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authorVincent Glize <vincentglize@hotmail.fr>2017-04-08 08:20:30 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-04-08 08:20:30 +0200
commitf73534640a18709921519ee43110292cf658e67f (patch)
tree3a318762bb4768e4826ae216c1aa6e5ab026a437 /doc
parentff4fef570e8df6ce44ceb1d9071f860474eb1f95 (diff)
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[CSM] Add event on_connect player API lua (#5540)
* Add event on_connect player API lua
Diffstat (limited to 'doc')
-rw-r--r--doc/client_lua_api.md2
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/client_lua_api.md b/doc/client_lua_api.md
index 6d62de8a2..d68f90dec 100644
--- a/doc/client_lua_api.md
+++ b/doc/client_lua_api.md
@@ -639,6 +639,8 @@ Call these functions only at load time!
* **Warning**: If the client terminates abnormally (i.e. crashes), the registered
callbacks **will likely not be run**. Data should be saved at
semi-frequent intervals as well as on server shutdown.
+* `minetest.register_on_connect(func())`
+ * Called at the end of client connection (when player is loaded onto map)
* `minetest.register_on_receiving_chat_message(func(name, message))`
* Called always when a client receive a message
* Return `true` to mark the message as handled, which means that it will not be shown to chat