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authorGabriel Pérez-Cerezo <gabriel@gpcf.eu>2018-12-10 12:29:47 +0100
committerGabriel Pérez-Cerezo <gabriel@gpcf.eu>2018-12-10 12:29:47 +0100
commitbc9edfa15ffde928145ab05ae7928479c51d8388 (patch)
treeb26400ba69798f0c5915554b0b0fd947e7c197c7
parent8381bda2b494b8523fd245a0cca1db64a6313d6f (diff)
parent43a734a57b0d2149e874de9c3d23331d8978b648 (diff)
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Merge branch 'master' of https://notabug.org/Piezo_/minetest-hangglider
-rw-r--r--init.lua17
1 files changed, 10 insertions, 7 deletions
diff --git a/init.lua b/init.lua
index 83a91bc..30b3ec9 100644
--- a/init.lua
+++ b/init.lua
@@ -37,7 +37,8 @@
-- Improved gravity adjustment function.
-- Changed airbreaking process
-- Removed airbreak penalty, as any 'advantage' seems minimal after new adjustments
-
+-- Removed airbreak until minetest devs are smart enough to implement better serverside players.
+-- Simplified liquid check.
-- Modifications by gpcf
-- 2018-12-09
@@ -59,7 +60,7 @@ hangglider.id = {} -- hud id for displaying overlay with struts
end
if debug then hangglider.debug = {} end -- hud id for debug data
--hangglider.airbreak = {} -- true if falling fast when equip
-
+--[[
minetest.register_entity("hangglider:airstopper", { --A one-instant entity that catches the player and stops them.
is_visible = false,
physical = false,
@@ -92,7 +93,7 @@ minetest.register_entity("hangglider:airstopper", { --A one-instant entity that
self.object:remove()
end
end
-})
+})]]
if areas then
hangglider.flak = true
@@ -174,11 +175,13 @@ minetest.register_entity("hangglider:glider", {
if hangglider.use[pname] then
local mrn_name = minetest.registered_nodes[minetest.get_node(vector.new(pos.x, pos.y-0.5, pos.z)).name]
if mrn_name then
- if not (mrn_name.walkable or (mrn_name.drowning and mrn_name.drowning == 1)) then
+ if not (mrn_name.walkable or mrn_name.liquidtype ~= "none") then
canExist = true
step_v = player:get_player_velocity().y
- if step_v < 0 then
+ if step_v < 0 and step_v > -3 then
player:set_physics_override({speed=math.abs(step_v/2) + 0.75})
+ elseif step_v <= -3 then --Cap our gliding movement speed.
+ player:set_physics_override({speed=2.25})
else
player:set_physics_override({speed=1})
end
@@ -289,7 +292,7 @@ minetest.register_tool("hangglider:hangglider", {
if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "glider_struts.png") end
local airbreak = false
local vel = player:get_player_velocity().y
- if vel < -1.5 then -- engage mid-air, falling fast, so stop but ramp velocity more quickly
+ --[[if vel < -1.5 then -- engage mid-air, falling fast, so stop but ramp velocity more quickly
--hangglider.airbreak[pname] = true
airbreak = true
local stopper = minetest.add_entity(pos, "hangglider:airstopper")
@@ -298,7 +301,7 @@ minetest.register_tool("hangglider:hangglider", {
stopper:get_luaentity().attach = player
player:set_attach( stopper, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
end, stopper, player)
- end
+ end]]
if not airbreak then
if moveModelUp then
minetest.add_entity(pos, "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})