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|
local mod_storage = minetest.get_mod_storage()
local channels = {}
--
-- Mod settings -- Change these to your liking
--
local main_channel_name = "main" -- The main channel is the one you send messages to when no channel is specified
local main_channel_owner = "gabriel" -- The owner of the main channel, usually ADMIN
local main_channel_color = "#ffffff" -- The color in hex of the main channel
local default_channel_color = "#ffffff" -- The default color of channels when no color is specified
local enable_sounds = false -- Global flag to enable/ disable sounds
local channel_management_sound = "beerchat_chirp" -- General sound when managing channels like /cc, /dc etc
local join_channel_sound = "beerchat_chirp" -- Sound when you join a channel
local leave_channel_sound = "beerchat_chirp" -- Sound when you leave a channel
local channel_invite_sound = "beerchat_chirp" -- Sound when sending/ receiving an invite to a channel
local channel_message_sound = "beerchat_chime" -- Sound when a message is sent to a channel
local private_message_sound = "beerchat_chime" -- Sound when you receive a private message
local self_message_sound = "beerchat_utter" -- Sound when you send a private message to yourself
local whisper_default_range = 32 -- Default whisper range when whispering without specifying a radius
local whisper_max_range = 200 -- Maximum whisper range that can be specified when whispering
local whisper_color = "#aaaaaa" -- Whisper color override
-- Message string formats -- Change these if you would like different formatting
--
-- These can be changed to show "~~~#mychannel~~~ <player01> message" instead of "|#mychannel| or any
-- other format you like such as removing the channel name from the main channel, putting channel or
-- player names at the end of the chat message, etc.
--
-- The following parameters are available and can be specified :
-- ${channel_name} name of the channel
-- ${channel_owner} owner of the channel
-- ${channel_password} password to use when joining the channel, used e.g. for invites
-- ${from_player} the player that is sending the message
-- ${to_player} player to which the message is sent, will contain multiple player names e.g. when sending a PM to multiple players
-- ${message} the actual message that is to be sent
-- ${time} the current time in 24 hour format, as returned from os.date("%X")
--
local channel_prefix = "|#${channel_name}| "
local main_prefix = ""
local channel_invitation_string = channel_prefix.."Channel invite from (${from_player}), to join the channel, do /jc ${channel_name} ${channel_password} after which you can send messages to the channel via #${channel_name}: message"
local channel_invited_string = channel_prefix.."Invite sent to ${to_player}"
local channel_created_string = channel_prefix.."Channel created"
local channel_deleted_string = channel_prefix.."Channel deleted"
local channel_joined_string = channel_prefix.."Joined channel"
local channel_left_string = channel_prefix.."Left channel"
local channel_already_deleted_string = channel_prefix.."Channel seems to have already been deleted, will unregister channel from your list of channels"
local private_message_string = "[PM] from (${from_player}) ${message}"
local self_message_string = "(${from_player} utters to him/ herself) ${message}"
local private_message_sent_string = "[PM] sent to @(${to_player}) ${message}"
local me_message_string = "* ${from_player} ${message}"
local message_string = "<${from_player}> ${message}"
local whisper_string = "<${from_player}> whispers: ${message}"
beerchat = {}
beerchat.get_channel_members= function (channel_name)
local members = {}
for _,player in ipairs(minetest.get_connected_players()) do
local target = player:get_player_name()
if playersChannels[target][channel_name] then
members[#members+1] = target
end
end
return members
end
beerchat.log = function (typ, msg)
minetest.log("action", typ..": "..minetest.strip_colors(msg))
end
beerchat.send_message= function (channel_name, name, str, message ,sound)
local msg
if channel_name == main_channel_name then
msg = format_message(main_prefix .. str, { channel_name = channel_name, from_player = name, message = message })
else
msg = format_message(channel_prefix .. str, { channel_name = channel_name, from_player = name, message = message })
end
beerchat.log("CHAT", msg)
for _,player in ipairs(minetest.get_connected_players()) do
local target = player:get_player_name()
-- Checking if the target is in this channel
if playersChannels[target][channel_name] then
if not minetest.get_player_by_name(target):get_attribute("beerchat:muted:"..name) then
minetest.chat_send_player(target, msg)
end
end
end
end
function format_message(s, tab)
local owner
local password
local color = default_channel_color
if tab.channel_name and channels[tab.channel_name] then
owner = channels[tab.channel_name].owner
password = channels[tab.channel_name].password
color = channels[tab.channel_name].color
end
if tab.color then
color = tab.color
end
