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clientenvironment.h
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Author
Age
*
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-11-28
*
Drop ClientEvent CEE_PLAYER_BREATH: triggering function is not called.
Loic Blot
2018-07-01
*
Add formspec theming using prepended strings
Andrew Ward
2018-03-28
*
Fix OSX builds caused by __WORDSIZE again (#6307)
Pavel Puchkin
2017-08-24
*
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
*
l_server, clientenvironment, clientiface: code modernization
Loic Blot
2017-08-17
*
Cleanup various headers to reduce compilation times (#6255)
Loïc Blot
2017-08-16
*
Expose getPointedThing to Lua
Dániel Juhász
2017-07-07
*
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-26
*
Fix 2 warnings reported by GCC
Loic Blot
2017-06-20
*
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...
Loïc Blot
2017-06-16
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
*
Client & ClientEnvirnment: don't create fake events (#5676)
Loïc Blot
2017-04-29
*
[CSM] sound_play & sound_stop support + client_lua_api doc (#5096)
Loïc Blot
2017-03-13
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Move ClientEnvironment to dedicated cpp/header files
Loic Blot
2017-01-08