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# This file contains all settings displayed in the settings menu.
#
# General format:
#    name (Readable name) type type_args
#
# Note that the parts are separated by exactly one space
#
# `type` can be:
#    - int
#    - string
#    - bool
#    - float
#    - enum
#    - path
#    - key (will be ignored in GUI, since a special key change dialog exists)
#    - flags
#    - noise_params
#
# `type_args` can be:
#   * int:
#            - default
#            - default min max
#   * string:
#            - default (if default is not specified then "" is set)
#   * bool:
#            - default
#   * float:
#            - default
#            - default min max
#   * enum:
#            - default value1,value2,...
#   * path:
#            - default (if default is not specified then "" is set)
#   * key:
#            - default
#   * flags:
#            Flags are always separated by comma without spaces.
#            - default possible_flags
#   * noise_params:
#            TODO: these are currently treated like strings
#
# Comments directly above a setting are bound to this setting.
# All other comments are ignored.
#
# Comments and (Readable name) are handled by gettext.
# Comments should be complete sentences that describe the setting and possibly
#  give the user additional useful insight.
# Sections are marked by a single line in the format: [Section Name]
# Sub-section are marked by adding * in front of the section name: [*Sub-section]
# Sub-sub-sections have two * etc.
# There shouldn't be too much settings per category; settings that shouldn't be
#  modified by the "average user" should be in (sub-)categories called "Advanced".

[Client]

[*Controls]
#    If enabled, you can place blocks at the position (feet + eye level) where you stand.
#    This is helpful when working with nodeboxes in small areas.
enable_build_where_you_stand (Build inside player) bool false

#    Player is able to fly without being affected by gravity.
#    This requires the "fly" privilege on the server.
free_move (Flying) bool false

#    Fast movement (via use key).
#    This requires the "fast" privilege on the server.
fast_move (Fast movement) bool false

#    If enabled together with fly mode, player is able to fly through solid nodes.
#    This requires the "noclip" privilege on the server.
noclip (Noclip) bool false

#    Smooths camera when looking around. Also called look or mouse smoothing.
#    Useful for recording videos.
cinematic (Cinematic mode) bool false

#    Smooths rotation of camera. 0 to disable.
camera_smoothing (Camera smoothing) float 0.0 0.0 0.99

#    Smooths rotation of camera in cinematic mode. 0 to disable.
cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99

#    Invert vertical mouse movement.
invert_mouse (Invert mouse) bool false

#    Mouse sensitivity multiplier.
mouse_sensitivity (Mouse sensitivity) float 0.2

#    If enabled, "use" key instead of "sneak" key is used for climbing down and descending.
aux1_descends (Key use for climbing/descending) bool false

#    Double-tapping the jump key toggles fly mode.
doubletap_jump (Double tap jump for fly) bool false

#    If disabled "use" key is used to fly fast if both fly and fast mode are enabled.
always_fly_fast (Always fly and fast) bool true

#    The time in seconds it takes between repeated right clicks when holding the right mouse button.
repeat_rightclick_time (Rightclick repetition interval) float 0.25

#    Enable random user input (only used for testing).
random_input (Random input) bool false

#    Continuous forward movement (only used for testing).
continuous_forward (Continuous forward) bool false

#    Enable Joysticks
enable_joysticks (Enable Joysticks) bool false

#    The time in seconds it takes between repeated events
#    when holding down a joystick button combination.
repeat_joystick_button_time (Joystick button repetition interval) float 0.17

#    The sensitivity of the joystick axes for moving the
#    ingame view frustum around.
joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170

#    Key for moving the player forward.
#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_forward (Forward key) key KEY_KEY_W

#    Key for moving the player backward.
#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_backward (Backward key) key KEY_KEY_S

#    Key for moving the player left.
#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_left (Left key) key KEY_KEY_A

#    Key for moving the player right.
#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_right (Right key) key KEY_KEY_D

#    Key for jumping.
#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_jump (Jump key) key KEY_SPACE

#    Key for sneaking.
#    Also used for climbing down and descending in water if aux1_descends is disabled.
#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_sneak (Sneak key) key KEY_LSHIFT

#    Key for opening the inventory.
#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_inventory (Inventory key) key KEY_KEY_I

#    Key for moving fast in fast mode.
#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_special1 (Use key) key KEY_KEY_E

#    Key for opening the chat window.
#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_chat (Chat key) key KEY_KEY_T

#    Key for opening the chat window to type commands.
#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_cmd (Command key) key /

#    Key for opening the chat console.
#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keyman_console (Console key) key KEY_F10

