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authorparamat <paramat@users.noreply.github.com>2017-09-16 02:46:26 +0100
committerparamat <mat.gregory@virginmedia.com>2017-09-16 05:14:04 +0100
commita1389c38658fe69c3bd25c3099bae9a4e51ed401 (patch)
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parent808ada11db2877576641380b9406756e347ce7f1 (diff)
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Generate biomes: Recalculate biome at biome lower limit
Prevents biome nodes passing below the defined y_min of that biome.
Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r--doc/lua_api.txt10
1 files changed, 0 insertions, 10 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index de3927a74..231456bbb 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -4630,9 +4630,6 @@ Definition tables
### Biome definition (`register_biome`)
-**Note**
-The Biome API is still in an experimental phase and subject to change.
-
{
name = "tundra",
node_dust = "default:snow",
@@ -4659,13 +4656,6 @@ The Biome API is still in an experimental phase and subject to change.
y_max = 31000,
-- ^ Lower and upper limits for biome.
-- ^ Limits are relative to y = water_level - 1.
- -- ^ Because biome is not recalculated for every node in a node column
- -- ^ some biome materials can exceed their limits, especially stone.
- -- ^ For each node column in a mapchunk, biome is only recalculated at column
- -- ^ top and at each of these surfaces:
- -- ^ Ground below air, water below air, ground below water.
- -- ^ The selected biome then stays in effect for all nodes below until
- -- ^ column base or the next biome recalculation.
heat_point = 0,
humidity_point = 50,
-- ^ Characteristic average temperature and humidity for the biome.