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authorrubenwardy <rubenwardy@gmail.com>2018-01-07 01:06:18 +0000
committerGitHub <noreply@github.com>2018-01-07 01:06:18 +0000
commit0a83c42dfdf390cef75758096a481cdf8e2c828b (patch)
tree4afaca3a8ded693ec88149ca2c5d17e2e3d797c8 /doc
parent9146c6a50fdf81196bab3d517b8313fb4fa3bc71 (diff)
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Fix naming conventions of noise userdata
Diffstat (limited to 'doc')
-rw-r--r--doc/lua_api.txt24
1 files changed, 12 insertions, 12 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 432f33ae1..9d011d27f 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -3893,8 +3893,8 @@ Alternatively with `minetest.get_perlin(seeddiff, octaves, persistence, scale)`
or `minetest.get_perlin(noiseparams)`.
#### Methods
-* `get2d(pos)`: returns 2D noise value at `pos={x=,y=}`
-* `get3d(pos)`: returns 3D noise value at `pos={x=,y=,z=}`
+* `get_2d(pos)`: returns 2D noise value at `pos={x=,y=}`
+* `get_3d(pos)`: returns 3D noise value at `pos={x=,y=,z=}`
### `PerlinNoiseMap`
A fast, bulk perlin noise generator.
@@ -3911,25 +3911,25 @@ nil, this table will be used to store the result instead of creating a new table
#### Methods
-* `get2dMap(pos)`: returns a `<size.x>` times `<size.y>` 2D array of 2D noise
+* `get_2d_map(pos)`: returns a `<size.x>` times `<size.y>` 2D array of 2D noise
with values starting at `pos={x=,y=}`
-* `get3dMap(pos)`: returns a `<size.x>` times `<size.y>` times `<size.z>` 3D array
+* `get_3d_map(pos)`: returns a `<size.x>` times `<size.y>` times `<size.z>` 3D array
of 3D noise with values starting at `pos={x=,y=,z=}`
-* `get2dMap_flat(pos, buffer)`: returns a flat `<size.x * size.y>` element array of 2D noise
+* `get_2d_map_flat(pos, buffer)`: returns a flat `<size.x * size.y>` element array of 2D noise
with values starting at `pos={x=,y=}`
-* `get3dMap_flat(pos, buffer)`: Same as `get2dMap_flat`, but 3D noise
-* `calc2dMap(pos)`: Calculates the 2d noise map starting at `pos`. The result is stored internally.
-* `calc3dMap(pos)`: Calculates the 3d noise map starting at `pos`. The result is stored internally.
-* `getMapSlice(slice_offset, slice_size, buffer)`: In the form of an array, returns a slice of the
+* `get_3d_map_flat(pos, buffer)`: Same as `get2dMap_flat`, but 3D noise
+* `calc_2d_map(pos)`: Calculates the 2d noise map starting at `pos`. The result is stored internally.
+* `calc_3d_map(pos)`: Calculates the 3d noise map starting at `pos`. The result is stored internally.
+* `get_map_slice(slice_offset, slice_size, buffer)`: In the form of an array, returns a slice of the
most recently computed noise results. The result slice begins at coordinates `slice_offset` and
takes a chunk of `slice_size`.
E.g. to grab a 2-slice high horizontal 2d plane of noise starting at buffer offset y = 20:
- `noisevals = noise:getMapSlice({y=20}, {y=2})`
+ `noisevals = noise:get_map_slice({y=20}, {y=2})`
It is important to note that `slice_offset` offset coordinates begin at 1, and are relative to
the starting position of the most recently calculated noise.
To grab a single vertical column of noise starting at map coordinates x = 1023, y=1000, z = 1000:
- `noise:calc3dMap({x=1000, y=1000, z=1000})`
- `noisevals = noise:getMapSlice({x=24, z=1}, {x=1, z=1})`
+ `noise:calc_3d_map({x=1000, y=1000, z=1000})`
+ `noisevals = noise:get_map_slice({x=24, z=1}, {x=1, z=1})`
### `VoxelManip`