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author | Lars Hofhansl <larsh@apache.org> | 2017-03-03 12:40:50 -0800 |
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committer | Auke Kok <sofar+github@foo-projects.org> | 2017-03-11 18:11:19 -0800 |
commit | ff8069694748707d4435ebd109c99ff20212826f (patch) | |
tree | a9992de8e59dcc0e60dfbc2773e8c0606d230452 /builtin | |
parent | ba4b704ebf24952ab9a84c914b8ad6c45dabfaba (diff) | |
download | minetest-ff8069694748707d4435ebd109c99ff20212826f.tar.gz minetest-ff8069694748707d4435ebd109c99ff20212826f.tar.bz2 minetest-ff8069694748707d4435ebd109c99ff20212826f.zip |
Enable server side occlusion culling by default.
Diffstat (limited to 'builtin')
-rw-r--r-- | builtin/settingtypes.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index ffd872c20..cba03e983 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -868,7 +868,7 @@ block_send_optimize_distance (block send optimize distance) int 4 2 # on the eye position of the player. This can reduce the number of blocks # sent to the client 50-80%. The client will not longer receive most invisible # so that the utility of noclip mode is reduced. -server_side_occlusion_culling (Server side occlusion culling) bool false +server_side_occlusion_culling (Server side occlusion culling) bool true [*Mapgen] |