#    Key for toggling unlimited view range.
#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_rangeselect (Range select key) key KEY_KEY_R

#    Key for toggling flying.
#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_freemove (Fly key) key KEY_KEY_K

#    Key for toggling fast mode.
#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_fastmove (Fast key) key KEY_KEY_J

#    Key for toggling noclip mode.
#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_noclip (Noclip key) key KEY_KEY_H

#    Key for toggling autorun.
#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_autorun (Autorun key) key

#    Key for toggling cinematic mode.
#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_cinematic (Cinematic mode key) key

#    Key for toggling display of minimap.
#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_minimap (Minimap key) key KEY_F9

#    Key for taking screenshots.
#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_screenshot (Screenshot) key KEY_F12

#    Key for dropping the currently selected item.
#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_drop (Drop item key) key KEY_KEY_Q

#    Key for toggling the display of the HUD.
#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_hud (HUD toggle key) key KEY_F1

#    Key for toggling the display of the chat.
#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_chat (Chat toggle key) key KEY_F2

#    Key for toggling the display of the fog.
#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3

#    Key for toggling the camera update. Only used for development
#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_update_camera (Camera update toggle key) key

#    Key for toggling the display of debug info.
#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_debug (Debug info toggle key) key KEY_F5

#    Key for toggling the display of the profiler. Used for development.
#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_profiler (Profiler toggle key) key KEY_F6

#    Key for switching between first- and third-person camera.
#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_camera_mode (Toggle camera mode key) key KEY_F7

#    Key for increasing the viewing range.
#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_increase_viewing_range_min (View range increase key) key +

#    Key for decreasing the viewing range.
#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_decrease_viewing_range_min (View range decrease key) key -

#    Key for printing debug stacks. Used for development.
#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_print_debug_stacks (Print stacks) key KEY_KEY_P

[*Network]

#    Address to connect to.
#    Leave this blank to start a local server.
#    Note that the address field in the main menu overrides this setting.
address (Server address) string

#    Port to connect to (UDP).
#    Note that the port field in the main menu overrides this setting.
remote_port (Remote port) int 30000 1 65535

#    Whether to support older servers before protocol version 25.
#    Enable if you want to connect to 0.4.12 servers and before.
#    Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
#    Disabling this option will protect your password better.
send_pre_v25_init (Support older servers) bool false

#    Save the map received by the client on disk.
enable_local_map_saving (Saving map received from server) bool false

#    Show entity selection boxes
show_entity_selectionbox (Show entity selection boxes) bool true

#    Enable usage of remote media server (if provided by server).
#    Remote servers offer a significantly faster way to download media (e.g. textures)
#    when connecting to the server.
enable_remote_media_server (Connect to external media server) bool true

#    URL to the server list displayed in the Multiplayer Tab.
serverlist_url (Serverlist URL) string servers.minetest.net

#    File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
serverlist_file (Serverlist file) string favoriteservers.txt

[*Graphics]

[**In-Game]

[***Basic]

#    Enable VBO
enable_vbo (VBO) bool true

#    Whether to fog out the end of the visible area.
enable_fog (Fog) bool true

#    Leaves style:
#    -   Fancy:  all faces visible
#    -   Simple: only outer faces, if defined special_tiles are used
#    -   Opaque: disable transparency
leaves_style (Leaves style) enum fancy fancy,simple,opaque

#    Connects glass if supported by node.
connected_glass (Connect glass) bool false

#    Enable smooth lighting with simple ambient occlusion.
#    Disable for speed or for different looks.
smooth_lighting (Smooth lighting) bool true

#    Clouds are a client side effect.
enable_clouds (Clouds) bool true

#    Use 3D cloud look instead of flat.
enable_3d_clouds (3D clouds) bool true

#    Method used to highlight selected object.
node_highlighting (Node highlighting) enum box box,halo

[***Filtering]

#    Use mip mapping to scale textures. May slightly increase performance.
mip_map (Mipmapping) bool false

#    Use anisotropic filtering when viewing at textures from an angle.
anisotropic_filter (Anisotropic filtering) bool false

#    Use bilinear filtering when scaling textures.
bilinear_filter (Bilinear filtering) bool false

#    Use trilinear filtering when scaling textures.
trilinear_filter (Trilinear filtering) bool false

#    Filtered textures can blend RGB values with fully-transparent neighbors,
#    which PNG optimizers usually discard, sometimes resulting in a dark or
#    light edge to transparent textures.  Apply this filter to clean that up
#    at texture load time.
texture_clean_transparent (Clean transparent textures) bool false

