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|
ch_base.open_mod(core.get_current_modname())
local modpath = core.get_modpath("ch_core")
ch_core = {
storage = minetest.get_mod_storage(),
submods_loaded = {}, -- submod => true
ap_interval = 15, -- interval pro podmód „ap“
cas = 0,
gs_tasks = {},
inventory_size = {
normal = 32,
extended = 64,
},
supported_lang_codes = {cs = true, sk = true},
verze_ap = 1, -- aktuální verze podmódu „ap“
vezeni_data = {
min = vector.new(-1000, -1000, -1000),
max = vector.new(1000, 1000, 1000),
-- dvere = nil,
stred = vector.new(0, 0, 0),
},
colors = {
black = minetest.get_color_escape_sequence("#000000"),
blue = minetest.get_color_escape_sequence("#0000AA"),
green = minetest.get_color_escape_sequence("#00AA00"),
cyan = minetest.get_color_escape_sequence("#00AAAA"),
red = minetest.get_color_escape_sequence("#AA0000"),
magenta = minetest.get_color_escape_sequence("#AA00AA"),
brown = minetest.get_color_escape_sequence("#AA5500"),
yellow = minetest.get_color_escape_sequence("#AAAA00"),
light_gray = minetest.get_color_escape_sequence("#CCCCCC"),
dark_gray = minetest.get_color_escape_sequence("#555555"),
light_blue = minetest.get_color_escape_sequence("#5555FF"),
light_green = minetest.get_color_escape_sequence("#55FF55"),
light_cyan = minetest.get_color_escape_sequence("#55FFFF"),
light_red = minetest.get_color_escape_sequence("#FF5555"),
light_magenta = minetest.get_color_escape_sequence("#FF55FF"),
light_yellow = minetest.get_color_escape_sequence("#FFFF55"),
white = minetest.get_color_escape_sequence("#FFFFFF"),
},
overridable = {
-- funkce a proměnné, které mohou být přepsány z ostatních módů
reset_bank_account = function(player_name) return end,
trash_all_sound = "", -- zvuk k přehrání při mazání více předmětů
trash_one_sound = "", -- zvuk k přehrání při mazání jednoho předmětu
chyba_handler = function(player, text) return end,
},
}
ch_time.set_time_speed_during_day(26) -- was 24
ch_time.set_time_speed_during_night(132) -- was 48
local current_submod
function ch_core.open_submod(submod, required_submods)
if current_submod ~= nil then
error("[ch_core/"..current_submod.."] modul nebyl uzavřen!")
end
for s, c in pairs(required_submods or {}) do
if c and not ch_core.submods_loaded[s] then
error("ch_core submodule '"..s.."' is required to be loaded before '"..submod.."'!")
end
end
current_submod = submod
return true
end
function ch_core.close_submod(submod)
if current_submod == nil then
error("Vícenásobné volání ch_core.close_submod()!")
elseif current_submod ~= submod then
error("[ch_core/"..current_submod.."] modul chybně uzavřen jako "..submod.."!")
