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authorLars <larsh@apache.org>2020-10-12 13:29:31 -0700
committerlhofhansl <larsh@apache.org>2020-10-17 13:09:16 -0700
commited22260822086f84016aa8384c3174bfc6d1739d (patch)
tree0b6d04bf315b4d6c832993efeb1b58244b1bcb50 /builtin/settingtypes.txt
parentf43d1cfa81aa496174af6cdfa648dab9dd17288c (diff)
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Remove all bump mapping and parallax occlusion related code.
Diffstat (limited to 'builtin/settingtypes.txt')
-rw-r--r--builtin/settingtypes.txt25
1 files changed, 0 insertions, 25 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index 1c28470d5..27f375693 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -546,31 +546,6 @@ shader_path (Shader path) path
# enhanced, highlights and shadows are gradually compressed.
tone_mapping (Filmic tone mapping) bool false
-[***Bumpmapping]
-
-# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack.
-# Requires shaders to be enabled.
-enable_bumpmapping (Bumpmapping) bool false
-
-[***Parallax Occlusion]
-
-# Enables parallax occlusion mapping.
-# Requires shaders to be enabled.
-enable_parallax_occlusion (Parallax occlusion) bool false
-
-# 0 = parallax occlusion with slope information (faster).
-# 1 = relief mapping (slower, more accurate).
-parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
-
-# Number of parallax occlusion iterations.
-parallax_occlusion_iterations (Parallax occlusion iterations) int 4
-
-# Overall scale of parallax occlusion effect.
-parallax_occlusion_scale (Parallax occlusion scale) float 0.08
-
-# Overall bias of parallax occlusion effect, usually scale/2.
-parallax_occlusion_bias (Parallax occlusion bias) float 0.04
-
[***Waving Nodes]
# Set to true to enable waving liquids (like water).