#    When using bilinear/trilinear/anisotropic filters, low-resolution textures
#    can be blurred, so automatically upscale them with nearest-neighbor
#    interpolation to preserve crisp pixels.  This sets the minimum texture size
#    for the upscaled textures; higher values look sharper, but require more
#    memory.  Powers of 2 are recommended.  Setting this higher than 1 may not
#    have a visible effect unless bilinear/trilinear/anisotropic filtering is
#    enabled.
texture_min_size (Minimum texture size for filters) int 64

#    Experimental option, might cause visible spaces between blocks
#    when set to higher number than 0.
fsaa (FSAA) enum 0 0,1,2,4,8,16

[***Shaders]

#    Shaders allow advanced visual effects and may increase performance on some video cards.
#    Thy only work with the OpenGL video backend.
enable_shaders (Shaders) bool true

[****Tone Mapping]

#    Enables filmic tone mapping
tone_mapping (Filmic tone mapping) bool false

[****Bumpmapping]

#    Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
#    or need to be auto-generated.
#    Requires shaders to be enabled.
enable_bumpmapping (Bumpmapping) bool false

#    Enables on the fly normalmap generation (Emboss effect).
#    Requires bumpmapping to be enabled.
generate_normalmaps (Generate normalmaps) bool false

#    Strength of generated normalmaps.
normalmaps_strength (Normalmaps strength) float 0.6

#    Defines sampling step of texture.
#    A higher value results in smoother normal maps.
normalmaps_smooth (Normalmaps sampling) int 0 0 2

[****Parallax Occlusion]

#    Enables parallax occlusion mapping.
#    Requires shaders to be enabled.
enable_parallax_occlusion (Parallax occlusion) bool false

#    0 = parallax occlusion with slope information (faster).
#    1 = relief mapping (slower, more accurate).
parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1

#    Strength of parallax.
3d_parallax_strength (Parallax occlusion strength) float 0.025

#    Number of parallax occlusion iterations.
parallax_occlusion_iterations (Parallax occlusion iterations) int 4

#    Overall scale of parallax occlusion effect.
parallax_occlusion_scale (Parallax occlusion Scale) float 0.08

#    Overall bias of parallax occlusion effect, usually scale/2.
parallax_occlusion_bias (Parallax occlusion bias) float 0.04

[****Waving Nodes]

#    Set to true enables waving water.
#    Requires shaders to be enabled.
enable_waving_water (Waving water) bool false

water_wave_height (Waving water height) float 1.0

water_wave_length (Waving water length) float 20.0

water_wave_speed (Waving water speed) float 5.0

#    Set to true enables waving leaves.
#    Requires shaders to be enabled.
enable_waving_leaves (Waving leaves) bool false

#    Set to true enables waving plants.
#    Requires shaders to be enabled.
enable_waving_plants (Waving plants) bool false

[***Advanced]

#    If FPS would go higher than this, limit it by sleeping
#    to not waste CPU power for no benefit.
fps_max (Maximum FPS) int 60

#    Maximum FPS when game is paused.
pause_fps_max (FPS in pause menu) int 20

#    View distance in nodes.
#    Min = 20
viewing_range (Viewing range) int 100

#    Width component of the initial window size.
screenW (Screen width) int 800

#    Height component of the initial window size.
screenH (Screen height) int 600

#    Fullscreen mode.
fullscreen (Full screen) bool false

#    Bits per pixel (aka color depth) in fullscreen mode.
fullscreen_bpp (Full screen BPP) int 24

#    Vertical screen synchronization.
vsync (V-Sync) bool false

#    Field of view in degrees.
fov (Field of view) int 72 30 160

#    Field of view while zooming in degrees.
#    This requires the "zoom" privilege on the server.
zoom_fov (Field of view for zoom) int 15 15 160

#    Adjust the gamma encoding for the light tables. Lower numbers are brighter.
#    This setting is for the client only and is ignored by the server.
display_gamma (Gamma) float 1.8 1.0 3.0

#    Path to texture directory. All textures are first searched from here.
texture_path (Texture path) path

#    The rendering back-end for Irrlicht.
video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl

#    Height on which clouds are appearing.
cloud_height (Cloud height) int 120

#    Radius of cloud area stated in number of 64 node cloud squares.
#    Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
cloud_radius (Cloud radius) int 12

#    Multiplier for view bobbing.
#    For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
view_bobbing_amount (View bobbing) float 1.0

#    Multiplier for fall bobbing.
#    For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
fall_bobbing_amount (Fall bobbing) float 0.0

