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ch_core.open_submod("events", {chat = true, data = true, lib = true, privs = true})
local safety_limit = 256
local worldpath = minetest.get_worldpath()
local event_types = {}
ch_core.event_types = event_types
local sendable_event_types_cache = {--[[
[hour_id] = {
[player_name] = {string, ...},
}
]]}
local function get_timestamp()
local cas = ch_time.aktualni_cas()
return cas:YYYY_MM_DD_HH_MM_SS(), cas
end
local function timestamp_to_date(timestamp)
return string.sub(timestamp, 1, 10)
end
local function timestamp_to_month_id(timestamp)
return string.sub(timestamp, 1, 7)
end
local function timestamp_to_hour_id(timestamp)
return string.sub(timestamp, 1, 13)
end
local function is_events_admin(pinfo)
return pinfo.role == "admin" or pinfo.privs.ch_events_admin
end
local events_month_id -- ID aktuálního měsíce (aktualizuje se ve funkci add_event())
local events = function()
local cas = ch_time.aktualni_cas()
local rok, mesic = cas.rok, cas.mesic
local result, result_month_id = {}, string.format("%04d-%02d", rok, mesic)
for i = 1, 3 do
local month_id = string.format("%04d-%02d", rok, mesic)
local filename = worldpath.."/events_"..month_id..".json"
local f = io.open(filename)
local data
if f then
data = f:read("*a")
f:close()
if data ~= nil then
data = assert(minetest.parse_json(data))
end
if data == nil then
minetest.log("warning", "Loading events data from "..filename.." failed!")
end
end
result[i] = data or {}
minetest.log("info", "[ch_core/events] Loaded "..#result[i].." events for "..month_id)
if mesic > 1 then
mesic = mesic - 1
else
mesic, rok = 12, rok - 1
end
end
return result, result_month_id
end
events, events_month_id = events()
--[[
-- index = 1 pro aktuální měsíc, 2 pro předchozí a 3 pro ten před ním
events[index] = {
-- pole je seřazené od nejstarší události po nejnovější
{
timestamp = STRING, -- časová známka události (úplná)
type = STRING, -- typ události (podle pole event_types)
text = STRING || nil, -- text události (značku {PLAYER} je potřeba před zobrazením nahradit jménem podle player_name)
-- je-li nil, použije se default_text podle typu události
player_name = STRING || nil, -- postava, které se událost týká (je-li)
}...
}
]]
local function access_events(month_id)
if month_id ~= events_month_id then
minetest.log("warning", "Will open a new event month "..month_id.."!")
table.insert(events, 1, {})
events_month_id = month_id
end
return events[1]
end
local function save_events()
local filename = worldpath.."/events_"..events_month_id..".json"
local data, error_message = minetest.write_json(events[1])
if data == nil then
error("save_events(): serialization error: "..tostring(error_message or "nil"))
end
minetest.safe_file_write(filename, data)
end
local function get_event_text(event, type_def)
local event_text = event.text
if event_text == nil then
if type_def == nil then
return nil -- unknown event type
end
event_text = type_def.default_text or "[Bez textu]"
end
if event.player_name then
if type_def ~= nil and type_def.prepend_viewname then
event_text = ch_core.prihlasovaci_na_zobrazovaci(event.player_name)..": "..event_text
else
event_text = event_text:gsub("{PLAYER}", ch_core.prihlasovaci_na_zobrazovaci(event.player_name))
end
end
return event_text
end
--[[
event_def = {
access = "public" or "admin" or "players" or "player_only" or "discard" or "player_and_admin",
description = string, -- popis typu události pro zobrazení ve formspecech a v četu
color = "#RRGGBB" or nil, -- barva pro zobrazení události
default_text = string or nil, -- text události, který se použije, pokud nebude zadán žádný text ve volání ch_core.add_event()
chat_access = "public" or "admin" or "players" or "player_only" or or "player_and_admin" nil, -- komu se má událost vypsat v četu, bude-li online
send_access = "admin" or "players" or nil, -- kdo může událost ručně odeslat z dialogového okna
delete_access = "player_only" or nil, -- kdo kromě postav s právem ch_events_admin může událost smazat
ignore = bool or nil, -- je-li true, budou události tohoto typu tiše ignorovány; v případě načtení ze souboru nebudou vypisovány
prepend_viewname = bool or nil, -- je-li true, značka "{PLAYER}" v textu události nebude rozpoznávána; namísto toho se
-- před text vloží zobrazovací jméno postavy oddělené ": "
}
]]
function ch_core.register_event_type(event_type, event_def)
if event_types[event_type] ~= nil then
error("Event type "..event_type.." is already registered.")
