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-- mesecon_controller.lua
-- Mesecon-interfaceable Operation Panel alternative
-- Looks like a Mesecon Luacontroller
-- Luacontroller Adapted Code
-- From Mesecons mod https://mesecons.net/
-- (c) Jeija and Contributors
local S = atltrans
local BASENAME = "advtrains_luaautomation:mesecon_controller"
local rules = {
a = {x = -1, y = 0, z = 0, name="A"},
b = {x = 0, y = 0, z = 1, name="B"},
c = {x = 1, y = 0, z = 0, name="C"},
d = {x = 0, y = 0, z = -1, name="D"},
}
local function generate_name(ports)
local d = ports.d and 1 or 0
local c = ports.c and 1 or 0
local b = ports.b and 1 or 0
local a = ports.a and 1 or 0
return BASENAME..d..c..b..a
end
local function set_port(pos, rule, state)
if state then
mesecon.receptor_on(pos, {rule})
else
mesecon.receptor_off(pos, {rule})
end
end
local function clean_port_states(ports)
ports.a = ports.a and true or false
ports.b = ports.b and true or false
ports.c = ports.c and true or false
ports.d = ports.d and true or false
end
-- Local table for storing which Mesecons off events should be ignored
-- Indexed by hex encoded position
local ignored_off_events = {}
local function set_port_states(pos, ports)
local node = advtrains.ndb.get_node(pos)
local name = node.name
clean_port_states(ports)
local vports = minetest.registered_nodes[name].virtual_portstates
local new_name = generate_name(ports)
if name ~= new_name and vports then
-- Problem:
-- We need to place the new node first so that when turning
-- off some port, it won't stay on because the rules indicate
-- there is an onstate output port there.
-- When turning the output off then, it will however cause feedback
-- so that the luacontroller will receive an "off" event by turning
-- its output off.
-- Solution / Workaround:
-- Remember which output was turned off and ignore next "off" event.
local ph=minetest.pos_to_string(pos)
local railtbl = atlatc.active.nodes[ph]
if not railtbl then return end
local ign = railtbl.ignored_off_events or {}
if ports.a and not vports.a and not mesecon.is_powered(pos, rules.a) then ign.A = true end
if ports.b and not vports.b and not mesecon.is_powered(pos, rules.b) then ign.B = true end
if ports.c and not vports.c and not mesecon.is_powered(pos, rules.c) then ign.C = true end
if ports.d and not vports.d and not mesecon.is_powered(pos, rules.d) then ign.D = true end
railtbl.ignored_off_events = ign
advtrains.ndb.swap_node(pos, {name = new_name, param2 = node.param2})
-- Apply mesecon state only if node loaded
-- If node is not loaded, mesecon update will occur on next load via on_updated_from_nodedb
if advtrains.is_node_loaded(pos) then
if ports.a ~= vports.a then set_port(pos, rules.a, ports.a) end
if ports.b ~= vports.b then set_port(pos, rules.b, ports.b) end
if ports.c ~= vports.c then set_port(pos, rules.c, ports.c) end
if ports.d ~= vports.d then set_port(pos, rules.d, ports.d) end
end
end
end
local function on_updated_from_nodedb(pos, newnode, oldnode)
-- Switch appropriate Mesecon receptors depending on the node change
local vports = minetest.registered_nodes[oldnode.name].virtual_portstates
local ports = minetest.registered_nodes[newnode.name].virtual_portstates
if ports.a ~= vports.a then set_port(pos, rules.a, ports.a) end
if ports.b ~= vports.b then set_port(pos, rules.b, ports.b) end
if ports.c ~= vports.c then set_port(pos, rules.c, ports.c) end
if ports.d ~= vports.d then set_port(pos, rules.d, ports.d) end
end
local function ignore_offevent(pos, rule)
local ph=minetest.pos_to_string(pos)
local railtbl = atlatc.active.nodes[ph]
if not railtbl then return nil end
local ign = railtbl.ignored_off_events
if ign and ign[rule.name] then
ign[rule.name] = nil
return true
end
return false
end
