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authorsapier <Sapier at GMX dot net>2014-04-18 15:39:15 +0200
committersapier <Sapier at GMX dot net>2014-05-16 22:57:14 +0200
commitc3984569c06dc3c2890516e95adc38dcab9ec89a (patch)
treec3b134eb11cadad6b70ff866e4c9e1167b509235 /builtin/mainmenu/dlg_create_world.lua
parent34d872628d5099ae520dd92433e211f561aaf611 (diff)
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Add formspec toolkit and refactor mainmenu to use it
Fix crash on using cursor keys in client menu without selected server Add support for non fixed size tabviews
Diffstat (limited to 'builtin/mainmenu/dlg_create_world.lua')
-rw-r--r--builtin/mainmenu/dlg_create_world.lua132
1 files changed, 132 insertions, 0 deletions
diff --git a/builtin/mainmenu/dlg_create_world.lua b/builtin/mainmenu/dlg_create_world.lua
new file mode 100644
index 000000000..5d18bfd22
--- /dev/null
+++ b/builtin/mainmenu/dlg_create_world.lua
@@ -0,0 +1,132 @@
+--Minetest
+--Copyright (C) 2014 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+local function create_world_formspec(dialogdata)
+ local mapgens = {"v6", "v7", "indev", "singlenode", "math"}
+
+ local current_seed = core.setting_get("fixed_map_seed") or ""
+ local current_mg = core.setting_get("mg_name")
+
+ local mglist = ""
+ local selindex = 1
+ local i = 1
+ for k,v in pairs(mapgens) do
+ if current_mg == v then
+ selindex = i
+ end
+ i = i + 1
+ mglist = mglist .. v .. ","
+ end
+ mglist = mglist:sub(1, -2)
+
+ local gameid = core.setting_get("menu_last_game")
+
+ local game, gameidx = nil , 0
+ if gameid ~= nil then
+ game, gameidx = gamemgr.find_by_gameid(gameid)
+
+ if gameidx == nil then
+ gameidx = 0
+ end
+ end
+
+ local retval =
+ "size[12,6,true]" ..
+ "label[2,0;" .. fgettext("World name") .. "]"..
+ "field[4.5,0.4;6,0.5;te_world_name;;]" ..
+
+ "label[2,1;" .. fgettext("Seed") .. "]"..
+ "field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" ..
+
+ "label[2,2;" .. fgettext("Mapgen") .. "]"..
+ "dropdown[4.2,2;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
+
+ "label[2,3;" .. fgettext("Game") .. "]"..
+ "textlist[4.2,3;5.8,2.3;games;" .. gamemgr.gamelist() ..
+ ";" .. gameidx .. ";true]" ..
+
+ "button[5,5.5;2.6,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
+ "button[7.5,5.5;2.8,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
+
+ return retval
+
+end
+
+local function create_world_buttonhandler(this, fields)
+
+ if fields["world_create_confirm"] or
+ fields["key_enter"] then
+
+ local worldname = fields["te_world_name"]
+ local gameindex = core.get_textlist_index("games")
+
+ if gameindex ~= nil and
+ worldname ~= "" then
+
+ local message = nil
+
+ if not menudata.worldlist:uid_exists_raw(worldname) then
+ core.setting_set("mg_name",fields["dd_mapgen"])
+ message = core.create_world(worldname,gameindex)
+ else
+ message = fgettext("A world named \"$1\" already exists", worldname)
+ end
+
+ core.setting_set("fixed_map_seed", fields["te_seed"])
+
+ if message ~= nil then
+ gamedata.errormessage = message
+ else
+ core.setting_set("menu_last_game",gamemgr.games[gameindex].id)
+ if this.data.update_worldlist_filter then
+ menudata.worldlist:set_filtercriteria(gamemgr.games[gameindex].id)
+ mm_texture.update("singleplayer", gamemgr.games[gameindex].id)
+ end
+ menudata.worldlist:refresh()
+ core.setting_set("mainmenu_last_selected_world",
+ menudata.worldlist:raw_index_by_uid(worldname))
+ end
+ else
+ gamedata.errormessage =
+ fgettext("No worldname given or no game selected")
+ end
+ this:delete()
+ return true
+ end
+
+ if fields["games"] then
+ return true
+ end
+
+ if fields["world_create_cancel"] then
+ this:delete()
+ return true
+ end
+
+ return false
+end
+
+
+function create_create_world_dlg(update_worldlistfilter)
+ local retval = dialog_create("sp_create_world",
+ create_world_formspec,
+ create_world_buttonhandler,
+ nil)
+ retval.update_worldlist_filter = update_worldlistfilter
+
+ return retval
+end