end
current_submod = nil
ch_core.submods_loaded[submod] = true
return true
end
dofile(modpath .. "/active_objects.lua")
dofile(modpath .. "/markers.lua")
dofile(modpath .. "/barvy_linek.lua")
dofile(modpath .. "/nodes.lua")
dofile(modpath .. "/plaster.lua")
dofile(modpath .. "/hotbar.lua")
dofile(modpath .. "/vgroups.lua")
dofile(modpath .. "/data.lua")
dofile(modpath .. "/lib.lua") -- : data
dofile(modpath .. "/entity_register.lua") -- : lib
dofile(modpath .. "/interiors.lua") -- : lib
dofile(modpath .. "/shapes_db.lua") -- : lib
dofile(modpath .. "/penize.lua") -- : lib
dofile(modpath .. "/nodedir.lua") -- : lib
dofile(modpath .. "/formspecs.lua") -- : data, lib
dofile(modpath .. "/areas.lua") -- : data, lib
dofile(modpath .. "/nametag.lua") -- : data, lib
dofile(modpath .. "/privs.lua")
dofile(modpath .. "/clean_players.lua") -- : data, lib, privs
dofile(modpath .. "/localize_chatcommands.lua") -- : data, lib, privs
dofile(modpath .. "/udm.lua") -- : areas, data, lib
dofile(modpath .. "/chat.lua") -- : areas, data, lib, privs, nametag, udm
dofile(modpath .. "/shape_selector.lua") -- : chat, formspecs, lib
dofile(modpath .. "/events.lua") -- : chat, data, lib, privs
dofile(modpath .. "/stavby.lua") -- : chat, events, lib
-- dofile(modpath .. "/inv_inspector.lua") -- : data, formspecs, lib, chat
dofile(modpath .. "/podnebi.lua") -- : privs, chat
dofile(modpath .. "/dennoc.lua") -- : privs, chat
dofile(modpath .. "/hud.lua") -- : data, lib, chat
dofile(modpath .. "/ap.lua") -- : chat, data, events, hud, lib
dofile(modpath .. "/registrace.lua") -- : chat, data, events, lib, nametag
dofile(modpath .. "/pryc.lua") -- : data, lib, events, privs
dofile(modpath .. "/joinplayer.lua") -- : chat, data, formspecs, lib, nametag, pryc, events
dofile(modpath .. "/padlock.lua") -- : data, lib
dofile(modpath .. "/vezeni.lua") -- : privs, data, lib, chat, hud
dofile(modpath .. "/timers.lua") -- : data, chat, hud
dofile(modpath .. "/wielded_light.lua") -- : data, lib, nodes
dofile(modpath .. "/teleportace.lua") -- : data, lib, chat, privs, stavby, timers
dofile(modpath .. "/creative_inventory.lua") -- : lib
dofile(modpath .. "/kos.lua") -- : lib
local ifthenelse = assert(ch_core.ifthenelse)
local last_timeofday = 0 -- pravděpodobně se pokusí něco přehrát v prvním globalstepu,
-- ale to nevadí, protöže v tu chvíli stejně nemůže být ještě nikdo online.
local abs = math.abs
local get_timeofday = core.get_timeofday
local gain_1 = {gain = 1.0}
local head_bone_name = "Head"
local head_bone_override = {
position = {vec = vector.new(0, 6.35, 0), absolute = true},
rotation = {vec = vector.zero(), absolute = true},
}
local emoting = (core.get_modpath("emote") and emote.emoting) or {}
local globstep_dtime_accumulated = 0.0
local hud_dtime_accumulated = 0.0
local get_us_time = assert(core.get_us_time)
local has_wielded_light = core.get_modpath("wielded_light")
local custom_globalsteps = {}
local last_ap_timestamp = 0
local use_forbidden_height = ifthenelse(core.settings:get_bool("ch_forbidden_height", false), true, false)
local gs_task
local gs_task_next_step
local gs_handler = {
cancel = "on_cancelled",
finished = "on_finished",
failed = "on_failed",
}
local stepheight_low = {stepheight = 0.3}
local stepheight_high = {stepheight = 1.1}
local function get_root(o)
local r = o:get_attach()
while r do
o = r
r = o:get_attach()
end
return o
end
function ch_core.register_player_globalstep(func, index)
if not index then
index = #custom_globalsteps + 1
end
if not func then
error("Invalid call to ch_core.register_player_globalstep()!")
