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authorLiso <anlismon@gmail.com>2021-06-06 18:51:21 +0200
committerGitHub <noreply@github.com>2021-06-06 18:51:21 +0200
commitc47313db65f968559711ac1b505ef341a9872017 (patch)
tree63d9b1b2be512918e2361d96e4fb52ff1ec3f9de /src/client/shadows/shadowsScreenQuad.cpp
parent46f42e15c41cf4ab23c5ff4cd8a7d99d94d10d7b (diff)
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Shadow mapping render pass (#11244)
Co-authored-by: x2048 <codeforsmile@gmail.com>
Diffstat (limited to 'src/client/shadows/shadowsScreenQuad.cpp')
-rw-r--r--src/client/shadows/shadowsScreenQuad.cpp67
1 files changed, 67 insertions, 0 deletions
diff --git a/src/client/shadows/shadowsScreenQuad.cpp b/src/client/shadows/shadowsScreenQuad.cpp
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--- /dev/null
+++ b/src/client/shadows/shadowsScreenQuad.cpp
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+/*
+Minetest
+Copyright (C) 2021 Liso <anlismon@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "shadowsScreenQuad.h"
+
+shadowScreenQuad::shadowScreenQuad()
+{
+ Material.Wireframe = false;
+ Material.Lighting = false;
+
+ video::SColor color(0x0);
+ Vertices[0] = video::S3DVertex(
+ -1.0f, -1.0f, 0.0f, 0, 0, 1, color, 0.0f, 1.0f);
+ Vertices[1] = video::S3DVertex(
+ -1.0f, 1.0f, 0.0f, 0, 0, 1, color, 0.0f, 0.0f);
+ Vertices[2] = video::S3DVertex(
+ 1.0f, 1.0f, 0.0f, 0, 0, 1, color, 1.0f, 0.0f);
+ Vertices[3] = video::S3DVertex(
+ 1.0f, -1.0f, 0.0f, 0, 0, 1, color, 1.0f, 1.0f);
+ Vertices[4] = video::S3DVertex(
+ -1.0f, -1.0f, 0.0f, 0, 0, 1, color, 0.0f, 1.0f);
+ Vertices[5] = video::S3DVertex(
+ 1.0f, 1.0f, 0.0f, 0, 0, 1, color, 1.0f, 0.0f);
+}
+
+void shadowScreenQuad::render(video::IVideoDriver *driver)
+{
+ u16 indices[6] = {0, 1, 2, 3, 4, 5};
+ driver->setMaterial(Material);
+ driver->setTransform(video::ETS_WORLD, core::matrix4());
+ driver->drawIndexedTriangleList(&Vertices[0], 6, &indices[0], 2);
+}
+
+void shadowScreenQuadCB::OnSetConstants(
+ video::IMaterialRendererServices *services, s32 userData)
+{
+ s32 TextureId = 0;
+ services->setPixelShaderConstant(
+ services->getPixelShaderConstantID("ShadowMapClientMap"),
+ &TextureId, 1);
+
+ TextureId = 1;
+ services->setPixelShaderConstant(
+ services->getPixelShaderConstantID("ShadowMapClientMapTraslucent"),
+ &TextureId, 1);
+
+ TextureId = 2;
+ services->setPixelShaderConstant(
+ services->getPixelShaderConstantID("ShadowMapSamplerdynamic"),
+ &TextureId, 1);
+}