local params = {
channel_name = tab.channel_name,
channel_owner = owner,
channel_password = password,
from_player = tab.from_player,
to_player = tab.to_player,
message = tab.message,
time = os.date("%X")
}
return string.char(0x1b).."(c@"..color..")"..format_string(s, params)
end
function format_string(s, tab)
return (s:gsub('($%b{})', function(w) return tab[w:sub(3, -2)] or w end))
end
if mod_storage:get_string("channels") == "" then
minetest.log("action", "[beerchat] One off initializing mod storage")
channels[main_channel_name] = { owner = main_channel_owner, color = main_channel_color }
mod_storage:set_string("channels", minetest.write_json(channels))
end
channels = minetest.parse_json(mod_storage:get_string("channels"))
channels[main_channel_name] = { owner = main_channel_owner, color = main_channel_color }
playersChannels = {}
local currentPlayerChannel = {}
beerchat.is_moderator = function(pname)
local has = minetest.check_player_privs(pname, { kick = true })
return has
end
beerchat.mod_message = function(pname, prefix, color, text_color ,message)
local msg = minetest.colorize("#ccf", "[ "..pname.." ] ").. minetest.colorize(color, prefix..": ") ..minetest.colorize(text_color,message)
beerchat.log("CHAT", msg)
minetest.chat_send_all(msg)
end
beerchat.get_current_channel = function(pname)
local channel_name = currentPlayerChannel[pname]
if not channels[channel_name] then
minetest.chat_send_player(pname, "Channel "..channel_name.." does not exist, switching back to "..main_channel_name..". Please resend your message")
currentPlayerChannel[pname] = main_channel_name
minetest.get_player_by_name(pname):set_attribute("beerchat:current_channel", main_channel_name)
return main_channel_name
end
return channel_name
end
minetest.register_on_joinplayer(function(player)
local str = player:get_attribute("beerchat:channels")
if str and str ~= "" then
playersChannels[player:get_player_name()] = {}
playersChannels[player:get_player_name()] = minetest.parse_json(str)
else
playersChannels[player:get_player_name()] = {}
playersChannels[player:get_player_name()][main_channel_name] = "joined"
player:set_attribute("beerchat:channels", minetest.write_json(playersChannels[player:get_player_name()]))
end
local current_channel = player:get_attribute("beerchat:current_channel")
if current_channel and current_channel ~= "" then
currentPlayerChannel[player:get_player_name()] = current_channel
else
currentPlayerChannel[player:get_player_name()] = main_channel_name
end
end)
minetest.register_on_leaveplayer(function(player)
playersChannels[player:get_player_name()] = nil
atchat_lastrecv[player:get_player_name()] = nil
currentPlayerChannel[player:get_player_name()] = nil
end)
local create_channel = {
params = "<Channel Name> <Password (optional)> <Color (optional, default is #ffffff)>",
description = "Create a channel named <Channel Name> with optional <Password> and hexadecimal <Color> "..
"starting with # (e.g. #00ff00 for green). Use spaces to separate the arguments.",
func = function(lname, param)
local lowner = lname
if not param or param == "" then
return false, "ERROR: Invalid number of arguments. Please supply the channel name as a minimum"
end
local str = string.split(param, " ")
if #str > 3 then
return false, "ERROR: Invalid number of arguments. 4 parameters passed, maximum of 3 allowed: <Channel Name> <Password> <Color>"
end
local lchannel_name = string.trim(str[1])
if lchannel_name == "" then
return false, "ERROR: You must supply a channel name"
end
if lchannel_name == main_channel_name then
return false, "ERROR: You cannot use channel name \""..main_channel_name.."\""
end
if channels[lchannel_name] then
return false, "ERROR: Channel "..lchannel_name.." already exists, owned by player "..channels[lchannel_name].owner
end
local arg2 = str[2]
local lcolor = default_channel_color
local lpassword = ""
if arg2 then
if string.sub(arg2, 1, 1) ~= "#" then
lpassword = arg2
else
lcolor = string.lower(str[2])
end
end
if #str == 3 then
lcolor = string.lower(str[3])
end
channels[lchannel_name] = { owner = lowner, name = lchannel_name, password = lpassword, color = lcolor }
mod_storage:set_string("channels", minetest.write_json(channels))
playersChannels[lowner][lchannel_name] = "owner"
minetest.get_player_by_name(lowner):set_attribute("beerchat:channels", minetest.write_json(playersChannels[lowner]))
if enable_sounds then
minetest.sound_play(channel_management_sound, { to_player = lowner, gain = 1.0 } )
end
minetest.chat_send_player(lowner, format_message(channel_created_string, { channel_name = lchannel_name }))
return true
end
}
local delete_channel = {
params = "<Channel Name>",
description = "Delete channel named <Channel Name>. You must be the owner of the channel or you are not allowed to delete the channel",
func = function(name, param)
local owner = name
if not param or param == "" then
return false, "ERROR: Invalid number of arguments. Please supply the channel name"
end
if param == main_channel_name then
return false, "ERROR: Cannot delete the main channel!!"
