result_lines and #result >= max_result_lines then
return result -- skip reading other lines
end
end
i = i + c_bytes
else
i = i + 1
end
end
if r_chars > 0 then
if line_separator and #result > 0 then
result[#result] = result[#result]..line_separator
end
if r_sp_begin and not r_sp_end then
-- průběžná skupina mezer
table.insert(result, r_text:sub(1, r_sp_begin - 1))
else
table.insert(result, r_text)
end
end
return result
end
function ch_core.utf8_radici_klic(s, store_to_cache)
local result = utf8_sort_cache[s]
if not result then
local i = 1
local l = s:len()
local c, k
result = {}
while i <= l do
c = s:sub(i, i)
k = utf8_sort_data_1[c]
if k then
table.insert(result, k)
i = i + 1
else
k = utf8_sort_data_2[s:sub(i, i + 1)]
if k then
table.insert(result, k)
i = i + 2
else
k = utf8_sort_data_3[c]
table.insert(result, k or c)
i = i + 1
end
end
end
result = table.concat(result)
if store_to_cache then
utf8_sort_cache[s] = result
end
end
return result
end
function ch_core.utf8_mensi_nez(a, b, store_to_cache)
a = ch_core.utf8_radici_klic(a, store_to_cache)
b = ch_core.utf8_radici_klic(b, store_to_cache)
return a < b
end
-- == CH Formspec library == --
-- API:
-- ch_core.show_formspec(player_or_player_name, formname, formspec, formspec_callback, custom_state, options)
-- local function formspec_callback(custom_state, player, formname, fields)
--[[
player_name => {
callback = function,
custom_state = ...,
formname = string,
object_id = int,
}
]]
local formspec_states = {}
local formspec_states_next_id = 1
local function def_to_string(label, defitem, separator)
if defitem == nil then
return ""
end
local t = type(defitem)
if t == "string" then
return label.."["..defitem.."]"
elseif t == "number" or t == "bool" then
return label.."["..tostring(defitem).."]"
elseif t == "table" then
if #defitem == 0 then
return label.."[]"
else
t = {}
for i = 1, #defitem do
t[i] = tostring(defitem[i])
end
t[1] = label.."["..t[1]
t[#t] = t[#t].."]"
return table.concat(t, separator)
end
else
return ""
end
end
--[[
Sestaví záhlaví formspecu. Dovolené klíče jsou:
-- formspec_version
-- size
-- position
-- anchor
-- padding
-- no_prepend (bool)
-- listcolors
-- bgcolor
-- background
-- background9
-- set_focus
-- auto_background (speciální, vylučuje se s background a background9)
]]
function ch_core.formspec_header(def)
local result, size_element
if def.size ~= nil then
if type(def.size) ~= "table" then
error("def.size must be a table or nil!")
end
local s = def.size
size_element = {"size["..tostring(s[1])}
for i = 2, #s - 1, 1 do
size_element[i] = tostring(s[i])
end
size_element[#s] = tostring(s[#s]).."]"
size_element = table.concat(size_element, ",")
else
size_element = ""
end
result = {
def_to_string("formspec_version", def.formspec_version, ""), -- 1
size_element, -- 2
def_to_string("position", def.position, ","), -- 3
def_to_string("anchor", def.anchor, ","), -- 4
def_to_string("padding", def.padding, ","), -- 5
ifthenelse(def.no_prepend == true, "no_prepend[]", ""), -- 6
def_to_string("listcolors", def.listcolors, ";"), -- 7
def_to_string("bgcolor", def.bgcolor, ";"), -- 8
def_to_string("background", def.background, ";"), -- 9
def_to_string("background9", def.background9, ";"), -- 10
def_to_string("set_focus", def.set_focus, ";"), -- 11
}
if not def.background and not def.background9 and def.formspec_version ~= nil and def.formspec_version > 1 then
if def.auto_background == true then
if result[7] == "" then
-- colors according to Technic Chests:
result[7] = "listcolors[#7b7b7b;#909090;#000000;#6e823c;#ffffff]"
end
--result[10] = "background9[0,0;1,1;ch_core_formspec_bg.png;true;16]"
-- result[9] = "background[0,0;"..fsw..","..fsh..";ch_core_formspec_bg.png]"
end
end
return table.concat(result)
end
--[[
Má-li daná postava zobrazen daný formspec, uzavře ho a vrátí true.
