summaryrefslogtreecommitdiff
path: root/src/gamedef.h
diff options
context:
space:
mode:
authorKahrl <kahrl@gmx.net>2012-01-21 00:11:44 +0100
committerPerttu Ahola <celeron55@gmail.com>2012-01-22 17:24:50 +0200
commit157a4cf18cb9c098f465b8baecd7d2cd5705f2dd (patch)
treea194b86e0452d1dc892aec6b3ac940327ce85e2a /src/gamedef.h
parentf22c73f50169b978f13c0b6511805b9d4a1a6871 (diff)
downloadminetest-157a4cf18cb9c098f465b8baecd7d2cd5705f2dd.tar.gz
minetest-157a4cf18cb9c098f465b8baecd7d2cd5705f2dd.tar.bz2
minetest-157a4cf18cb9c098f465b8baecd7d2cd5705f2dd.zip
Node placement / mineral / serialization / iron freq / node_dig callback
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
Diffstat (limited to 'src/gamedef.h')
-rw-r--r--src/gamedef.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/gamedef.h b/src/gamedef.h
index 8df6988ad..10ab0b0bc 100644
--- a/src/gamedef.h
+++ b/src/gamedef.h
@@ -26,7 +26,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class IItemDefManager;
class INodeDefManager;
class ICraftDefManager;
-// Mineral too?
class ITextureSource;
/*