end
if not channels[param] then
return false, "ERROR: Channel "..param.." does not exist"
end
if name ~= channels[param].owner then
return false, "ERROR: You are not the owner of channel "..param
end
local color = channels[param].color
channels[param] = nil
mod_storage:set_string("channels", minetest.write_json(channels))
playersChannels[name][param] = nil
minetest.get_player_by_name(name):set_attribute("beerchat:channels", minetest.write_json(playersChannels[name]))
if enable_sounds then
minetest.sound_play(channel_management_sound, { to_player = name, gain = 1.0 } )
end
minetest.chat_send_player(name, format_message(channel_deleted_string, { channel_name = param, color = color }))
return true
end
}
local function pp(tab)
-- pretty print
ret = ""
for k,v in pairs(tab) do
ret = ret.."\n"..k..":\t"..v
end
return ret
end
local my_channels = {
params = "<Channel Name optional>",
description = "List the channels you have joined or are the owner of, or show channel information when passing channel name as argument",
func = function(name, param)
if not param or param == "" then
minetest.chat_send_player(name, pp(playersChannels[name]))
else
if playersChannels[name][param] then
minetest.chat_send_player(name, pp(channels[param]))
else
minetest.chat_send_player(name, "ERROR: Channel not in your channel list")
return false
end
end
return true
end
}
local join_channel = {
params = "<Channel Name> <Password (only mandatory if channel was created using a password)>",
description = "Join channel named <Channel Name>. After joining you will see messages sent to that channel (in addition to the other channels you have joined)",
func = function(name, param)
if not param or param == "" then
return false, "ERROR: Invalid number of arguments. Please supply the channel name as a minimum"
end
local str = string.split(param, " ")
local channel_name = str[1]
if not channels[channel_name] then
return false, "ERROR: Channel "..channel_name.." does not exist"
end
if playersChannels[name][channel_name] then
return false, "ERROR: You already joined "..channel_name..", no need to rejoin"
end
if channels[channel_name].password and channels[channel_name].password ~= "" then
if #str == 1 then
return false, "ERROR: This channel requires that you supply a password. Supply it in the following format: /jc my channel password01"
end
if str[2] ~= channels[channel_name].password then
return false, "ERROR: Invalid password"
end
end
playersChannels[name][channel_name] = "joined"
minetest.get_player_by_name(name):set_attribute("beerchat:channels", minetest.write_json(playersChannels[name]))
if enable_sounds then
minetest.sound_play(join_channel_sound, { to_player = name, gain = 1.0 } )
end
minetest.chat_send_player(name, format_message(channel_joined_string, { channel_name = channel_name }))
return true
end
}
local leave_channel = {
params = "<Channel Name>",
description = "Leave channel named <Channel Name>. When you leave the channel you can no longer send/ receive messages from that channel. NOTE: You can also leave the main channel",
func = function(name, param)
if not param or param == "" then
return false, "ERROR: Invalid number of arguments. Please supply the channel name"
end
local channel_name = param
if not playersChannels[name][channel_name] then
return false, "ERROR: You are not member of "..channel_name..", no need to leave"
end
playersChannels[name][channel_name] = nil
minetest.get_player_by_name(name):set_attribute("beerchat:channels", minetest.write_json(playersChannels[name]))
if enable_sounds then
minetest.sound_play(leave_channel_sound, { to_player = name, gain = 1.0 } )
end
if not channels[channel_name] then
minetest.chat_send_player(name, format_message(channel_already_deleted_string, { channel_name = channel_name }))
else
minetest.chat_send_player(name, format_message(channel_left_string, { channel_name = channel_name }))
end
return true
end
}
local invite_channel = {
params = "<Channel Name> <Player Name>",
