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authorPerttu Ahola <celeron55@gmail.com>2012-04-06 15:30:36 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-04-06 15:30:36 +0300
commit6a57eabb145e5000427e38ab0c8d3bb435b2c596 (patch)
treefb67244b0e56cc4de092f5301da68d9a91ef6792 /src/game.cpp
parenta67540807a051c39d79203832383e8fc8829b5d6 (diff)
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Handle failing openal init properly, add enable_sound and sound_volume settings
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp13
1 files changed, 9 insertions, 4 deletions
diff --git a/src/game.cpp b/src/game.cpp
index ec5881d25..7d049edf0 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -955,10 +955,14 @@ void the_game(
ISoundManager *sound = NULL;
bool sound_is_dummy = false;
#if USE_SOUND
- infostream<<"Attempting to use OpenAL audio"<<std::endl;
- sound = createOpenALSoundManager(&soundfetcher);
- if(!sound)
- infostream<<"Failed to initialize OpenAL audio"<<std::endl;
+ if(g_settings->getBool("enable_sound")){
+ infostream<<"Attempting to use OpenAL audio"<<std::endl;
+ sound = createOpenALSoundManager(&soundfetcher);
+ if(!sound)
+ infostream<<"Failed to initialize OpenAL audio"<<std::endl;
+ } else {
+ infostream<<"Sound disabled."<<std::endl;
+ }
#endif
if(!sound){
infostream<<"Using dummy audio."<<std::endl;
@@ -2082,6 +2086,7 @@ void the_game(
v3f(0,0,0), // velocity
camera.getDirection(),
camera.getCameraNode()->getUpVector());
+ sound->setListenerGain(g_settings->getFloat("sound_volume"));
/*
Update sound maker