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author | paramat <paramat@users.noreply.github.com> | 2017-09-17 00:26:20 +0100 |
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committer | paramat <mat.gregory@virginmedia.com> | 2017-09-17 05:31:48 +0100 |
commit | 27144b471678b30156ad3383fb8d26a5bd9b66cb (patch) | |
tree | 853db5930973f5d6c7ef3f1b6e4c354123f7dc8a /doc | |
parent | 76817fdf98b1597c569267bc751f4f285302721a (diff) | |
download | minetest-27144b471678b30156ad3383fb8d26a5bd9b66cb.tar.gz minetest-27144b471678b30156ad3383fb8d26a5bd9b66cb.tar.bz2 minetest-27144b471678b30156ad3383fb8d26a5bd9b66cb.zip |
Biome API: Revert biomes, decos, ores being relative to water level
Feature is unnecessary and would greatly complicate future development,
it would also make 'get biome at pos' extremely complex.
Mgv7: Revert option to repeat surface biomes in floatlands, which
depended on the above.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 231456bbb..06cdf7c81 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -4609,8 +4609,6 @@ Definition tables y_min = -31000, y_max = 64, -- ^ Lower and upper limits for ore. - -- ^ Limits are relative to y = water_level - 1 for core mapgen, or - -- ^ relative to y = 0 for minetest.generate_ores(). flags = "", -- ^ Attributes for this ore generation noise_threshold = 0.5, @@ -4655,7 +4653,6 @@ Definition tables y_min = 1, y_max = 31000, -- ^ Lower and upper limits for biome. - -- ^ Limits are relative to y = water_level - 1. heat_point = 0, humidity_point = 50, -- ^ Characteristic average temperature and humidity for the biome. @@ -4692,8 +4689,6 @@ Definition tables y_min = -31000 y_max = 31000 -- ^ Lower and upper limits for decoration. - -- ^ Limits are relative to y = water_level - 1 for core mapgen, or - -- ^ relative to y = 0 for minetest.generate_decorations(). -- ^ This parameter refers to the `y` position of the decoration base, so -- the actual maximum height would be `height_max + size.Y`. spawn_by = "default:water", |