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authorrubenwardy <rw@rubenwardy.com>2017-07-02 20:25:22 +0100
committerparamat <mat.gregory@virginmedia.com>2017-07-15 01:35:18 +0100
commitbdac12761cd92960c3df83c932aa610f2322215f (patch)
tree7ad88805fa39af7d5622965e9152072d03f3cb8a /doc
parenta5c37717ffea387f8aa694f22ccc2f2f449826ac (diff)
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CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand"
Original PR: #5747. This reverts commit 39f4a2f607d44738d60db84eba4b30e3d7450204.
Diffstat (limited to 'doc')
-rw-r--r--doc/client_lua_api.md6
1 files changed, 0 insertions, 6 deletions
diff --git a/doc/client_lua_api.md b/doc/client_lua_api.md
index 3bd1e3567..e2841dac1 100644
--- a/doc/client_lua_api.md
+++ b/doc/client_lua_api.md
@@ -721,12 +721,6 @@ Call these functions only at load time!
### Player
* `minetest.get_wielded_item()`
* Returns the itemstack the local player is holding
-* `minetest.send_chat_message(message)`
- * Act as if `message` was typed by the player into the terminal.
-* `minetest.run_server_chatcommand(cmd, param)`
- * Alias for `minetest.send_chat_message("/" .. cmd .. " " .. param)`
-* `minetest.clear_out_chat_queue()`
- * Clears the out chat queue
* `minetest.localplayer`
* Reference to the LocalPlayer object. See [`LocalPlayer`](#localplayer) class reference for methods.