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author | Lars Hofhansl <larsh@apache.org> | 2017-02-27 23:06:15 -0800 |
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committer | Auke Kok <sofar+github@foo-projects.org> | 2017-03-11 18:11:19 -0800 |
commit | ba4b704ebf24952ab9a84c914b8ad6c45dabfaba (patch) | |
tree | d0e8d00948e40dbf20c9f3eb009ba494fb551648 /minetest.conf.example | |
parent | 6738c7e9a310514fca7d4ddb685800391756626b (diff) | |
download | minetest-ba4b704ebf24952ab9a84c914b8ad6c45dabfaba.tar.gz minetest-ba4b704ebf24952ab9a84c914b8ad6c45dabfaba.tar.bz2 minetest-ba4b704ebf24952ab9a84c914b8ad6c45dabfaba.zip |
Allow server side occlusion culling.
Diffstat (limited to 'minetest.conf.example')
-rw-r--r-- | minetest.conf.example | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/minetest.conf.example b/minetest.conf.example index d53a00fd9..08d00d62a 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -1056,6 +1056,12 @@ # type: int min: 2 # block_send_optimize_distance = 4 +# If enabled the server will perform map block occlusion culling based on +# on the eye position of the player. This can reduce the number of blocks +# sent to the client 50-80%. The client will not longer receive most invisible +# so that the utility of noclip mode is reduced. +server_side_occlusion_culling = false + ## Mapgen # Name of map generator to be used when creating a new world. |