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* State at 2023-04-01autocommitter2024-04-22
* State at 2023-03-31autocommitter2024-04-22
* State at 2021-04-04autocommitter2024-04-22
* State at 2020-06-24autocommitter2024-04-22
* State at 2019-12-13autocommitter2024-04-22
n31' href='#n31'>31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include "lua_api/l_base.h"

class AsyncEngine;

class ModApiUtil : public ModApiBase
{
private:
	/*
		NOTE:
		The functions in this module are available in the in-game API
		as well as in the mainmenu API.

		All functions that don't require either a Server or
		GUIEngine instance should be in here.
	*/

	// log([level,] text)
	// Writes a line to the logger.
	// The one-argument version logs to LL_NONE.
	// The two-argument version accepts a log level.
	static int l_log(lua_State *L);

	// get us precision time
	static int l_get_us_time(lua_State *L);

	// parse_json(str[, nullvalue])
	static int l_parse_json(lua_State *L);

	// write_json(data[, styled])
	static int l_write_json(lua_State *L);

	// get_dig_params(groups, tool_capabilities[, wear])
	static int l_get_dig_params(lua_State *L);

	// get_hit_params(groups, tool_capabilities[, time_from_last_punch[, wear]])
	static int l_get_hit_params(lua_State *L);

	// check_password_entry(name, entry, password)
	static int l_check_password_entry(lua_State *L);

	// get_password_hash(name, raw_password)
	static int l_get_password_hash(lua_State *L);

	// is_yes(arg)
	static int l_is_yes(lua_State *L);

	// get_builtin_path()
	static int l_get_builtin_path(lua_State *L);

	// get_user_path()
	static int l_get_user_path(lua_State *L);

	// compress(data, method, ...)
	static int l_compress(lua_State *L);

	// decompress(data, method, ...)
	static int l_decompress(lua_State *L);

	// mkdir(path)
	static int l_mkdir(lua_State *L);

	// rmdir(path, recursive)
	static int l_rmdir(lua_State *L);

	// cpdir(source, destination, remove_source)
	static int l_cpdir(lua_State *L);

	// mvdir(source, destination)
	static int l_mvdir(lua_State *L);

	// get_dir_list(path, is_dir)
	static int l_get_dir_list(lua_State *L);

	// safe_file_write(path, content)
	static int l_safe_file_write(lua_State *L);

	// request_insecure_environment()
	static int l_request_insecure_environment(lua_State *L);

	// encode_base64(string)
	static int l_encode_base64(lua_State *L);

	// decode_base64(string)
	static int l_decode_base64(lua_State *L);

	// get_version()
	static int l_get_version(lua_State *L);

	// sha1(string, raw)
	static int l_sha1(lua_State *L);

	// colorspec_to_colorstring(colorspec)
	static int l_colorspec_to_colorstring(lua_State *L);

	// colorspec_to_bytes(colorspec)
	static int l_colorspec_to_bytes(lua_State *L);

	// encode_png(w, h, data, level)
	static int l_encode_png(lua_State *L);

	// get_last_run_mod()
	static int l_get_last_run_mod(lua_State *L);

	// set_last_run_mod(modname)
	static int l_set_last_run_mod(lua_State *L);

public:
	static void Initialize(lua_State *L, int top);
	static void InitializeAsync(lua_State *L, int top);
	static void InitializeClient(lua_State *L, int top);

	static void InitializeAsync(AsyncEngine &engine);
};