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authorVitaliy <silverunicorn2011@yandex.ru>2017-11-09 01:56:20 +0300
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-11-08 23:56:20 +0100
commit20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f (patch)
tree67378802190117d8271b3b6d489a92bcb16203b7 /src/gui/touchscreengui.cpp
parentfc9747eb4b7f75e59a28957bc50f7a78256b3d66 (diff)
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Move files to subdirectories (#6599)
* Move files around
Diffstat (limited to 'src/gui/touchscreengui.cpp')
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1 files changed, 1063 insertions, 0 deletions
diff --git a/src/gui/touchscreengui.cpp b/src/gui/touchscreengui.cpp
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+/*
+Copyright (C) 2014 sapier
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "touchscreengui.h"
+#include "irrlichttypes.h"
+#include "irr_v2d.h"
+#include "log.h"
+#include "keycode.h"
+#include "settings.h"
+#include "gettime.h"
+#include "util/numeric.h"
+#include "porting.h"
+#include "guiscalingfilter.h"
+
+#include <iostream>
+#include <algorithm>
+
+#include <ISceneCollisionManager.h>
+
+// Very slow button repeat frequency (in seconds)
+#define SLOW_BUTTON_REPEAT (1.0f)
+
+using namespace irr::core;
+
+const char** touchgui_button_imagenames = (const char*[]) {
+ "up_arrow.png",
+ "down_arrow.png",
+ "left_arrow.png",
+ "right_arrow.png",
+ "jump_btn.png",
+ "down.png"
+};
+
+static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
+{
+ std::string key = "";
+ switch (id) {
+ case forward_id:
+ key = "forward";
+ break;
+ case left_id:
+ key = "left";
+ break;
+ case right_id:
+ key = "right";
+ break;
+ case backward_id:
+ key = "backward";
+ break;
+ case inventory_id:
+ key = "inventory";
+ break;
+ case drop_id:
+ key = "drop";
+ break;
+ case jump_id:
+ key = "jump";
+ break;
+ case crunch_id:
+ key = "sneak";
+ break;
+ case fly_id:
+ key = "freemove";
+ break;
+ case noclip_id:
+ key = "noclip";
+ break;
+ case fast_id:
+ key = "fastmove";
+ break;
+ case debug_id:
+ key = "toggle_debug";
+ break;
+ case chat_id:
+ key = "chat";
+ break;
+ case camera_id:
+ key = "camera_mode";
+ break;
+ case range_id:
+ key = "rangeselect";
+ break;
+ }
+ assert(key != "");
+ return keyname_to_keycode(g_settings->get("keymap_" + key).c_str());
+}
+
+TouchScreenGUI *g_touchscreengui;
+
+static void load_button_texture(button_info* btn, const char* path,
+ rect<s32> button_rect, ISimpleTextureSource* tsrc, video::IVideoDriver *driver)
+{
+ unsigned int tid;
+ video::ITexture *texture = guiScalingImageButton(driver,
+ tsrc->getTexture(path, &tid), button_rect.getWidth(),
+ button_rect.getHeight());
+ if (texture) {
+ btn->guibutton->setUseAlphaChannel(true);
+ if (g_settings->getBool("gui_scaling_filter")) {
+ rect<s32> txr_rect = rect<s32>(0, 0, button_rect.getWidth(), button_rect.getHeight());
+ btn->guibutton->setImage(texture, txr_rect);
+ btn->guibutton->setPressedImage(texture, txr_rect);
+ btn->guibutton->setScaleImage(false);
+ } else {
+ btn->guibutton->setImage(texture);
+ btn->guibutton->setPressedImage(texture);
+ btn->guibutton->setScaleImage(true);
+ }
+ btn->guibutton->setDrawBorder(false);
+ btn->guibutton->setText(L"");
+ }
+}
+
+AutoHideButtonBar::AutoHideButtonBar(IrrlichtDevice *device,
+ IEventReceiver* receiver) :
+ m_driver(device->getVideoDriver()),
+ m_guienv(device->getGUIEnvironment()),
+ m_receiver(receiver)
+{
+}
+
+void AutoHideButtonBar::init(ISimpleTextureSource* tsrc,
+ const char* starter_img, int button_id, v2s32 UpperLeft,
+ v2s32 LowerRight, autohide_button_bar_dir dir, float timeout)
+{
+ m_texturesource = tsrc;
+
+ m_upper_left = UpperLeft;
+ m_lower_right = LowerRight;
+
+ /* init settings bar */
+
+ irr::core::rect<int> current_button = rect<s32>(UpperLeft.X, UpperLeft.Y,
+ LowerRight.X, LowerRight.Y);
+
+ m_starter.guibutton = m_guienv->addButton(current_button, 0, button_id, L"", 0);
+ m_starter.guibutton->grab();
+ m_starter.repeatcounter = -1;
+ m_starter.keycode = KEY_OEM_8; // use invalid keycode as it's not relevant
+ m_starter.immediate_release = true;
+ m_starter.ids.clear();
+
+ load_button_texture(&m_starter, starter_img, current_button,
+ m_texturesource, m_driver);
+
+ m_dir = dir;
+ m_timeout_value = timeout;
+
+ m_initialized = true;
+}
+
+AutoHideButtonBar::~AutoHideButtonBar()
+{
+ if (m_starter.guibutton) {
+ m_starter.guibutton->setVisible(false);
+ m_starter.guibutton->drop();
+ }
+}
+
+void AutoHideButtonBar::addButton(touch_gui_button_id button_id,
+ const wchar_t* caption, const char* btn_image)
+{
+
+ if (!m_initialized) {
+ errorstream << "AutoHideButtonBar::addButton not yet initialized!"
