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local S = attrans
advtrains.register_wagon("subway_wagon", {
mesh="advtrains_subway_wagon.b3d",
textures = {"advtrains_subway_wagon.png"},
drives_on={default=true},
max_speed=15,
seats = {
{
name="Driver stand",
attach_offset={x=0, y=0, z=0},
view_offset={x=0, y=0, z=0},
group="dstand",
},
{
name="1",
attach_offset={x=-4, y=-2, z=8},
view_offset={x=0, y=0, z=0},
group="pass",
},
{
name="2",
attach_offset={x=4, y=-2, z=8},
view_offset={x=0, y=0, z=0},
group="pass",
},
{
name="3",
attach_offset={x=-4, y=-2, z=-8},
view_offset={x=0, y=0, z=0},
group="pass",
},
{
name="4",
attach_offset={x=4, y=-2, z=-8},
view_offset={x=0, y=0, z=0},
group="pass",
},
},
seat_groups = {
dstand={
name = "Driver Stand",
access_to = {"pass"},
require_doors_open=true,
driving_ctrl_access=true,
},
pass={
name = "Passenger area",
access_to = {"dstand"},
require_doors_open=true,
},
},
assign_to_seat_group = {"pass", "dstand"},
doors={
open={
[-1]={frames={x=0, y=20}, time=1},
[1]={frames={x=40, y=60}, time=1},
sound = "advtrains_subway_dopen",
},
close={
[-1]={frames={x=20, y=40}, time=1},
[1]={frames={x=60, y=80}, time=1},
sound = "advtrains_subway_dclose",
}
},
door_entry={-1, 1},
visual_size = {x=1, y=1},
wagon_span=2,
--collisionbox = {-1.0,-0.5,-1.8, 1.0,2.5,1.8},
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
is_locomotive=true,
drops={"default:steelblock 4"},
horn_sound = "advtrains_subway_horn",
custom_on_velocity_change = function(self, velocity, old_velocity, dtime)
if not velocity or not old_velocity then return end
if old_velocity == 0 and velocity > 0 then
minetest.sound_play("advtrains_subway_depart", {object = self.object})
end
if velocity < 2 and (old_velocity >= 2 or old_velocity == velocity) and not self.sound_arrive_handle then
self.sound_arrive_handle = minetest.sound_play("advtrains_subway_arrive", {object = self.object})
elseif (velocity > old_velocity) and self.sound_arrive_handle then
minetest.sound_stop(self.sound_arrive_handle)
self.sound_arrive_handle = nil
end
if velocity > 0 and (self.sound_loop_tmr or 0)<=0 then
self.sound_loop_handle = minetest.sound_play({name="advtrains_subway_loop", gain=0.3}, {object = self.object})
self.sound_loop_tmr=3
elseif velocity>0 then
self.sound_loop_tmr = self.sound_loop_tmr - dtime
elseif velocity==0 then
if self.sound_loop_handle then
minetest.sound_stop(self.sound_loop_handle)
self.sound_loop_handle = nil
end
self.sound_loop_tmr=0
end
end,
custom_on_step = function(self, dtime, data, train)
--set line number
local line = nil
if train.line and self.line_cache ~= train.line then
self.line_cache=train.line
local lint = train.line
if string.sub(train.line, 1, 1) == "S" then
lint = string.sub(train.line,2)
end
if string.len(lint) == 1 then
if lint=="X" then line="X" end
line = tonumber(lint)
elseif string.len(lint) == 2 then
if tonumber(lint) then
line = lint
end
end
if line then
local new_line_tex="advtrains_subway_wagon.png"
if type(line)=="number" or line == "X" then
new_line_tex = new_line_tex.."^advtrains_subway_wagon_line"..line..".png"
else
local num = tonumber(line)
local red = math.fmod(line*67+101, 255)
local green = math.fmod(line*97+109, 255)
local blue = math.fmod(line*73+127, 255)
new_line_tex = new_line_tex..string.format("^(advtrains_subway_wagon_line.png^[colorize:#%X%X%X%X%X%X)^(advtrains_subway_wagon_line%s_.png^advtrains_subway_wagon_line_%s.png", math.floor(red/16), math.fmod(red,16), math.floor(green/16), math.fmod(green,16), math.floor(blue/16), math.fmod(blue,16), string.sub(line, 1, 1), string.sub(line, 2, 2))
if red + green + blue > 512 then
new_line_tex = new_line_tex .. "^[colorize:#000)"
else
new_line_tex = new_line_tex .. ")"
end
end
self.object:set_properties({
textures={new_line_tex},
})
elseif self.line_cache~=nil and line==nil then
self.object:set_properties({
textures=self.textures,
})
self.line_cache=nil
end
end
end,
}, S("Subway Passenger Wagon"), "advtrains_subway_wagon_inv.png")
--wagons
minetest.register_craft({
output = 'advtrains:subway_wagon',
recipe = {
{'default:steelblock', 'default:steelblock', 'default:steelblock'},
{'default:steelblock', 'dye:yellow', 'default:steelblock'},
{'default:steelblock', 'default:steelblock', 'default:steelblock'},
},
})
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