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authorSmallJoker <SmallJoker@users.noreply.github.com>2018-07-25 18:07:11 +0200
committerParamat <paramat@users.noreply.github.com>2018-07-25 17:07:11 +0100
commit4b217411ea1e65ce025a0c499c592369db469d3b (patch)
tree2753ce6ed4dd83e283cd6d14189181d64d9859c3 /builtin
parent7454deb1bf04ab3478b4e2dc6b2821ae86f4514f (diff)
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Settings: Fix indents, chat_message_*. Update translations (#7580)
Diffstat (limited to 'builtin')
-rw-r--r--builtin/settingtypes.txt58
1 files changed, 29 insertions, 29 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index d7ff01b46..cd8403d68 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -895,8 +895,8 @@ server_announce (Announce server) bool false
# Announce to this serverlist.
serverlist_url (Serverlist URL) string servers.minetest.net
-# Remove color codes from incoming chat messages
-# Use this to stop players from being able to use color in their messages
+# Remove color codes from incoming chat messages
+# Use this to stop players from being able to use color in their messages
strip_color_codes (Strip color codes) bool false
[*Network]
@@ -1049,13 +1049,13 @@ world_start_time (World start time) int 5250 0 23999
server_map_save_interval (Map save interval) float 5.3
# Set the maximum character length of a chat message sent by clients.
-# chat_message_max_size int 500
+chat_message_max_size (Chat message max length) int 500
-# Limit a single player to send X messages per 10 seconds.
-# chat_message_limit_per_10sec float 10.0
+# Amount of messages a player may send per 10 seconds.
+chat_message_limit_per_10sec (Chat message count limit) float 10.0
-# Kick player if send more than X messages per 10 seconds.
-# chat_message_limit_trigger_kick int 50
+# Kick players who sent more than X messages per 10 seconds.
+chat_message_limit_trigger_kick (Chat message kick threshold) int 50
[**Physics]
@@ -1157,8 +1157,8 @@ secure.enable_security (Enable mod security) bool true
# functions even when mod security is on (via request_insecure_environment()).
secure.trusted_mods (Trusted mods) string
-# Comma-separated list of mods that are allowed to access HTTP APIs, which
-# allow them to upload and download data to/from the internet.
+# Comma-separated list of mods that are allowed to access HTTP APIs, which
+# allow them to upload and download data to/from the internet.
secure.http_mods (HTTP mods) string
[*Advanced]
@@ -1773,30 +1773,30 @@ mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3,
# 'altitude_dry': Reduces humidity with altitude.
mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers,vary_river_depth,novary_river_depth,altitude_dry,noaltitude_dry
-# The vertical distance over which heat drops by 20 if 'altitude_chill' is
-# enabled. Also the vertical distance over which humidity drops by 10 if
-# 'altitude_dry' is enabled.
+# The vertical distance over which heat drops by 20 if 'altitude_chill' is
+# enabled. Also the vertical distance over which humidity drops by 10 if
+# 'altitude_dry' is enabled.
mgvalleys_altitude_chill (Altitude chill) int 90
-# Depth below which you'll find large caves.
+# Depth below which you'll find large caves.
mgvalleys_large_cave_depth (Large cave depth) int -33
-# Y of upper limit of lava in large caves.
+# Y of upper limit of lava in large caves.
mgvalleys_lava_depth (Lava depth) int 1
-# Depth below which you'll find giant caverns.
+# Depth below which you'll find giant caverns.
mgvalleys_cavern_limit (Cavern upper limit) int -256
-# Y-distance over which caverns expand to full size.
+# Y-distance over which caverns expand to full size.
mgvalleys_cavern_taper (Cavern taper) int 192
-# Defines full size of caverns, smaller values create larger caverns.
+# Defines full size of caverns, smaller values create larger caverns.
mgvalleys_cavern_threshold (Cavern threshold) float 0.6
-# How deep to make rivers.
+# How deep to make rivers.
mgvalleys_river_depth (River depth) int 4
-# How wide to make rivers.
+# How wide to make rivers.
mgvalleys_river_size (River size) int 5
# Controls width of tunnels, a smaller value creates wider tunnels.
@@ -1810,34 +1810,34 @@ mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63
[**Noises]
-# Caves and tunnels form at the intersection of the two noises.
+# Caves and tunnels form at the intersection of the two noises.
mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
-# Caves and tunnels form at the intersection of the two noises.
+# Caves and tunnels form at the intersection of the two noises.
mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
-# The depth of dirt or other biome filler node.
+# The depth of dirt or other biome filler node.
mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased
-# 3D noise defining giant caverns.
+# 3D noise defining giant caverns.
mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
-# River noise. Rivers occur close to noise value zero.
+# River noise. Rivers occur close to noise value zero.
mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased
-# Base terrain height.
+# Base terrain height.
mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased
-# Raises terrain to make valleys around the rivers.
+# Raises terrain to make valleys around the rivers.
mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased
-# Slope and fill work together to modify the heights.
+# Slope and fill work together to modify the heights.
mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
-# Amplifies the valleys.
+# Amplifies the valleys.
mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased
-# Slope and fill work together to modify the heights.
+# Slope and fill work together to modify the heights.
mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased
[*Advanced]