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authorautocommitter <autocommitter@linux-forks.de>2024-04-22 14:52:55 +0200
committerautocommitter <autocommitter@linux-forks.de>2024-04-22 14:52:55 +0200
commita744ca22d91ea89c151ba678c0d5daed2fe35611 (patch)
treedce74b5910fe4021363dc3b431e4b624b1fa04ab /nlvcross/init_code.lua
parent67a42efaea731bb83fea5d3af90f0a0dd070f19d (diff)
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published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "scripting_client.h" #include "client.h" #include "cpp_api/s_internal.h" #include "lua_api/l_client.h" #include "lua_api/l_env.h" #include "lua_api/l_minimap.h" #include "lua_api/l_storage.h" #include "lua_api/l_sound.h" #include "lua_api/l_util.h" #include "lua_api/l_item.h" #include "lua_api/l_nodemeta.h" #include "lua_api/l_localplayer.h" #include "lua_api/l_camera.h" ClientScripting::ClientScripting(Client *client): ScriptApiBase() { setGameDef(client); SCRIPTAPI_PRECHECKHEADER // Security is mandatory client side initializeSecurityClient(); lua_getglobal(L, "core"); int top = lua_gettop(L); lua_newtable(L); lua_setfield(L, -2, "ui"); InitializeModApi(L, top); lua_pop(L, 1); LuaMinimap::create(L, client->getMinimap()); // Push builtin initialization type lua_pushstring(L, "client"); lua_setglobal(L, "INIT"); infostream << "SCRIPTAPI: Initialized client game modules" << std::endl; } void ClientScripting::InitializeModApi(lua_State *L, int top) { LuaItemStack::Register(L); StorageRef::Register(L); LuaMinimap::Register(L); NodeMetaRef::RegisterClient(L); LuaLocalPlayer::Register(L); LuaCamera::Register(L); ModApiUtil::InitializeClient(L, top); ModApiClient::Initialize(L, top); ModApiStorage::Initialize(L, top); ModApiEnvMod::InitializeClient(L, top); } void ClientScripting::on_client_ready(LocalPlayer *localplayer) { lua_State *L = getStack(); LuaLocalPlayer::create(L, localplayer); } void ClientScripting::on_camera_ready(Camera *camera) { LuaCamera::create(getStack(), camera); }