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hangglider = {}
hangglider.use = {}
minetest.register_entity("hangglider:airstopper", { --A one-instant entity that catches the player and slows them down.
hp_max = 3,
is_visible = false,
immortal = true,
attach = nil,
on_step = function(self, _)
if self.object:get_hp() ~= 1 then
self.object:set_hp(self.object:get_hp() - 1)
else
if self.attach then
self.attach:set_detach()
end
self.object:remove()
end
end
})
minetest.register_entity("hangglider:glider", {
visual = "mesh",
visual_size = {x = 12, y = 12},
mesh = "glider.obj",
immortal = true,
static_save = false,
textures = {"wool_white.png","default_wood.png"},
on_step = function(self, _)
local canExist = false
if self.object:get_attach() then
local player = self.object:get_attach("parent")
if player then
local pos = player:getpos()
if hangglider.use[player:get_player_name()] then
if minetest.registered_nodes[minetest.get_node(vector.new(pos.x, pos.y-0.5, pos.z)).name] then
if not minetest.registered_nodes[minetest.get_node(vector.new(pos.x, pos.y-0.5, pos.z)).name].walkable then
canExist = true
if player:get_player_velocity().y > -4.5 and player:get_physics_override().gravity < 0 then
player:set_physics_override({
gravity = 0.02,
})
elseif player:get_player_velocity().y < -5 and player:get_physics_override().gravity > 0 then
player:set_physics_override({
gravity = -0.02,
})
end
end
end
end
if not canExist then
player:set_physics_override({
gravity = 1,
jump = 1,
})
hangglider.use[player:get_player_name()] = false
end
end
end
if not canExist then
self.object:set_detach()
self.object:remove()
end
end
})
minetest.register_on_dieplayer(function(player)
player:set_physics_override({
gravity = 1,
jump = 1,
})
hangglider.use[player:get_player_name()] = false
end)
minetest.register_on_joinplayer(function(player)
player:set_physics_override({
gravity = 1,
jump = 1,
})
hangglider.use[player:get_player_name()] = false
end)
minetest.register_on_leaveplayer(function(player)
hangglider.use[player:get_player_name()] = nil
end)
minetest.register_craftitem("hangglider:hangglider", {
description = "Glider",
inventory_image = "glider_item.png",
on_use = function(itemstack, user, pointed_thing)
if not user then
return
end
local pos = user:get_pos()
if minetest.get_node(pos).name == "air" and not hangglider.use[user:get_player_name()] then --Equip
minetest.sound_play("bedsheet", {pos=pos, max_hear_distance = 8, gain = 1.0})
user:set_physics_override({
gravity = 0.02,
jump = 0,
})
local stopper = minetest.add_entity(pos, "hangglider:airstopper")
stopper:get_luaentity().attach = user
user:set_attach( stopper, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
hangglider.use[user:get_player_name()] = true
minetest.add_entity(user:get_pos(), "hangglider:glider"):set_attach(user, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
elseif hangglider.use[user:get_player_name()] then --Unequip
hangglider.use[user:get_player_name()] = false
end
end
})
minetest.register_craft({
output = "hangglider:hangglider",
recipe = {
{"wool:white", "wool:white", "wool:white"},
{"default:stick", "", "default:stick"},
{"", "default:stick", ""},
}
})
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