local valid_ports = {a=true, b=true, c=true, d=true}
local function fire_event(pos, evtdata)
local customfct={
set_mesecon_outputs = function(states)
assertt(states, "table")
set_port_states(pos, states)
end,
get_mesecon_input = function(port)
local portl = string.lower(port)
if not valid_ports[portl] then
error("get_mesecon_input: Invalid port (expected a,b,c,d)")
end
if mesecon.is_powered(pos, rules[portl]) then
return true
end
return false
end,
}
atlatc.active.run_in_env(pos, evtdata, customfct, true)
end
local output_rules = {}
local input_rules = {}
local node_box = {
type = "fixed",
fixed = {
{-8/16, -8/16, -8/16, 8/16, -7/16, 8/16}, -- Bottom slab
{-5/16, -7/16, -5/16, 5/16, -6/16, 5/16}, -- Circuit board
{-3/16, -6/16, -3/16, 3/16, -5/16, 3/16}, -- IC
}
}
local selection_box = {
type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -5/16, 8/16 },
}
for a = 0, 1 do -- 0 = off 1 = on
for b = 0, 1 do
for c = 0, 1 do
for d = 0, 1 do
local cid = tostring(d)..tostring(c)..tostring(b)..tostring(a)
local node_name = BASENAME..cid
local top = "atlatc_luacontroller_top.png"
if a == 1 then
top = top.."^atlatc_luacontroller_LED_A.png"
end
if b == 1 then
top = top.."^atlatc_luacontroller_LED_B.png"
end
if c == 1 then
top = top.."^atlatc_luacontroller_LED_C.png"
end
if d == 1 then
top = top.."^atlatc_luacontroller_LED_D.png"
end
local groups
if a + b + c + d ~= 0 then
groups = {dig_immediate=2, not_in_creative_inventory=1, save_in_at_nodedb=1}
else
groups = {dig_immediate=2, save_in_at_nodedb=1}
end
output_rules[cid] = {}
input_rules[cid] = {}
if a == 1 then table.insert(output_rules[cid], rules.a) end
if b == 1 then table.insert(output_rules[cid], rules.b) end
if c == 1 then table.insert(output_rules[cid], rules.c) end
if d == 1 then table.insert(output_rules[cid], rules.d) end
if a == 0 then table.insert( input_rules[cid], rules.a) end
if b == 0 then table.insert( input_rules[cid], rules.b) end
if c == 0 then table.insert( input_rules[cid], rules.c) end
if d == 0 then table.insert( input_rules[cid], rules.d) end
local mesecons = {
effector = {
rules = input_rules[cid],
action_change = function (pos, _, rule_name, new_state)
if new_state == "off" then
-- check for ignored off event on this node
if ignore_offevent(pos, rule_name) then
return
end
end
--Note: rule_name is not a *name* but actually the full rule table (position + name field)
--Event format consistent with Mesecons Luacontroller event
atlatc.interrupt.add(0, pos, {type=new_state, [new_state]=true, pin=rule_name})
end,
},
receptor = {
state = mesecon.state.on,
rules = output_rules[cid]
},
}
minetest.register_node(node_name, {
description = S("LuaATC Mesecon Controller"),
drawtype = "nodebox",
tiles = {
top,
"atlatc_luacontroller_bottom.png",
"atlatc_luacontroller_sides.png",
"atlatc_luacontroller_sides.png",
"atlatc_luacontroller_sides.png",
"atlatc_luacontroller_sides.png"
},
inventory_image = top,
paramtype = "light",
is_ground_content = false,
groups = groups,
drop = BASENAME.."0000",
sunlight_propagates = true,
selection_box = selection_box,
node_box = node_box,
mesecons = mesecons,
-- Virtual portstates are the ports that
-- the node shows as powered up (light up).
virtual_portstates = {
a = a == 1,
b = b == 1,
c = c == 1,
d = d == 1,
},
after_dig_node = function (pos, node, player)
mesecon.receptor_off(pos, output_rules)
atlatc.active.after_dig_node(pos, node, player)
end,
after_place_node = atlatc.active.after_place_node,
on_receive_fields = atlatc.active.on_receive_fields,
advtrains = {
on_updated_from_nodedb = on_updated_from_nodedb
},
luaautomation = {
fire_event=fire_event
},
digiline = {
receptor = {},
effector = {
action = atlatc.active.on_digiline_receive
},
},
})
end
end
end
end
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