end
local access = event_def.access
if access ~= "public" and access ~= "admin" and access ~= "players" and access ~= "player_only" and access ~= "discard" and
access ~= "player_and_admin"
then
error("Invalid event access keyword: "..event_def.access)
end
local def = {
access = access,
color = event_def.color or "#ffffff",
description = assert(event_def.description),
}
if event_def.default_text ~= nil then
def.default_text = event_def.default_text
end
if event_def.ignore then
def.ignore = true
else
def.ignore = false
end
if event_def.prepend_viewname then
def.prepend_viewname = true
end
if event_def.chat_access ~= nil then
if event_def.chat_access == "admin" or event_def.chat_access == "players" or event_def.chat_access == "public" or
event_def.chat_access == "player_only" or event_def.chat_access == "player_and_admin"
then
def.chat_access = event_def.chat_access
else
minetest.log("warning", "Unsupported 'chat_access' value '"..event_def.chat_access.."' ignored!")
end
end
if event_def.send_access ~= nil then
if event_def.send_access == "admin" or event_def.send_access == "players" then
def.send_access = event_def.send_access
else
minetest.log("warning", "Unsupported 'send_access' value '"..event_def.send_access.."' ignored!")
end
end
if event_def.delete_access ~= nil then
if event_def.delete_access == "player_only" then
def.delete_access = event_def.delete_access
else
minetest.log("warning", "Unsupported 'delete_access' value '"..event_def.delete_access.."' ignored!")
end
end
event_types[event_type] = def
end
function ch_core.add_event(event_type, text, player_name)
local type_def = event_types[event_type]
if type_def == nil then
minetest.log("warning", "Event added with unknown type: "..dump2({event_type = event_type, text = text, player_name = player_name}))
return
end
if type_def.ignore then
return -- ignore this event
end
if text ~= nil and #text > 1024 then
text = ch_core.utf8_truncate_right(text, 1024)
end
local timestamp = get_timestamp()
local month_id = timestamp_to_month_id(timestamp)
local event = {
timestamp = timestamp,
type = event_type,
text = text,
player_name = player_name,
}
if text == nil and type_def.default_text == nil then
minetest.log("warning", "Event of type "..event_type.." added with no text!")
end
if type_def.access ~= "discard" then
local current_events = assert(access_events(month_id))
-- Check safety limit:
if #current_events >= safety_limit then
local count = 0
for i = #current_events, 1, -1 do
if current_events[i].type == event_type then
count = count + 1
if count >= safety_limit then
minetest.log("warning", "Event NOT added, because the security limit "..safety_limit.." was achieved: "..
timestamp.." <"..event_type.."> "..(get_event_text(event, type_def) or "nil"))
return
end
end
end
end
table.insert(current_events, event)
save_events()
minetest.log("action", "Event #"..#current_events.." added: "..timestamp.." <"..event_type.."> "..(get_event_text(event, type_def) or "nil"))
-- remove from sendable events cache:
if player_name ~= nil and is_events_admin(ch_core.normalize_player(player_name)) then
local cache = sendable_event_types_cache[timestamp_to_date(timestamp)]
if cache ~= nil then
cache = cache[player_name]
if cache ~= nil then
local i = table.indexof(cache, event_type)
if i ~= -1 then
table.remove(cache, i)
end
end
end
end
end
-- send to chat
if type_def.chat_access ~= nil then
local players_to_send = {}
if type_def.chat_access == "player_only" then
if player_name ~= nil and ch_data.online_charinfo[player_name] ~= nil then
table.insert(players_to_send, player_name)
end
elseif type_def.chat_access == "players" then
for _, oplayer in ipairs(minetest.get_connected_players()) do
if ch_core.get_player_role(oplayer) ~= "new" then
table.insert(players_to_send, oplayer:get_player_name())
end
end
elseif type_def.chat_access == "public" then
for _, oplayer in ipairs(minetest.get_connected_players()) do
table.insert(players_to_send, oplayer:get_player_name())
end
elseif type_def.chat_access == "admin" then
for _, oplayer in ipairs(minetest.get_connected_players()) do
local opinfo = ch_core.normalize_player(oplayer)
if is_events_admin(opinfo) then
table.insert(players_to_send, opinfo.player_name)
end
end
elseif type_def.chat_access == "player_and_admin" then
for _, oplayer in ipairs(minetest.get_connected_players()) do
local opinfo = ch_core.normalize_player(oplayer)
if opinfo.player_name == player_name or is_events_admin(opinfo) then
table.insert(players_to_send, opinfo.player_name)
end
end
end
local message_to_send = {}
if type_def.color ~= nil then
table.insert(message_to_send, minetest.get_color_escape_sequence(type_def.color))
end
table.insert(message_to_send, get_event_text(event, type_def).." "..ch_core.colors.light_gray.."<"..type_def.description..">")
message_to_send = table.concat(message_to_send)
for _, oplayer_name in ipairs(players_to_send) do
ch_core.systemovy_kanal(oplayer_name, message_to_send)
end
end
end
--[[
Vrací prostý seznam typů událostí, k nimž zadaná postava může mít přístup a pro které
dotaz do negative_set vyjde „pravdivý“.
