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author | Zeg9 <dazeg9@gmail.com> | 2012-12-27 14:22:59 +0100 |
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committer | PilzAdam <pilzadam@minetest.net> | 2013-04-03 23:22:40 +0200 |
commit | c1bf6f9f7a6d2c5bd743422593a5ec72939bc6af (patch) | |
tree | 5240ea28a91a97628d959217261901071a0882ba /src/camera.cpp | |
parent | f85c1165c2ea9abbfe426b014dacb7b04238fbea (diff) | |
download | minetest-c1bf6f9f7a6d2c5bd743422593a5ec72939bc6af.tar.gz minetest-c1bf6f9f7a6d2c5bd743422593a5ec72939bc6af.tar.bz2 minetest-c1bf6f9f7a6d2c5bd743422593a5ec72939bc6af.zip |
Fix camera "jumping" when attached and the parent goes too fast
Diffstat (limited to 'src/camera.cpp')
-rw-r--r-- | src/camera.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/camera.cpp b/src/camera.cpp index b1e588415..138b022c0 100644 --- a/src/camera.cpp +++ b/src/camera.cpp @@ -218,6 +218,8 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize, // Smooth the movement when walking up stairs v3f old_player_position = m_playernode->getPosition(); v3f player_position = player->getPosition(); + if (player->isAttached && player->parent) + player_position = player->parent->getPosition(); //if(player->touching_ground && player_position.Y > old_player_position.Y) if(player->touching_ground && player_position.Y > old_player_position.Y) |