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ch_core.open_submod("registrace", {chat = true, data = true, events = true, lib = true, nametag = true})
ch_core.register_event_type("reg_new", {
access = "admin",
description = "registrace (turistická postava)",
default_text = "nová postava {PLAYER} vstoupila do hry",
chat_access = "admin",
})
ch_core.register_event_type("reg_na_server", {
access = "public",
description = "přijetí na server",
chat_access = "public",
color = "#00ff00",
})
local survival_creative = {survival = true, creative = true}
local default_privs_to_reg_type = {
ch_registered_player = survival_creative,
creative = {new = true},
fast = true,
give = {creative = true},
hiking = survival_creative,
home = true,
interact = true,
peaceful_player = true,
railway_operator = survival_creative,
shout = true,
track_builder = survival_creative,
train_operator = survival_creative,
}
local reg_types = {
new = "turistická postava",
survival = "dělnický styl hry",
creative = "kouzelnický styl hry",
}
local function get_flashlight()
local stack = ItemStack("technic:flashlight")
stack:set_wear(1)
local meta = stack:get_meta()
meta:set_string("", "return {charge=30000}")
return stack
end
local function get_replacer()
local stack = ItemStack("replacer:replacer")
stack:set_wear(1)
local meta = stack:get_meta()
meta:set_string("", "return {charge=50000}")
return stack
end
local default_items = {
{stack = ItemStack("ch_extras:magic_wand"), creative = true},
{stack = ItemStack("ch_extras:jumptool"), new = true, survival = true, creative = true},
{stack = ItemStack("rotate:wrench_copper_cw"), survival = true, creative = true},
{stack = get_replacer(), survival = true, creative = true},
{stack = ItemStack("ch_extras:periskop"), new = true, survival = true, creative = true},
{stack = ItemStack("ch_extras:sickle_steel"), survival = true},
-- {stack = ItemStack("ch_extras:teleporter_unsellable"), new = true, survival = true},
{stack = ItemStack("ch_extras:runa_navratu"), new = true, creative = true},
{stack = ItemStack("advtrains_line_automation:jrad"), new = true},
{stack = ItemStack("unified_inventory:bag_large"), survival = true, creative = true},
{stack = ItemStack("bridger:scaffolding 100"), survival = true, creative = true},
{stack = ItemStack("towercrane:base"), survival = true, creative = true},
{stack = ItemStack("bike:bike"), new = true, survival = true, creative = false},
{stack = ItemStack("anvil:hammer"), survival = true},
--{stack = ItemStack("airtanks:bronze_tank"), survival = true, creative = true},
{stack = ItemStack("ch_core:kcs_kcs 1000"), survival = true},
{stack = ItemStack("ch_extras:lupa"), new = true, survival = true},
{stack = ItemStack("orienteering:builder_compass_1"), survival = true, creative = true},
{stack = ItemStack("basic_signs:vevystavbe"), survival = true, creative = true},
{stack = ItemStack("ch_extras:teleporter_unsellable 100"), creative = true},
{stack = ItemStack("binoculars:binoculars"), new = true},
{stack = ItemStack("ch_core:chisel"), survival = true, creative = true},
{stack = get_flashlight(), min_index = 17, new = true, survival = true, creative = true},
-- {stack = ItemStack("orienteering:map"), min_index = 18, new = true, survival = true, creative = true},
{stack = ItemStack("orienteering:triangulator"), min_index = 18, survival = true, creative = true},
}
for i, item in ipairs(default_items) do
item.i = i
if item.min_index == nil then
item.min_index = 2
end
end
table.sort(default_items, function(a, b) return a.min_index < b.min_index or (a.min_index == b.min_index and a.i < b.i) end)
local function compute_initial_inventory(reg_type)
local empty_stack = ItemStack()
local initial_inventory = {}
local i_in = 1
local item = default_items[1]
for i_out = 1, 32 do
while item ~= nil and not item[reg_type] do
-- skip items not for the current reg_type
i_in = i_in + 1
item = default_items[i_in]
end
if item == nil then
-- all items were assigned
break
end
if item.min_index > i_out then
initial_inventory[i_out] = empty_stack
else
initial_inventory[i_out] = item.stack
i_in = i_in + 1
item = default_items[i_in]
end
end
return initial_inventory
end
function ch_core.registrovat(player_name, reg_type, extra_privs)
if extra_privs == nil then
extra_privs = {}
elseif type(extra_privs) == "string" then
extra_privs = minetest.string_to_privs(extra_privs)
end
if type(extra_privs) ~= "table" then
error("Invalid extra_privs type: "..type(extra_privs))
else
extra_privs = table.copy(extra_privs)
end
local offline_charinfo = ch_data.offline_charinfo[player_name]
if not offline_charinfo then
return false, "offline_charinfo not found!"