player_name_or_player = PlayerRef or string,
negative_set = table or nil,
=> {string, ...}
]]
function ch_core.get_event_types_for_player(player_name_or_player, negative_set)
if negative_set == nil then negative_set = {} end
local pinfo = ch_core.normalize_player(player_name_or_player)
local has_access_rights = {
public = true,
players = pinfo.role ~= "new",
admin = is_events_admin(pinfo),
player_only = true,
player_and_admin = true,
discard = false,
}
local result = {}
for event_type, type_def in pairs(event_types) do
if not negative_set[event_type] and has_access_rights[type_def.access] then
table.insert(result, event_type)
end
end
return result
end
function ch_core.get_sendable_event_types_for_player(player_name_or_player)
local pinfo = ch_core.normalize_player(player_name_or_player)
local timestamp = get_timestamp()
local hour_id = timestamp_to_hour_id(timestamp)
local player_name = pinfo.player_name
local is_admin = is_events_admin(pinfo)
local cache = sendable_event_types_cache[hour_id]
if cache == nil then
-- discard/renew cache
cache = {}
sendable_event_types_cache = {[hour_id] = cache}
end
local result = cache[player_name]
if result ~= nil then
return result -- cache hit
end
result = {}
if is_admin then
for event_type, type_def in pairs(ch_core.event_types) do
if type_def.send_access == "players" or type_def.send_access == "admin" then
table.insert(result, event_type)
end
end
elseif pinfo.role ~= "new" then -- nové postavy nemohou odesílat nic
local used_types_set = {}
for _, event in ipairs(events[events_month_id] or {}) do
if event.player_name == player_name and timestamp_to_hour_id(event.timestamp) == hour_id then
used_types_set[event.type] = true
end
end
for event_type, type_def in pairs(ch_core.event_types) do
if type_def.send_access == "players" and not used_types_set[event_type] then
table.insert(result, event_type)
end
end
end
-- seřadit:
if #result > 1 then
table.sort(result, function(et_a, et_b)
if et_a == et_b then return false end
if et_a == "custom" then return true end -- "custom" na začátek
if et_b == "custom" then return false end
return ch_core.utf8_mensi_nez(ch_core.event_types[et_a].description, ch_core.event_types[et_b].description, false)
end)
end
cache[player_name] = result
return result
end
--[[
Vrací pole prvků od nejnovější události po nejstarší. Každý prvek má strukturu:
{
id = STRING or nil, -- ID události, které umožňuje ji smazat (závisí na právech postavy)
time = STRING, -- časová známka v podobě, jak má být prezentována hráči/ce
description = STRING, -- označení typu zprávy
color = "#RRGGBB", -- barva pro zobrazení události, vždy ve formátu #RRGGBB
text = STRING, -- text, jak má být prezentován hráči/ce, nebo prázdný řetězec
}
player_name_or_player -- jméno nebo PlayerRef
allowed_event_types -- seznam typů událostí, které vyfiltrovat, nebo nil pro všechny typy
limit -- maximální počet událostí, které vrátit; musí být uvedeno
date_limit -- datum ve formátu YYYY-MM-DD nebo nil; je-li vyplněno, vrátí jen událost z daného dne nebo novější
]]
function ch_core.get_events_for_player(player_name_or_player, allowed_event_types, limit, date_limit)
local pinfo = ch_core.normalize_player(player_name_or_player)
local result = {}
local has_access_rights = {
public = true,
players = pinfo.role ~= "new",
admin = is_events_admin(pinfo),
player_only = true, -- bude testováno samostatně
player_and_admin = true, -- bude testováno samostatně
discard = false,
}
local event_types_filtered = {}
if allowed_event_types ~= nil then
for _, event_type in ipairs(allowed_event_types) do
local type_def = event_types[event_type]
if type_def ~= nil and has_access_rights[type_def.access] then
event_types_filtered[event_type] = type_def
end
end
else
for event_type, type_def in pairs(event_types) do
if has_access_rights[type_def.access] then
event_types_filtered[event_type] = type_def
end
end
end
for events_month_iter, events_month in ipairs(events) do
for i = #events_month, 1, -1 do
local event = events_month[i]
local type_def = event_types_filtered[event.type]
if
type_def ~= nil and
not type_def.ignore and
(type_def.access ~= "player_only" or event.player_name == pinfo.player_name) and
(type_def.access ~= "player_and_admin" or event.player_name == pinfo.player_name or has_access_rights.admin)
then
local record = {
time = assert(event.timestamp), -- TODO...