#    3D support.
#    Currently supported:
#    -    none: no 3d output.
#    -    anaglyph: cyan/magenta color 3d.
#    -    interlaced: odd/even line based polarisation screen support.
#    -    topbottom: split screen top/bottom.
#    -    sidebyside: split screen side by side.
#    -    pageflip: quadbuffer based 3d.
3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,pageflip

#    In-game chat console background color (R,G,B).
console_color (Console color) string (0,0,0)

#    In-game chat console background alpha (opaqueness, between 0 and 255).
console_alpha (Console alpha) int 200 0 255

#    Selection box border color (R,G,B).
selectionbox_color (Selection box color) string (0,0,0)

#    Width of the selectionbox's lines around nodes.
selectionbox_width (Selection box width) int 2 1 5

#    Crosshair color (R,G,B).
crosshair_color (Crosshair color) string (255,255,255)

#    Crosshair alpha (opaqueness, between 0 and 255).
crosshair_alpha (Crosshair alpha) int 255 0 255

#    Whether node texture animations should be desynchronized per mapblock.
desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true

#    Maximum proportion of current window to be used for hotbar.
#    Useful if there's something to be displayed right or left of hotbar.
hud_hotbar_max_width (Maximum hotbar width) float 1.0

#    Enables caching of facedir rotated meshes.
enable_mesh_cache (Mesh cache) bool false

#    Enables minimap.
enable_minimap (Minimap) bool true

#    Shape of the minimap. Enabled = round, disabled = square.
minimap_shape_round (Round minimap) bool true

#    True = 256
#    False = 128
#    Useable to make minimap smoother on slower machines.
minimap_double_scan_height (Minimap scan height) bool true

#    Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
directional_colored_fog (Colored fog) bool true

#    The strength (darkness) of node ambient-occlusion shading.
#    Lower is darker, Higher is lighter. The valid range of values for this
#    setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
#    set to the nearest valid value.
ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0

#    Enables animation of inventory items.
inventory_items_animations (Inventory items animations) bool false

[**Menus]

#    Use a cloud animation for the main menu background.
menu_clouds (Clouds in menu) bool true

#    Scale gui by a user specified value.
#    Use a nearest-neighbor-anti-alias filter to scale the GUI.
#    This will smooth over some of the rough edges, and blend
#    pixels when scaling down, at the cost of blurring some
#    edge pixels when images are scaled by non-integer sizes.
gui_scaling (GUI scaling) float 1.0

#    When gui_scaling_filter is true, all GUI images need to be
#    filtered in software, but some images are generated directly
#    to hardware (e.g. render-to-texture for nodes in inventory).
gui_scaling_filter (GUI scaling filter) bool false

#    When gui_scaling_filter_txr2img is true, copy those images
#    from hardware to software for scaling.  When false, fall back
#    to the old scaling method, for video drivers that don't
#    properly support downloading textures back from hardware.
gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true

#    Delay showing tooltips, stated in milliseconds.
tooltip_show_delay (Tooltip delay) int 400

#    Whether freetype fonts are used, requires freetype support to be compiled in.
freetype (Freetype fonts) bool true

#    Path to TrueTypeFont or bitmap.
font_path (Font path) path fonts/liberationsans.ttf

font_size (Font size) int 16

#    Font shadow offset, if 0 then shadow will not be drawn.
font_shadow (Font shadow) int 1

#    Font shadow alpha (opaqueness, between 0 and 255).
font_shadow_alpha (Font shadow alpha) int 127 0 255

mono_font_path (Monospace font path) path fonts/liberationmono.ttf

mono_font_size (Monospace font size) int 15

#    This font will be used for certain languages.
fallback_font_path (Fallback font) path fonts/DroidSansFallbackFull.ttf
fallback_font_size (Fallback font size) int 15
fallback_font_shadow (Fallback font shadow) int 1
fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255

#    Path to save screenshots at.
screenshot_path (Screenshot folder) path

#    Format of screenshots.
screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga

#    Screenshot quality. Only used for JPEG format.
#    1 means worst quality; 100 means best quality.
#    Use 0 for default quality.
screenshot_quality (Screenshot quality) int 0 0 100

[**Advanced]

#    Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
screen_dpi (DPI) int 72

[*Sound]

enable_sound (Sound) bool true

sound_volume (Volume) float 0.7 0.0 1.0

[*Advanced]

#    Timeout for client to remove unused map data from memory.
client_unload_unused_data_timeout (Mapblock unload timeout) int 600

#    Maximum number of mapblocks for client to be kept in memory.
#    Set to -1 for unlimited amount.
client_mapblock_limit (Mapblock limit) int 5000

#    Whether to show the client debug info (has the same effect as hitting F5).
show_debug (Show debug info) bool false

[Server / Singleplayer]