Jinak vrátí false.
Je-li call_callback true, nastavený callback se před uzavřením zavolá
s fields = {quit = "true"} a jeho návratová hodnota bude odignorována.
]]
function ch_core.close_formspec(player_name_or_player, formname, call_callback)
if formname == nil or formname == "" then
return false -- formname invalid
end
local p = ch_core.normalize_player(player_name_or_player)
if p.player == nil then
return false -- player invalid or not online
end
local formspec_state = formspec_states[p.player_name]
if formspec_state == nil or formspec_state.formname ~= formname then
return false -- formspec not open or the formname is different
end
if call_callback then
formspec_state.callback(formspec_state.custom_state, p.player, formname, {quit = "true"})
end
minetest.close_formspec(p.player_name, formname)
if formspec_states[p.player_name] ~= nil and formspec_states[p.player_name].object_id == formspec_state.object_id then
formspec_states[p.player_name] = nil
end
return true
end
--[[
Zobrazí hráči/ce formulář a nastaví callback pro jeho obsluhu.
Callback nemusí být zavolán v nestandardních situacích jako
v případě odpojení klienta.
]]
function ch_core.show_formspec(player_name_or_player, formname, formspec, callback, custom_state, options)
local p = ch_core.normalize_player(player_name_or_player)
if p.player == nil then return false end -- player invalid or not online
if formname == nil or formname == "" then
-- generate random formname
formname = "ch_core:"..minetest.sha1(tostring(bit.bxor(minetest.get_us_time(), math.random(1, 1099511627775))), false)
end
local id = formspec_states_next_id
formspec_states_next_id = id + 1
formspec_states[p.player_name] = {
callback = callback or function(...) return end,
custom_state = custom_state,
formname = formname,
object_id = id,
}
minetest.show_formspec(p.player_name, formname, formspec)
return formname
end
--[[
Aktualizuje již zobrazený formspec. Vrátí true v případě úspěchu.
formspec_or_function může být buď řetězec, nebo funkce, která bude
pro získání řetězce zavolána s parametry: (player_name, formname, custom_state).
Pokud nevrátí řetězec, update_formspec skončí a vrátí false.
]]
function ch_core.update_formspec(player_name_or_player, formname, formspec_or_function)
if formname == nil or formname == "" then
return false -- formname invalid
end
local p = ch_core.normalize_player(player_name_or_player)
if p.player == nil then
return false -- player invalid or not online
end
local formspec_state = formspec_states[p.player_name]
if formspec_state == nil or formspec_state.formname ~= formname then
return false -- formspec not open or the formname is different
end
local t = type(formspec_or_function)
local formspec
if t == "string" then
formspec = formspec_or_function
elseif t == "function" then
formspec = formspec_or_function(p.player_name, formname, formspec_state.custom_state)
if type(formspec) ~= "string" then
return false
end
else
return false -- invalid formspec argument
end
minetest.show_formspec(p.player_name, formname, formspec)
return true
end
local function on_player_receive_fields(player, formname, fields)
local player_name = assert(player:get_player_name())
local formspec_state = formspec_states[player_name]
if formspec_state == nil then
return -- formspec not by ch_core
end
if formspec_state.formname ~= formname then
minetest.log("warning", player_name..": received fields of form "..(formname or "nil").." when "..(formspec_state.formname or "nil").." was expected")
formspec_states[player_name] = nil
return
end
local result = formspec_state.callback(formspec_state.custom_state, player, formname, fields, {}) -- custom_state, player, formname, fields
if type(result) == "string" then
-- string => show as formspec
formspec_states[player_name] = formspec_state
minetest.show_formspec(player_name, formname, result)
elseif fields ~= nil and fields.quit == "true" and formspec_states[player_name] ~= nil and formspec_states[player_name].object_id == formspec_state.object_id then
formspec_states[player_name] = nil
end
return true
end
minetest.register_on_player_receive_fields(on_player_receive_fields)
-- set into place
advtrains.lines.ch_core = ch_core
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