+ << std::endl;
+ return;
+ }
+ int button_size = 0;
+
+ if ((m_dir == AHBB_Dir_Top_Bottom) || (m_dir == AHBB_Dir_Bottom_Top)) {
+ button_size = m_lower_right.X - m_upper_left.X;
+ } else {
+ button_size = m_lower_right.Y - m_upper_left.Y;
+ }
+
+ irr::core::rect<int> current_button;
+
+ if ((m_dir == AHBB_Dir_Right_Left) || (m_dir == AHBB_Dir_Left_Right)) {
+
+ int x_start = 0;
+ int x_end = 0;
+
+ if (m_dir == AHBB_Dir_Left_Right) {
+ x_start = m_lower_right.X + (button_size * 1.25 * m_buttons.size())
+ + (button_size * 0.25);
+ x_end = x_start + button_size;
+ } else {
+ x_end = m_upper_left.X - (button_size * 1.25 * m_buttons.size())
+ - (button_size * 0.25);
+ x_start = x_end - button_size;
+ }
+
+ current_button = rect<s32>(x_start, m_upper_left.Y, x_end,
+ m_lower_right.Y);
+ } else {
+ int y_start = 0;
+ int y_end = 0;
+
+ if (m_dir == AHBB_Dir_Top_Bottom) {
+ y_start = m_lower_right.X + (button_size * 1.25 * m_buttons.size())
+ + (button_size * 0.25);
+ y_end = y_start + button_size;
+ } else {
+ y_end = m_upper_left.X - (button_size * 1.25 * m_buttons.size())
+ - (button_size * 0.25);
+ y_start = y_end - button_size;
+ }
+
+ current_button = rect<s32>(m_upper_left.X, y_start, m_lower_right.Y,
+ y_end);
+ }
+
+ button_info* btn = new button_info();
+ btn->guibutton = m_guienv->addButton(current_button, 0, button_id, caption, 0);
+ btn->guibutton->grab();
+ btn->guibutton->setVisible(false);
+ btn->guibutton->setEnabled(false);
+ btn->repeatcounter = -1;
+ btn->keycode = id2keycode(button_id);
+ btn->immediate_release = true;
+ btn->ids.clear();
+
+ load_button_texture(btn, btn_image, current_button, m_texturesource,
+ m_driver);
+
+ m_buttons.push_back(btn);
+}
+
+bool AutoHideButtonBar::isButton(const SEvent &event)
+{
+ IGUIElement* rootguielement = m_guienv->getRootGUIElement();
+
+ if (rootguielement == NULL) {
+ return false;
+ }
+
+ gui::IGUIElement *element = rootguielement->getElementFromPoint(
+ core::position2d<s32>(event.TouchInput.X, event.TouchInput.Y));
+
+ if (element == NULL) {
+ return false;
+ }
+
+ if (m_active) {
+ /* check for all buttons in vector */
+
+ std::vector<button_info*>::iterator iter = m_buttons.begin();
+
+ while (iter != m_buttons.end()) {
+ if ((*iter)->guibutton == element) {
+
+ SEvent* translated = new SEvent();
+ memset(translated, 0, sizeof(SEvent));
+ translated->EventType = irr::EET_KEY_INPUT_EVENT;
+ translated->KeyInput.Key = (*iter)->keycode;
+ translated->KeyInput.Control = false;
+ translated->KeyInput.Shift = false;
+ translated->KeyInput.Char = 0;
+
+ /* add this event */
+ translated->KeyInput.PressedDown = true;
+ m_receiver->OnEvent(*translated);
+
+ /* remove this event */
+ translated->KeyInput.PressedDown = false;
+ m_receiver->OnEvent(*translated);
+
+ delete translated;
+
+ (*iter)->ids.push_back(event.TouchInput.ID);
+
+ m_timeout = 0;
+
+ return true;
+ }
+ ++iter;
+ }
