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authorVitaliy <silverunicorn2011@yandex.ru>2017-11-09 01:56:20 +0300
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-11-08 23:56:20 +0100
commit20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f (patch)
tree67378802190117d8271b3b6d489a92bcb16203b7 /src/gui/guiKeyChangeMenu.h
parentfc9747eb4b7f75e59a28957bc50f7a78256b3d66 (diff)
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Move files to subdirectories (#6599)
* Move files around
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diff --git a/src/gui/guiKeyChangeMenu.h b/src/gui/guiKeyChangeMenu.h
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+/*
+ Minetest
+ Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+ Copyright (C) 2013 Ciaran Gultnieks <ciaran@ciarang.com>
+ Copyright (C) 2013 teddydestodes <derkomtur@schattengang.net>
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU Lesser General Public License as published by
+ the Free Software Foundation; either version 2.1 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public License along
+ with this program; if not, write to the Free Software Foundation, Inc.,
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#pragma once
+
+#include "irrlichttypes_extrabloated.h"
+#include "modalMenu.h"
+#include "gettext.h"
+#include "keycode.h"
+#include <string>
+#include <vector>
+
+struct key_setting
+{
+ int id;
+ const wchar_t *button_name;
+ KeyPress key;
+ std::string setting_name;
+ gui::IGUIButton *button;
+};
+
+class GUIKeyChangeMenu : public GUIModalMenu
+{
+public:
+ GUIKeyChangeMenu(gui::IGUIEnvironment *env, gui::IGUIElement *parent, s32 id,
+ IMenuManager *menumgr);
+ ~GUIKeyChangeMenu();
+
+ void removeChildren();
+ /*
+ Remove and re-add (or reposition) stuff
+ */
+ void regenerateGui(v2u32 screensize);
+
+ void drawMenu();
+
+ bool acceptInput();
+
+ bool OnEvent(const SEvent &event);
+
+ bool pausesGame() { return true; }
+
+private:
+ void init_keys();
+
+ bool resetMenu();
+
+ void add_key(int id, const wchar_t *button_name, const std::string &setting_name);
+
+ bool shift_down = false;
+ s32 activeKey = -1;
+
+ std::vector<KeyPress> key_used;
+ gui::IGUIStaticText *key_used_text = nullptr;
+ std::vector<key_setting *> key_settings;
+};