description = assert(type_def.description),
text = get_event_text(event, type_def) or "",
color = assert(type_def.color),
}
if date_limit ~= nil and timestamp_to_date(event.timestamp) < date_limit then
return result -- event too old
end
if events_month_iter == 1 and
(has_access_rights.admin or
(type_def.delete_access == "player_only" and
event.player_name == pinfo.player_name and
timestamp_to_date(event.timestamp) == timestamp_to_date(get_timestamp())))
then
record.id = tostring(i)
end
table.insert(result, record)
if #result >= limit then
return result
end
end
end
end
return result
end
--[[
id = STRING -- ID oznámení k smazání (podle záznamu z funkce ch_core.get_events_for_player() )
descripton = STRING or nil -- je-li vyplněno, oznámení se smaže jen tehdy, pokud jeho popis přesně odpovídá zadanému
player_name = STRING or nil, -- je-li vyplněno, oznámení se smaže jen tehdy, pokud jeho player_name přesně odpovídá zadanému
vrací: true, pokud bylo oznámení úspěšně smazáno; false, pokud mazání selhalo
]]
function ch_core.remove_event(id, description, player_name)
minetest.log("warning", "ch_core.remove_event(): an event is going to be deleted: "..dump2({id = id, description = description}))
local index = tonumber(id)
local events_month = events[1]
if events_month == nil or index == nil or index < 1 or index > #events_month then
minetest.log("error", "ch_core.remove_event(): failed, because of invalid index "..tostring(id).." (#events_month = "..#events_month..")")
return false
end
local event = events_month[index]
if event == nil then
minetest.log("error", "ch_core.remove_event(): failed, because event not found")
return false
end
if description ~= nil then
local type_def = event_types[event.type]
if type_def == nil or type_def.description ~= description then
minetest.log("error", "ch_core.remove_event(): failed, because description does not match")
return false
end
end
if player_name ~= nil and event.player_name ~= player_name then
minetest.log("error", "ch_core.remove_event(): failed, because player_name does not match")
return false
end
table.remove(events_month, index)
save_events()
minetest.log("action", "Event removed: "..dump2(event))
return true
end
-- Hlášení chyb
ch_core.register_event_type("bug", {
access = "player_and_admin",
description = "hlášení chyby (/chyba)",
chat_access = "player_and_admin",
color = "#cccccc",
})
function ch_core.overridable.chyba_handler(player, text)
local pos = vector.round(player:get_pos())
ch_core.add_event("bug", minetest.pos_to_string(pos).." "..text, player:get_player_name())
end
minetest.register_chatcommand("chyba", {
params = "<popis chyby>",
privs = {ch_registered_player = true},
description = "Slouží k nahlášení chyby ve hře. Hlášení uvidíte jen vy a Administrace.",
func = function(player_name, param)
local player = minetest.get_player_by_name(player_name)
if player == nil then
return false, "Vnitřní chyba při nahlašování. Nahlašte prosím chybu jiným způsobem (např. herní poštou)."
end
ch_core.overridable.chyba_handler(player, param)
return true, "Chyba byla nahlášena. Děkujeme. Hlášením chyb pomáháte zlepšovat tento server."
end,
})
-- Událost "server_started"
ch_core.register_event_type("server_started", {
description = "server spuštěn",
access = "admin",
color = "#aaaaaa",
default_text = "",
})
ch_core.register_event_type("server_shutdown", {
description = "server vypnut",
access = "admin",
color = "#aaaaaa",
default_text = "",
})
minetest.register_on_mods_loaded(function()
ch_core.add_event("server_started")
end)
minetest.register_on_shutdown(function()
ch_core.add_event("server_shutdown")
end)
ch_core.close_submod("events")
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