summaryrefslogtreecommitdiff
path: root/advtrains_train_subway/init.lua
blob: 233f5dcbc9afc28807df6eb443178805cffe423d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
local S
if minetest.get_modpath("intllib") then
    S = intllib.Getter()
else
    S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
end

advtrains.register_wagon("subway_wagon", {
	mesh="advtrains_subway_wagon.b3d",
	textures = {"advtrains_subway_wagon.png"},
	drives_on={default=true},
	max_speed=15,
	seats = {
		{
			name="Driver stand",
			attach_offset={x=0, y=10, z=0},
			view_offset={x=0, y=0, z=0},
			group="dstand",
		},
		{
			name="1",
			attach_offset={x=-4, y=8, z=8},
			view_offset={x=0, y=0, z=0},
			group="pass",
		},
		{
			name="2",
			attach_offset={x=4, y=8, z=8},
			view_offset={x=0, y=0, z=0},
			group="pass",
		},
		{
			name="3",
			attach_offset={x=-4, y=8, z=-8},
			view_offset={x=0, y=0, z=0},
			group="pass",
		},
		{
			name="4",
			attach_offset={x=4, y=8, z=-8},
			view_offset={x=0, y=0, z=0},
			group="pass",
		},
	},
	seat_groups = {
		dstand={
			name = "Driver Stand",
			access_to = {"pass"},
			require_doors_open=true,
			driving_ctrl_access=true,
		},
		pass={
			name = "Passenger area",
			access_to = {"dstand"},
			require_doors_open=true,
		},
	},
	assign_to_seat_group = {"pass", "dstand"},
	doors={
		open={
			[-1]={frames={x=0, y=20}, time=1},
			[1]={frames={x=40, y=60}, time=1},
			sound = "advtrains_subway_dopen",
		},
		close={
			[-1]={frames={x=20, y=40}, time=1},
			[1]={frames={x=60, y=80}, time=1},
			sound = "advtrains_subway_dclose",
		}
	},
	door_entry={-1, 1},
	visual_size = {x=1, y=1},
	wagon_span=2,
	--collisionbox = {-1.0,-0.5,-1.8, 1.0,2.5,1.8},
	collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
	is_locomotive=true,
	drops={"default:steelblock 4"},
	horn_sound = "advtrains_subway_horn",
	glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
	custom_on_velocity_change = function(self, velocity, old_velocity, dtime)
		if not velocity or not old_velocity then return end
		if old_velocity == 0 and velocity > 0 then
			minetest.sound_play("advtrains_subway_depart", {object = self.object})
		end
		if velocity < 2 and (old_velocity >= 2 or old_velocity == velocity) and not self.sound_arrive_handle then
			self.sound_arrive_handle = minetest.sound_play("advtrains_subway_arrive", {object = self.object})
		elseif (velocity > old_velocity) and self.sound_arrive_handle then
			minetest.sound_stop(self.sound_arrive_handle)
			self.sound_arrive_handle = nil
		end
		if velocity > 0 and (self.sound_loop_tmr or 0)<=0 then
			self.sound_loop_handle = minetest.sound_play({name="advtrains_subway_loop", gain=0.3}, {object = self.object})
			self.sound_loop_tmr=3
		elseif velocity>0 then
			self.sound_loop_tmr = self.sound_loop_tmr - dtime
		elseif velocity==0 then
			if self.sound_loop_handle then
				minetest.sound_stop(self.sound_loop_handle)
				self.sound_loop_handle = nil
			end
			self.sound_loop_tmr=0
		end
	end,
	custom_on_step = function(self, dtime, data, train)
		--set line number
		local line = nil
		if train.line then
			line = tonumber(string.sub(train.line, 1, 1))
		end
		if line and line~=self.line_cache then
			local new_line_tex="advtrains_subway_wagon.png^advtrains_subway_wagon_line"..line..".png"
			self.object:set_properties({
				textures={new_line_tex},
		 	})
			self.line_cache=line
		elseif self.line_cache~=nil and line==nil then
			self.object:set_properties({
				textures=self.textures,
		 	})
			self.line_cache=nil
		end
	end,
}, S("Subway Passenger Wagon"), "advtrains_subway_wagon_inv.png")

--wagons
minetest.register_craft({
	output = 'advtrains:subway_wagon',
	recipe = {
		{'default:steelblock', 'default:steelblock', 'default:steelblock'},
		{'default:steelblock', 'dye:yellow', 'default:steelblock'},
		{'default:steelblock', 'default:steelblock', 'default:steelblock'},
	},
})

minetest.register_craftitem(":advtrains:subway_train", {
		description = "Subway train, will drive forward when placed",
		inventory_image = "advtrains_subway_wagon_inv.png",
		wield_image = "advtrains_subway_wagon_inv.png",
		
		on_place = function(itemstack, placer, pointed_thing)
			return advtrains.pcall(function()
				if not pointed_thing.type == "node" then
					return
				end
				

				local node=minetest.get_node_or_nil(pointed_thing.under)
				if not node then atprint("[advtrains]Ignore at placer position") return itemstack end
				local nodename=node.name
				
				if not minetest.check_player_privs(placer, {train_place = true }) and minetest.is_protected(pointed_thing.under, placer:get_player_name()) then
					minetest.record_protection_violation(pointed_thing.under, placer:get_player_name())
					return
				end
				
				local tconns=advtrains.get_track_connections(node.name, node.param2)
				local yaw = placer:get_look_horizontal() + (math.pi/2)
				local plconnid = advtrains.yawToClosestConn(yaw, tconns)
				
				local prevpos = advtrains.get_adjacent_rail(pointed_thing.under, tconns, plconnid, advtrains.all_tracktypes)
				if not prevpos then return end
				local id=advtrains.create_new_train_at(pointed_thing.under, prevpos)
				
				for i=1,3 do
					local ob=minetest.add_entity(pointed_thing.under, "advtrains:subway_wagon")
					if not ob then
						atprint("couldn't add_entity, aborting")
					end
					local le=ob:get_luaentity()
					
					le.owner=placer:get_player_name()
					
					local wagon_uid=le:init_new_instance(id, {})
					
					advtrains.add_wagon_to_train(le, id)
				end
				minetest.after(1,function()
				advtrains.trains[id].tarvelocity=2
				advtrains.trains[id].velocity=2
				advtrains.trains[id].movedir=1
				end)
				if not minetest.settings:get_bool("creative_mode") then
					itemstack:take_item()
				end
				return itemstack
				
			end)
		end,
	})