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authorSmallJoker <SmallJoker@users.noreply.github.com>2017-08-23 22:32:10 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-08-23 22:32:10 +0200
commitf7d50a80782376d2e1c068e4d0a7ce9632f28bda (patch)
tree1235977bb6ce8639c24a5315f094364a39e34ee0 /doc
parentd01b65abebf3b2e86d076c6b69996fd3a205a960 (diff)
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Respect object property hp_max field for players (#6287)
* Respect object property hp_max field for players This allows modders to configure the maximal HP per player * Statbars: Downscale bar to full 20 HP when exceeding this value Add default max HP for players and breath constants to builtin Document the constants * Rename PLAYER_MAX_HP -> PLAYER_MAX_HP_DEFAULT
Diffstat (limited to 'doc')
-rw-r--r--doc/lua_api.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 37c754c9d..7af935056 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -3276,6 +3276,7 @@ This is basically a reference to a C++ `ServerActiveObject`
* `0`: player is drowning,
* `1`-`10`: remaining number of bubbles
* `11`: bubbles bar is not shown
+ * See constant: `minetest.PLAYER_MAX_BREATH`
* `set_attribute(attribute, value)`:
* Sets an extra attribute with value on player.
* `value` must be a string.
@@ -3980,6 +3981,7 @@ Definition tables
{
hp_max = 1,
+ -- ^ For players, the maximal HP defaults to `minetest.PLAYER_MAX_HP_DEFAULT`
physical = true,
collide_with_objects = true, -- collide with other objects if physical = true
weight = 5,