description = "Invite player named <Player Name> to channel named <Channel Name>. You must be the owner of the channel in order to do invites",
func = function(name, param)
local owner = name
if not param or param == "" then
return false, "ERROR: Invalid number of arguments. Please supply the channel name and the player name"
end
local channel_name, player_name = string.match(param, "(%S+)%s+(.*)")
if not channel_name or channel_name == "" then
return false, "ERROR: Channel name is empty"
end
if not player_name or player_name == "" then
return false, "ERROR: Player name not supplied or empty"
end
if not channels[channel_name] then
return false, "ERROR: Channel "..channel_name.." does not exist"
end
if name ~= channels[channel_name].owner then
return false, "ERROR: You are not the owner of channel "..param
end
if not minetest.get_player_by_name(player_name) then
return false, "ERROR: "..player_name.." does not exist or is not online"
else
if not minetest.get_player_by_name(player_name):get_attribute("beerchat:muted:"..name) then
if enable_sounds then
minetest.sound_play(channel_invite_sound, { to_player = player_name, gain = 1.0 } )
end
-- Sending the message
minetest.chat_send_player(player_name, format_message(channel_invitation_string, { channel_name = channel_name, from_player = name }))
end
if enable_sounds then
minetest.sound_play(channel_invite_sound, { to_player = name, gain = 1.0 } )
end
minetest.chat_send_player(name, format_message(channel_invited_string, { channel_name = channel_name, to_player = player_name }))
end
return true
end
}
local mute_player = {
params = "<Player Name>",
description = "Mute a player. After muting a player, you will no longer see chat messages of this user, regardless of what channel his user sends messages to",
func = function(name, param)
if not param or param == "" then
return false, "ERROR: Invalid number of arguments. Please supply the name of the user to mute"
end
minetest.get_player_by_name(name):set_attribute("beerchat:muted:"..param, "true")
minetest.chat_send_player(name, "Muted player "..param)
return true
end
}
local unmute_player = {
params = "<Player Name>",
description = "Unmute a player. After unmuting a player, you will again see chat messages of this user",
func = function(name, param)
if not param or param == "" then
return false, "ERROR: Invalid number of arguments. Please supply the name of the user to mute"
end
minetest.get_player_by_name(name):set_attribute("beerchat:muted:"..param, nil)
minetest.chat_send_player(name, "Unmuted player "..param)
return true
end
}
local mod_info = {
params = "<message>",
description = "Send a moderator message",
privs = { kick = true },
func = function(name, param)
beerchat.mod_message(name, "MODERATOR INFO", "#d0ff00", "#dfdfff",param)
end
}
local mod_warning = {
params = "<message>",
description = "Send a moderator warning",
privs = { kick = true },
func = function(name, param)
beerchat.mod_message(name, "MODERATOR WARNING", "#ffdf00", "#ff7fff", param)
end
}
minetest.register_chatcommand("cc", create_channel)
minetest.register_chatcommand("create_channel", create_channel)
minetest.register_chatcommand("dc", delete_channel)
minetest.register_chatcommand("delete_channel", delete_channel)
minetest.register_chatcommand("mc", my_channels)
minetest.register_chatcommand("my_channels", my_channels)
minetest.register_chatcommand("mi", mod_info)
minetest.register_chatcommand("mw", mod_warning)
minetest.register_chatcommand("jc", join_channel)
minetest.register_chatcommand("join_channel", join_channel)
minetest.register_chatcommand("lc", leave_channel)
minetest.register_chatcommand("leave_channel", leave_channel)
minetest.register_chatcommand("ic", invite_channel)
minetest.register_chatcommand("invite_channel", invite_channel)
minetest.register_chatcommand("mute", mute_player)
minetest.register_chatcommand("ignore", mute_player)
minetest.register_chatcommand("unmute", unmute_player)
minetest.register_chatcommand("unignore", unmute_player)
-- @ chat a.k.a. at chat/ PM chat code, to PM players using @player1 only you can read this player1!!