end
custom_globalsteps[index] = func
return index
end
local function globalstep(dtime)
if globstep_dtime_accumulated == 0 then
-- první globalstep:
ch_core.update_creative_inventory(true)
globstep_dtime_accumulated = globstep_dtime_accumulated + dtime
return
end
globstep_dtime_accumulated = globstep_dtime_accumulated + dtime
ch_core.cas = globstep_dtime_accumulated
local ch_core_cas = globstep_dtime_accumulated
local us_time = get_us_time()
-- DEN: 5:30 .. 19:00
local tod = get_timeofday()
local byla_noc = last_timeofday < 0.2292 or last_timeofday > 0.791666
local je_noc = tod < 0.2292 or tod > 0.791666
if byla_noc and not je_noc then
-- Ráno
minetest.sound_play("birds", gain_1)
local new_speed = ch_time.get_time_speed_during_day()
if new_speed ~= nil then
core.settings:set("time_speed", tostring(new_speed))
end
elseif not byla_noc and je_noc then
-- Noc
core.sound_play("owl", gain_1)
local new_speed = ch_time.get_time_speed_during_night()
if new_speed ~= nil then
core.settings:set("time_speed", tostring(new_speed))
end
end
last_timeofday = tod
local process_ap = us_time - last_ap_timestamp >= ch_core.ap_interval * 1000000
if process_ap then
last_ap_timestamp = us_time
end
hud_dtime_accumulated = hud_dtime_accumulated + dtime
if hud_dtime_accumulated > 1 then
hud_dtime_accumulated = 0
ch_core.update_gametime_hudbar(nil, tod)
end
-- PRO KAŽDÉHO HRÁČE/KU:
local connected_players = core.get_connected_players()
for _, player in pairs(connected_players) do
local player_name = player:get_player_name()
local player_pos = player:get_pos()
local online_charinfo = ch_data.online_charinfo[player_name]
local offline_charinfo = ch_data.get_or_add_offline_charinfo(player_name)
local disrupt_teleport_flag = false
local disrupt_pryc_flag = false
local player_wielded_item_name = player:get_wielded_item():get_name() or ""
local player_root = get_root(player)
if online_charinfo then
local previous_wield_item_name = online_charinfo.wielded_item_name or ""
online_charinfo.wielded_item_name = player_wielded_item_name
-- ÚHEL HLAVY:
local emote = emoting[player]
if not emote or emote ~= "lehni" then
local puvodni_uhel_hlavy = online_charinfo.uhel_hlavy or 0
local novy_uhel_hlavy = player:get_look_vertical() - 0.01745329251994329577 * (online_charinfo.head_offset or 0)
local rozdil = novy_uhel_hlavy - puvodni_uhel_hlavy
if rozdil > 0.001 or rozdil < -0.001 then
if rozdil > 0.3 then
-- omezit pohyb hlavy
novy_uhel_hlavy = puvodni_uhel_hlavy + 0.3
elseif rozdil < -0.3 then
novy_uhel_hlavy = puvodni_uhel_hlavy - 0.3
end
head_bone_override.rotation.vec.x = -0.5 * (puvodni_uhel_hlavy + novy_uhel_hlavy)
player:set_bone_override(head_bone_name, head_bone_override)
online_charinfo.uhel_hlavy = novy_uhel_hlavy
end
else
head_bone_override.rotation.vec.x = 0
player:set_bone_override(head_bone_name, head_bone_override)
end
-- REAGOVAT NA KLÁVESY:
local old_control_bits = online_charinfo.klavesy_b or 0
local new_control_bits = player:get_player_control_bits()
if new_control_bits ~= old_control_bits then
local new_controls = player:get_player_control()
local old_controls = online_charinfo.klavesy or new_controls
online_charinfo.klavesy = new_controls
online_charinfo.klavesy_b = new_control_bits
if new_controls.aux1 and not old_controls.aux1 then
ch_core.show_player_list(player, online_charinfo)
player:set_properties(stepheight_high)
elseif not new_controls.aux1 and old_controls.aux1 then
ch_core.hide_player_list(player, online_charinfo)
player:set_properties(stepheight_low)
end
disrupt_pryc_flag = true
if not disrupt_teleport_flag and (new_controls.up or new_controls.down or new_controls.left or new_controls.right or new_controls.jump or new_controls.dig or new_controls.place) then
disrupt_teleport_flag = true
end
end
-- VĚZENÍ, zakázaná výška:
if --[[ ch_core.submods_loaded["vezeni"] and ]] offline_charinfo.player.trest > 0 then
ch_core.vykon_trestu(player, player_pos, us_time, online_charinfo)
elseif use_forbidden_height and player_pos.y >= 1024 and player_pos.y <= 1256 then
-- zakázaná výška
minetest.log("warning", "Player "..player_name.." reached forbidden area at "..minetest.pos_to_string(player_pos).."!")
