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minetest.register_entity("itemframes:item",{
hp_max = 1,
visual="wielditem",
visual_size={x=.33,y=.33},
collisionbox = {0,0,0,0,0,0},
physical=false,
textures={"air"}
})
local facedir = {}
facedir[0] = {x=0,y=0,z=1} --
facedir[1] = {x=1,y=0,z=0} --
facedir[2] = {x=0,y=0,z=-1} --
facedir[3] = {x=-1,y=0,z=0} --
local remove_item = function(pos)
objs = minetest.env:get_objects_inside_radius(pos, .5)
if objs then
for _, obj in ipairs(objs) do
if obj and obj:get_luaentity() and obj:get_luaentity().name == "itemframes:item" then
obj:remove()
end
end
end
end
local update_item = function(pos, node)
remove_item(pos)
local meta = minetest.env:get_meta(pos)
if meta:get_string("item") ~= "" then
posad = facedir[node.param2]
pos.x = pos.x + posad.x*7/16
pos.y = pos.y + posad.y*7/16
pos.z = pos.z + posad.z*7/16
local e = minetest.env:add_entity(pos,"itemframes:item")
local name = ItemStack(meta:get_string("item")):get_name()
e:set_properties({textures={name}})
local yaw = math.pi*2 - node.param2 * math.pi/2
e:setyaw(yaw)
end
end
local drop_item = function(pos)
local meta = minetest.env:get_meta(pos)
if meta:get_string("item") ~= "" then
minetest.env:add_item(pos, meta:get_string("item"))
meta:set_string("item","")
end
remove_item(pos)
end
minetest.register_node("itemframes:frame",{
description = "Item frame",
drawtype = "nodebox",
node_box = { type = "fixed", fixed = {-0.5, -0.5, 7/16, 0.5, 0.5, 0.5} },
selection_box = { type = "fixed", fixed = {-0.5, -0.5, 7/16, 0.5, 0.5, 0.5} },
tiles = {"itemframes_frame.png"},
inventory_image = "itemframes_frame.png",
wield_image = "itemframes_frame.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
groups = { choppy=2,dig_immediate=2 },
legacy_wallmounted = true,
sounds = default.node_sound_defaults(),
after_place_node = function(pos, placer, itemstack)
local meta = minetest.env:get_meta(pos)
meta:set_string("owner",placer:get_player_name())
meta:set_string("infotext","Item frame (owned by "..placer:get_player_name()..")")
end,
on_rightclick = function(pos, node, clicker, itemstack)
local meta = minetest.env:get_meta(pos)
if clicker:get_player_name() == meta:get_string("owner") then
drop_item(pos,clicker)
local s = itemstack:take_item()
meta:set_string("item",s:to_string())
update_item(pos,node)
end
return itemstack
end,
on_punch = function(pos,node,puncher)
local meta = minetest.env:get_meta(pos)
if puncher:get_player_name() == meta:get_string("owner") then
drop_item(pos)
end
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos)
return player:get_player_name() == meta:get_string("owner")
end,
})
minetest.register_abm({
nodenames = {"itemframes:frame"},
interval = 2.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
update_item(pos,node)
end,
}) -- This allows items to reappear in frames when chunks are unloaded
minetest.register_craft({
output = 'itemframes:frame',
recipe = {
{'default:stick', 'default:stick', 'default:stick'},
{'default:stick', 'default:paper', 'default:stick'},
{'default:stick', 'default:stick', 'default:stick'},
}
})
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