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authorSmallJoker <SmallJoker@users.noreply.github.com>2017-09-09 00:36:48 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-09-09 00:36:48 +0200
commit745a90dc84339774a37fddff480dd60c69f4cc2a (patch)
treeb856c29bd9fb13f31c3349866f2de9624bf56a3e /minetest.conf.example
parent1105a14bccefb48a0e264fe19190c39629259338 (diff)
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Server: Calculate maximal total block sends dynamically (#6393)
The block sends per client is 1/2 when reaching the maximal player count.
Diffstat (limited to 'minetest.conf.example')
-rw-r--r--minetest.conf.example6
1 files changed, 2 insertions, 4 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index e92cd82f2..10f64e859 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -1049,13 +1049,11 @@
### Advanced
# Maximum number of blocks that are simultaneously sent per client.
+# The maximum total count is calculated dynamically:
+# max_total = ceil((#clients + max_users) * per_client / 4)
# type: int
# max_simultaneous_block_sends_per_client = 10
-# Maximum number of blocks that are simultaneously sent in total.
-# type: int
-# max_simultaneous_block_sends_server_total = 40
-
# To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node.
# type: float