minetest.after(0.1, function()
ch_core.teleport_player({
type = "admin",
player = player,
target_pos = ch_core.positions["zacatek_1"] or vector.zero(),
sound_after = "chat3_bell",
})
ch_core.systemovy_kanal(player_name, "Dostali jste se do zakázaného výškového pásma! Pozice y >= 1024 jsou nepřístupné.")
end)
end
-- pokud se změnil držený předmět, možná bude potřeba zobrazit jeho nápovědu
if player_wielded_item_name ~= previous_wield_item_name then
disrupt_pryc_flag = true
local help_def = ch_data.should_show_help(player, online_charinfo, player_wielded_item_name)
if help_def then
local zluta = minetest.get_color_escape_sequence("#ffff00")
local zelena = minetest.get_color_escape_sequence("#00ff00")
local s = zluta.."Nápověda k předmětu „"..zelena..(help_def.description or ""):gsub("\n", "\n "..zelena)..zluta.."“:\n "..zluta..(help_def._ch_help or ""):gsub("\n", "\n "..zluta)
ch_core.systemovy_kanal(player_name, s)
end
-- periskop:
if online_charinfo.periskop ~= nil and player_wielded_item_name ~= "ch_extras:periskop" then
online_charinfo.periskop.cancel()
end
end
-- ZRUŠIT /pryč:
if disrupt_pryc_flag and online_charinfo.pryc then
online_charinfo.pryc(player, online_charinfo)
end
-- ČASOVAČE
local timers = online_charinfo.ch_timers
if timers then
for timer_id, timer_def in pairs(table.copy(timers)) do
local remains = timer_def.run_at - ch_core_cas
if remains <= 0.1 then
local func_to_run = timer_def.func
ch_core.cancel_ch_timer(online_charinfo, timer_id)
if func_to_run then
minetest.after(0.1, function()
return func_to_run()
end)
end
elseif timer_def.hudbar then
remains = math.ceil(remains)
if remains ~= timer_def.last_hud_value then
hb.change_hudbar(player, timer_def.hudbar, remains)
timer_def.last_hud_value = remains
end
end
end
end
-- ZRUŠIT teleport
local teleport_def = ch_core.get_ch_timer_info(online_charinfo, "teleportace")
if teleport_def then
if not disrupt_teleport_flag then
local ts_pos = teleport_def.start_pos
if ts_pos then
disrupt_teleport_flag = abs(ts_pos.x - player_pos.x) > 0.5 or abs(ts_pos.z - player_pos.z) > 0.5
end
end
if disrupt_teleport_flag then
ch_core.cancel_teleport(player_name, true)
end
end
-- ZRUŠIT horkou zprávu
local horka_zprava = online_charinfo.horka_zprava
if horka_zprava and ch_core_cas >= horka_zprava.timeout then
online_charinfo.horka_zprava = nil
player:set_nametag_attributes(ch_core.compute_player_nametag(online_charinfo, offline_charinfo))
end
-- nesmrtelnost (stačilo by spouštět občas)
if minetest.is_creative_enabled(player_name) then
if not online_charinfo.is_creative then
online_charinfo.is_creative = true
ch_core.set_immortal(player, online_charinfo.is_creative)
end
else
if online_charinfo.is_creative then
online_charinfo.is_creative = false
ch_core.set_immortal(player, online_charinfo.is_creative)
end
end
-- SPUSTIT registrované obslužné funkce
local i = 1
while custom_globalsteps[i] do
custom_globalsteps[i](player, player_name, online_charinfo, offline_charinfo, us_time)
i = i + 1
end
-- SLEDOVÁNÍ AKTIVITY
local ap = online_charinfo.ap
if ap then
if player_pos.x ~= ap.pos.x then
ap.pos_x_gen = ap.pos_x_gen + 1
end
if player_pos.y ~= ap.pos.y then
ap.pos_y_gen = ap.pos_y_gen + 1
end
if player_pos.z ~= ap.pos.z then
ap.pos_z_gen = ap.pos_z_gen + 1
end
ap.pos = player_pos
local player_velocity = player_root:get_velocity()
if player_velocity.x ~= ap.velocity.x then
ap.velocity_x_gen = ap.velocity_x_gen + 1
end
if player_velocity.y ~= ap.velocity.y then
ap.velocity_y_gen = ap.velocity_y_gen + 1
end
if player_velocity.z ~= ap.velocity.z then
