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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-06-16 11:25:52 +0200
committerGitHub <noreply@github.com>2017-06-16 11:25:52 +0200
commit76be103a91d6987527af19e87d93007be8ba8a67 (patch)
treec83c21e7c0adc37251f77788023eb3c242a751ca /src/clientenvironment.h
parent49d6e5f4ab79078d1608c22a9cce286b3cf86eb9 (diff)
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C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) (#5984)
* C++11 patchset 9: move hardcoded init parameters to class definitions C++11 introduced the possibility to define the default values directly in class definitions, do it on current code Also remove some unused attributes * CollisionInfo::bouncy * collisionMoveResult::collides_xy * collisionMoveResult::standing_on_unloaded * Clouds::speed * More constructor cleanups + some variables removal * remove only write guiFormSpecMenu::m_old_tooltip * move header included inside defintions in genericobject.h * remove some unused since years exception classes * remove unused & empty debug_stacks_init * remove unused & empty content_nodemeta_serialize_legacy * remove forgotten useless bool (bouncy) in collision.cpp code
Diffstat (limited to 'src/clientenvironment.h')
-rw-r--r--src/clientenvironment.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/clientenvironment.h b/src/clientenvironment.h
index 2906553f0..c8b192ee9 100644
--- a/src/clientenvironment.h
+++ b/src/clientenvironment.h
@@ -176,11 +176,11 @@ public:
v3s16 getCameraOffset() const { return m_camera_offset; }
private:
ClientMap *m_map;
- LocalPlayer *m_local_player;
+ LocalPlayer *m_local_player = nullptr;
scene::ISceneManager *m_smgr;
ITextureSource *m_texturesource;
Client *m_client;
- ClientScripting *m_script;
+ ClientScripting *m_script = nullptr;
IrrlichtDevice *m_irr;
ClientActiveObjectMap m_active_objects;
std::vector<ClientSimpleObject*> m_simple_objects;