atchat_lastrecv = {}
minetest.register_on_chat_message(function(name, message)
local raw_msg = minetest.strip_colors(message)
local players, msg = string.match(raw_msg, "^@([^%s:]*)[%s:](.*)")
if players and msg then
if msg == "" then
minetest.chat_send_player(name, "Please enter the private message you would like to send")
else
if players == "" then--reply
-- We need to get the target
players = atchat_lastrecv[name]
end
if players and players ~= "" then
local atleastonesent = false
local successplayers = ""
for target in string.gmatch(","..players..",", ",([^,]+),") do
-- Checking if the target exists
if not minetest.get_player_by_name(target) then
minetest.chat_send_player(name, ""..target.." is not online")
else
if not minetest.get_player_by_name(target):get_attribute("beerchat:muted:"..name) then
if target ~= name then
-- Sending the message
minetest.chat_send_player(target, format_message(private_message_string, { from_player = name, message = msg }))
if enable_sounds then
minetest.sound_play(private_message_sound, { to_player = target, gain = 1.0 } )
end
else
minetest.chat_send_player(target, format_message(self_message_string, { from_player = name, message = msg }))
if enable_sounds then
minetest.sound_play(self_message_sound, { to_player = target, gain = 1.0 } )
end
end
end
atleastonesent = true
successplayers = successplayers..target..","
end
end
-- Register the chat in the target persons last spoken to table
atchat_lastrecv[name] = players
if atleastonesent then
successplayers = successplayers:sub(1, -2)
if (successplayers ~= name) then
minetest.chat_send_player(name, format_message(private_message_sent_string, { to_player = successplayers, message = msg }))
end
end
else
minetest.chat_send_player(name, "You have not sent private messages to anyone yet, please specify player names to send message to")
end
end
return true
end
end)
local msg_override = {
params = "<Player Name> <Message>",
description = "Send private message to player, for compatibility with the old chat command but with new style chat muting support "..
"(players will not receive your message if they muted you) and multiple (comma separated) player support",
func = function(name, param)
local players, msg = string.match(param, "^(.-) (.*)")
if players and msg then
if players == "" then
minetest.chat_send_player(name, "ERROR: Please enter the private message you would like to send")
return false
elseif msg == "" then
minetest.chat_send_player(name, "ERROR: Please enter the private message you would like to send")
return false
else
if players and players ~= "" then
local atleastonesent = false
local successplayers = ""
for target in string.gmatch(","..players..",", ",([^,]+),") do
-- Checking if the target exists
if not minetest.get_player_by_name(target) then
minetest.chat_send_player(name, ""..target.." is not online")
else
if not minetest.get_player_by_name(target):get_attribute("beerchat:muted:"..name) then
if target ~= name then
-- Sending the message
minetest.chat_send_player(target, format_message(private_message_string, { from_player = name, message = msg }))
if enable_sounds then
minetest.sound_play(private_message_sound, { to_player = target, gain = 1.0 } )
end
else
minetest.chat_send_player(target, format_message(self_message_string, { from_player = name, message = msg }))
if enable_sounds then
minetest.sound_play(self_message_sound, { to_player = target, gain = 1.0 } )
end
end
end
atleastonesent = true
successplayers = successplayers..target..","
end
end
-- Register the chat in the target persons last spoken to table
atchat_lastrecv[name] = players
if atleastonesent then
successplayers = successplayers:sub(1, -2)
if (successplayers ~= name) then
minetest.chat_send_player(name, format_message(private_message_sent_string, { to_player = successplayers, message = msg }))
end
end
end
end
return true
end
end
}
minetest.register_chatcommand("msg", msg_override)
local me_override = {
params = "<Message>",
description = "Send message in the \"* player message\" format, e.g. /me eats pizza becomes |#"..main_channel_name.."| * Player01 eats pizza",
func = function(name, param)
local msg = param
local channel_name = beerchat.get_current_channel(name)
if not channels[channel_name] then
minetest.chat_send_player(name, "Channel "..channel_name.." does not exist")
elseif msg == "" then
minetest.chat_send_player(name, "Please enter the message you would like to send to the channel")
elseif not playersChannels[name][channel_name] then
minetest.chat_send_player(name, "You need to join this channel in order to be able to send messages to it")
else
beerchat.send_message(channel_name, name, me_message_string, msg)
end
return true
end
}
minetest.register_chatcommand("me", me_override)
-- # chat a.k.a. hash chat/ channel chat code, to send messages in chat channels using # e.g. #my channel: hello everyone in my channel!
