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authorx2048 <codeforsmile@gmail.com>2021-10-01 16:21:53 +0200
committerGitHub <noreply@github.com>2021-10-01 16:21:53 +0200
commit982e03f60dc95cb2605a4a1c6520b604f85dd1d0 (patch)
tree748a4763dea169f7e983a602a1fc7d2e031c9849 /client/shaders/shadow_shaders/pass1_trans_vertex.glsl
parent21113ad4105dd3fb181b3d0638b907af94a352ab (diff)
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Improvements to colored shadows (#11516)
Diffstat (limited to 'client/shaders/shadow_shaders/pass1_trans_vertex.glsl')
-rw-r--r--client/shaders/shadow_shaders/pass1_trans_vertex.glsl7
1 files changed, 7 insertions, 0 deletions
diff --git a/client/shaders/shadow_shaders/pass1_trans_vertex.glsl b/client/shaders/shadow_shaders/pass1_trans_vertex.glsl
index ca59f2796..0a9efe450 100644
--- a/client/shaders/shadow_shaders/pass1_trans_vertex.glsl
+++ b/client/shaders/shadow_shaders/pass1_trans_vertex.glsl
@@ -1,5 +1,8 @@
uniform mat4 LightMVP; // world matrix
varying vec4 tPos;
+#ifdef COLORED_SHADOWS
+varying vec3 varColor;
+#endif
const float bias0 = 0.9;
const float zPersFactor = 0.5;
@@ -23,4 +26,8 @@ void main()
gl_Position = vec4(tPos.xyz, 1.0);
gl_TexCoord[0].st = gl_MultiTexCoord0.st;
+
+#ifdef COLORED_SHADOWS
+ varColor = gl_Color.rgb;
+#endif
}