end
local reg_type_desc = reg_types[reg_type]
if not reg_type_desc then
return false, "unknown registration type "..reg_type
end
-- compute privs
for priv, priv_setting in pairs(default_privs_to_reg_type) do
if priv_setting == true or (type(priv_setting) == "table" and priv_setting[reg_type]) then
extra_privs[priv] = true
end
end
-- reset the bank account
if reg_type == "new" and ch_core.get_player_role(player_name) ~= "new" then
ch_core.overridable.reset_bank_account(player_name)
end
print("Will compute initial inventory for reg_type \""..(reg_type or "nil").."\"")
local initial_inventory = compute_initial_inventory(reg_type)
print("Computed initial inventory for reg_type \""..(reg_type or "nil").."\": "..dump2({initial_inventory = initial_inventory, reg_type = reg_type}))
local player = minetest.get_player_by_name(player_name)
if not player then
return false, "the player is offline"
end
local inv = player:get_inventory()
local bags_inv = minetest.get_inventory({type = "detached", name = player_name.."_bags"})
local empty_stack = ItemStack()
local old_lists = inv:get_lists()
minetest.log("action", "Will clear inventories of "..player_name..", old inventories: "..dump2(old_lists))
old_lists.hand = nil
old_lists.main = nil
for inv_name, _ in pairs(old_lists) do
inv:set_list(inv_name, {})
end
inv:set_list("main", initial_inventory)
local new_lists = inv:get_lists()
local bags_count = 0
if bags_inv ~= nil then
for i = 1, 8 do
local bag = bags_inv:get_stack("bag"..i, 1)
if bag ~= nil and not bag:is_empty() then
bags_inv:set_stack("bag"..i, 1, empty_stack)
bags_count = bags_count + 1
end
end
end
minetest.log("action", "Cleared inventories of "..player_name.." ("..bags_count.." bags), new inventories: "..dump2(new_lists))
minetest.set_player_privs(player_name, extra_privs)
local new_privs = minetest.privs_to_string(minetest.get_player_privs(player_name))
minetest.log("action", "Player "..player_name.." privs set to: "..new_privs)
local message = "Vaše registrace byla nastavena do režimu „"..reg_type_desc.."“."
if reg_type ~= "new" then
message = message.." Zkontrolujte si, prosím, svoje nová práva příkazem /práva."
end
ch_core.systemovy_kanal(player_name, message)
player:set_nametag_attributes(ch_core.compute_player_nametag(ch_data.online_charinfo[player_name], offline_charinfo))
offline_charinfo.past_playtime = 0
offline_charinfo.past_ap_playtime = 0
offline_charinfo.ap_level = 1
offline_charinfo.ap_xp = 0
ch_data.save_offline_charinfo(player_name)
ch_core.ap_add(player_name, offline_charinfo)
if reg_type == "new" then
ch_core.add_event("reg_new", nil, player_name)
else
if reg_type == "survival" then
message = "dělnická postava {PLAYER} byla nově přijata na server"
elseif reg_type == "creative" then
message = "kouzelnická postava {PLAYER} byla nově přijata na server"
else
message = "postava {PLAYER} byla nově přijata na server ("..reg_type_desc..")"
end
ch_core.add_event("reg_na_server", message, player_name)
end
return true
end
local function on_joinplayer(player_name)
local player = minetest.get_player_by_name(player_name)
if not player then
minetest.log("warning", "on_joinplayer: failed to fetch player object for registration of "..(player_name or "nil"))
end
ch_data.get_joining_online_charinfo(player)
local offline_charinfo = ch_data.get_offline_charinfo(player_name)
if offline_charinfo.pending_registration_type == "" then
return
end
local result, error_message = ch_core.registrovat(player_name, offline_charinfo.pending_registration_type, offline_charinfo.pending_registration_privs)
if result then
offline_charinfo.pending_registration_privs = ""
offline_charinfo.pending_registration_type = ""
ch_data.save_offline_charinfo(player_name)
return
else
minetest.log("warning", "Registration of "..player_name.." failed: "..(error_message or "nil"))
end
end
minetest.register_on_joinplayer(function(player, last_login)
local player_name = player:get_player_name()
local online_charinfo = ch_data.get_joining_online_charinfo(player) or {}
local offline_charinfo = ch_data.get_offline_charinfo(player_name)
if offline_charinfo.pending_registration_type ~= "" and online_charinfo.news_role ~= "disconnect" and online_charinfo.news_role ~= "invalid_name" then
minetest.after(0.5, on_joinplayer, player_name)
end
end)
local def = {
params = "<new|survival|creative> <jméno_postavy> [extra_privs]",
description = "registrovat",
privs = {server = true},
func = function(player_name, param)
local reg_type, player_to_register, extra_privs = string.match(param, "^(%S+) (%S+) (%S+)$")
if not reg_type then
reg_type, player_to_register = string.match(param, "^(%S+) (%S+)$")
end
if not reg_type then
return false, "Neplatné zadání!"
end
player_to_register = ch_core.jmeno_na_prihlasovaci(player_to_register)
local offline_charinfo = ch_data.offline_charinfo[player_to_register]
if not offline_charinfo then
return false, "Postava "..player_to_register.." neexistuje!"
end
local online_charinfo = ch_data.online_charinfo[player_to_register]
if online_charinfo then
-- register immediately
local result, err_text = ch_core.registrovat(player_to_register, reg_type, extra_privs or "")
if result then
return true, "Postava registrována."
else
return false, "Registrace selhala; "..err_text
end
else
offline_charinfo.pending_registration_type = reg_type
offline_charinfo.pending_registration_privs = extra_privs or ""
ch_data.save_offline_charinfo(player_to_register)
return true, "Registrace naplánována."
end
end,
}
minetest.register_chatcommand("registrovat", def)
ch_core.close_submod("registrace")
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