hashchat_lastrecv = {}
minetest.register_on_chat_message(function(name, message)
local raw_msg = minetest.strip_colors(message)
local channel_name, msg = string.match(raw_msg, "^#(.-): (.*)")
if not channels[channel_name] then
channel_name, msg = string.match(raw_msg, "^#(.-) (.*)")
end
if channel_name == "" then
channel_name = hashchat_lastrecv[name]
end
if channel_name and msg then
if not channels[channel_name] then
minetest.chat_send_player(name, "Channel "..channel_name.." does not exist. Make sure the channel still "..
"exists and you format its name properly, e.g. #channel message or #my channel: message")
elseif msg == "" then
minetest.chat_send_player(name, "Please enter the message you would like to send to the channel")
elseif not playersChannels[name][channel_name] then
minetest.chat_send_player(name, "You need to join this channel in order to be able to send messages to it")
else
if channel_name == "" then--use last used channel
-- We need to get the target
channel_name = hashchat_lastrecv[name]
end
if channel_name and channel_name ~= "" then
beerchat.send_message(channel_name, name, message_string, msg)
-- Register the chat in the target persons last spoken to table
hashchat_lastrecv[name] = channel_name
else
return false
end
end
return true
else
channel_name = string.match(raw_msg, "^#(.*)")
if channel_name then
if not channels[channel_name] then
minetest.chat_send_player(name, "Channel "..channel_name.." does not exist")
elseif not playersChannels[name][channel_name] then
minetest.chat_send_player(name, "You need to join this channel in order to be able to switch to it")
else
currentPlayerChannel[name] = channel_name
minetest.get_player_by_name(name):set_attribute("beerchat:current_channel", channel_name)
if channel_name == main_channel_name then
minetest.chat_send_player(name, "Switched to channel "..channel_name..", messages will now be sent to this channel")
else
minetest.chat_send_player(name, "Switched to channel "..channel_name..", messages will now be sent to this channel. To switch back "..
"to the main channel, type #"..main_channel_name)
end
if enable_sounds then
minetest.sound_play(channel_management_sound, { to_player = name, gain = 1.0 } )
end
end
return true
end
end
end)
-- $ chat a.k.a. dollar chat code, to whisper messages in chat to nearby players only using $, optionally supplying a radius e.g. $32 Hello
minetest.register_on_chat_message(function(name, message)
local raw_msg = minetest.strip_colors(message)
local dollar, sradius, msg = string.match(raw_msg, "^($)(.-) (.*)")
if dollar == "$" then
local radius = tonumber(sradius)
if not radius then
radius = whisper_default_range
end
if radius > whisper_max_range then
minetest.chat_send_player(name, "You cannot whisper outside of a radius of "..whisper_max_range.." blocks")
elseif msg == "" then
minetest.chat_send_player(name, "Please enter the message you would like to whisper to nearby players")
else
local pl = minetest.get_player_by_name(name)
local all_objects = minetest.get_objects_inside_radius({x=pl:getpos().x, y=pl:getpos().y, z=pl:getpos().z}, radius)
for _,player in ipairs(all_objects) do
if player:is_player() then
local target = player:get_player_name()
-- Checking if the target is in this channel
if playersChannels[target][main_channel_name] then
if not minetest.get_player_by_name(target):get_attribute("beerchat:muted:"..name) then
minetest.chat_send_player(target, format_message(whisper_string, {
channel_name = main_channel_name, from_player = name, message = msg, color = whisper_color
}))
end
end
end
end
return true
end
end
end)
minetest.register_on_chat_message(function(name, message)
channel_name = beerchat.get_current_channel(name)
if msg == "" then
minetest.chat_send_player(name, "Please enter the message you would like to send to the channel")
elseif not playersChannels[name][channel_name] then
minetest.chat_send_player(name, "You need to join this channel in order to be able to send messages to it")
else
beerchat.send_message(channel_name, name, message_string, message)
end
return true
end)
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