#    Name of the server, to be displayed when players join and in the serverlist.
server_name (Server name) string Minetest server

#    Description of server, to be displayed when players join and in the serverlist.
server_description (Server description) string mine here

#    Domain name of server, to be displayed in the serverlist.
server_address (Server address) string game.minetest.net

#    Homepage of server, to be displayed in the serverlist.
server_url (Server URL) string http://minetest.net

#    Automaticaly report to the serverlist.
server_announce (Announce server) bool false

#    Announce to this serverlist.
#    If you want to announce your ipv6 address, use  serverlist_url = v6.servers.minetest.net.
serverlist_url (Serverlist URL) string servers.minetest.net

#    Disable escape sequences, e.g. chat coloring.
#    Use this if you want to run a server with pre-0.4.14 clients and you want to disable
#    the escape sequences generated by mods.
disable_escape_sequences (Disable escape sequences) bool false

[*Network]

#    Network port to listen (UDP).
#    This value will be overridden when starting from the main menu.
port (Server port) int 30000

#    The network interface that the server listens on.
bind_address (Bind address) string

#    Enable to disallow old clients from connecting.
#    Older clients are compatible in the sense that they will not crash when connecting
#    to new servers, but they may not support all new features that you are expecting.
strict_protocol_version_checking (Strict protocol checking) bool false

#    Specifies URL from which client fetches media instead of using UDP.
#    $filename should be accessible from $remote_media$filename via cURL
#    (obviously, remote_media should end with a slash).
#    Files that are not present will be fetched the usual way.
remote_media (Remote media) string

#    Enable/disable running an IPv6 server.  An IPv6 server may be restricted
#    to IPv6 clients, depending on system configuration.
#    Ignored if bind_address is set.
ipv6_server (IPv6 server) bool false

[**Advanced]

#    Maximum number of blocks that are simultaneously sent per client.
max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 10

#   Maximum number of blocks that are simultaneously sent in total.
max_simultaneous_block_sends_server_total (Maximum simultaneous block sends total) int 40

#    To reduce lag, block transfers are slowed down when a player is building something.
#    This determines how long they are slowed down after placing or removing a node.
full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0

#    Maximum number of packets sent per send step, if you have a slow connection
#    try reducing it, but don't reduce it to a number below double of targeted
#    client number.
max_packets_per_iteration (Max. packets per iteration) int 1024

[*Game]

#    Default game when creating a new world.
#    This will be overridden when creating a world from the main menu.
default_game (Default game) string minetest

#    Message of the day displayed to players connecting.
motd (Message of the day) string

#    Maximum number of players that can connect simultaneously.
max_users (Maximum users) int 15

#    World directory (everything in the world is stored here).
#    Not needed if starting from the main menu.
map-dir (Map directory) path

#    Time in seconds for item entity (dropped items) to live.
#    Setting it to -1 disables the feature.
item_entity_ttl (Item entity TTL) int 900

#    Enable players getting damage and dying.
enable_damage (Damage) bool false

#    A chosen map seed for a new map, leave empty for random.
#    Will be overridden when creating a new world in the main menu.
fixed_map_seed (Fixed map seed) string

#    New users need to input this password.
default_password (Default password) string

#    The privileges that new users automatically get.
#    See /privs in game for a full list on your server and mod configuration.
default_privs (Default privileges) string interact, shout

#    Privileges that players with basic_privs can grant
basic_privs (Basic Privileges) string interact, shout

#    Whether players are shown to clients without any range limit.
#    Deprecated, use the setting player_transfer_distance instead.
unlimited_player_transfer_distance (Unlimited player transfer distance) bool true

#    Defines the maximal player transfer distance in blocks (0 = unlimited).
player_transfer_distance (Player transfer distance) int 0

#    Whether to allow players to damage and kill each other.
enable_pvp (Player versus Player) bool true

#    If this is set, players will always (re)spawn at the given position.
static_spawnpoint (Static spawnpoint) string

#    If enabled, new players cannot join with an empty password.
disallow_empty_password (Disallow empty passwords) bool false

#    If enabled, disable cheat prevention in multiplayer.
disable_anticheat (Disable anticheat) bool false

#    If enabled, actions are recorded for rollback.
#    This option is only read when server starts.
enable_rollback_recording (Rollback recording) bool false

#    A message to be displayed to all clients when the server shuts down.
kick_msg_shutdown (Shutdown message) string Server shutting down.

#    A message to be displayed to all clients when the server crashes.
kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.

#    Whether to ask clients to reconnect after a (Lua) crash.
#    Set this to true if your server is set up to restart automatically.