ap.velocity_z_gen = ap.velocity_z_gen + 1
end
ap.velocity = player_velocity
local player_control_bits = player:get_player_control_bits()
if player_control_bits ~= ap.control then
ap.control = player_control_bits
ap.control_gen = ap.control_gen + 1
end
local look_horizontal = player:get_look_horizontal()
if look_horizontal ~= ap.look_h then
ap.look_h = look_horizontal
ap.look_h_gen = ap.look_h_gen + 1
end
local look_vertical = player:get_look_vertical()
if look_vertical ~= ap.look_v then
ap.look_v = look_vertical
ap.look_v_gen = ap.look_v_gen + 1
end
local last
last = ch_core.last_mistni
if last.char == player_name then
ap.chat_mistni_gen = last.char_gen
end
last = ch_core.last_celoserverovy
if last.char == player_name then
ap.chat_celoserverovy_gen = last.char_gen
end
last = ch_core.last_sepot
if last.char == player_name then
ap.chat_sepot_gen = last.char_gen
end
last = ch_core.last_soukromy
if last.char == player_name then
ap.chat_soukromy_gen = last.char_gen
end
if process_ap then
ch_core.ap_update(player, online_charinfo, offline_charinfo)
end
elseif process_ap then
ch_core.ap_init(player, online_charinfo, offline_charinfo)
end
-- NASTAVIT OSVĚTLENÍ [data, nodes, wielded_light]
-- - provést po proběhnutí registrovaných obslužných funkcí,
-- protože ty mohly osvětlení změnit
local light_slots = has_wielded_light and online_charinfo.wielded_lights
if light_slots then
local new_light_level = 0
for _, light_level in pairs(light_slots) do
if light_level > new_light_level then
new_light_level = light_level
end
end
if new_light_level ~= online_charinfo.light_level then
minetest.log("info", "Light level of player "..player_name.." changed: "..online_charinfo.light_level.." to "..new_light_level)
if new_light_level > 0 then
wielded_light.track_user_entity(player, "ch_core", string.format("ch_core:light_%02d", new_light_level))
else
wielded_light.track_user_entity(player, "ch_core", "default:cobble")
end
online_charinfo.light_level = new_light_level
online_charinfo.light_level_timestamp = us_time
elseif new_light_level > 0 and us_time - online_charinfo.light_level_timestamp > 5000000 then
-- refresh non-zero light level each 5 seconds
wielded_light.track_user_entity(player, "ch_core", string.format("ch_core:light_%02d", new_light_level))
online_charinfo.light_level_timestamp = us_time
end
end
end
end
-- globalstep tasks:
if gs_task ~= nil then
-- run the step
local context = gs_task.context
local step = gs_task.steps[gs_task_next_step]
local n_steps = #gs_task.steps
local result = gs_task.on_step(context, step, gs_task_next_step, n_steps)
local handler = gs_handler[result] -- if this crashes on nil, add 'or ""'
if handler == nil then
if gs_task_next_step < n_steps then
-- příště pokračovat dalším krokem stejného úkolu
gs_task_next_step = gs_task_next_step + 1
else
-- úkol dokončen
handler = "on_finished"
end
end
if handler ~= nil then
-- zavolat obsluhu a skončit
handler = gs_task[handler]
if handler ~= nil then
handler(context, gs_task_next_step, n_steps)
end
gs_task = nil
end
elseif ch_core.gs_tasks[1] ~= nil then
-- vyzvednout další úkol a zavolat jeho on_start()
gs_task = ch_core.gs_tasks[1]
gs_task_next_step = 1
table.remove(ch_core.gs_tasks, 1)
if gs_task.on_start ~= nil then
local result = gs_task.on_start(gs_task.context)
local handler = gs_handler[result] -- if this crashes on nil, add 'or ""'
if handler ~= nil then
gs_task = nil
end
end
end
end
core.register_globalstep(globalstep)
ch_base.close_mod(minetest.get_current_modname())
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