+ } else {
+ /* check for starter button only */
+ if (element == m_starter.guibutton) {
+ m_starter.ids.push_back(event.TouchInput.ID);
+ m_starter.guibutton->setVisible(false);
+ m_starter.guibutton->setEnabled(false);
+ m_active = true;
+ m_timeout = 0;
+
+ std::vector<button_info*>::iterator iter = m_buttons.begin();
+
+ while (iter != m_buttons.end()) {
+ (*iter)->guibutton->setVisible(true);
+ (*iter)->guibutton->setEnabled(true);
+ ++iter;
+ }
+
+ return true;
+ }
+ }
+ return false;
+}
+
+bool AutoHideButtonBar::isReleaseButton(int eventID)
+{
+ std::vector<int>::iterator id = std::find(m_starter.ids.begin(),
+ m_starter.ids.end(), eventID);
+
+ if (id != m_starter.ids.end()) {
+ m_starter.ids.erase(id);
+ return true;
+ }
+
+ std::vector<button_info*>::iterator iter = m_buttons.begin();
+
+ while (iter != m_buttons.end()) {
+ std::vector<int>::iterator id = std::find((*iter)->ids.begin(),
+ (*iter)->ids.end(), eventID);
+
+ if (id != (*iter)->ids.end()) {
+ (*iter)->ids.erase(id);
+ // TODO handle settings button release
+ return true;
+ }
+ ++iter;
+ }
+
+ return false;
+}
+
+void AutoHideButtonBar::step(float dtime)
+{
+ if (m_active) {
+ m_timeout += dtime;
+
+ if (m_timeout > m_timeout_value) {
+ deactivate();
+ }
+ }
+}
+
+void AutoHideButtonBar::deactivate()
+{
+ if (m_visible) {
+ m_starter.guibutton->setVisible(true);
+ m_starter.guibutton->setEnabled(true);
+ }
+ m_active = false;
+
+ std::vector<button_info*>::iterator iter = m_buttons.begin();
+
+ while (iter != m_buttons.end()) {
+ (*iter)->guibutton->setVisible(false);
+ (*iter)->guibutton->setEnabled(false);
+ ++iter;
+ }
+}
+
+void AutoHideButtonBar::hide()
+{
+ m_visible = false;
+ m_starter.guibutton->setVisible(false);
+ m_starter.guibutton->setEnabled(false);
+
+ std::vector<button_info*>::iterator iter = m_buttons.begin();
+
+ while (iter != m_buttons.end()) {
+ (*iter)->guibutton->setVisible(false);
+ (*iter)->guibutton->setEnabled(false);
+ ++iter;
+ }
+}
+
+void AutoHideButtonBar::show()
+{
+ m_visible = true;
+
+ if (m_active) {
+ std::vector<button_info*>::iterator iter = m_buttons.begin();
+
+ while (iter != m_buttons.end()) {
+ (*iter)->guibutton->setVisible(true);
+ (*iter)->guibutton->setEnabled(true);
+ ++iter;
+ }
+ } else {
+ m_starter.guibutton->setVisible(true);
+ m_starter.guibutton->setEnabled(true);
+ }
+}
+
+TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver):
+ m_device(device),
+ m_guienv(device->getGUIEnvironment()),
+ m_receiver(receiver),
+ m_settingsbar(device, receiver),
+ m_rarecontrolsbar(device, receiver)
+{
+ for (unsigned int i=0; i < after_last_element_id; i++) {
+ m_buttons[i].guibutton = 0;
+ m_buttons[i].repeatcounter = -1;
+ m_buttons[i].repeatdelay = BUTTON_REPEAT_DELAY;
+ }
+
+ m_screensize = m_device->getVideoDriver()->getScreenSize();
+}
+
+void TouchScreenGUI::initButton(touch_gui_button_id id, rect<s32> button_rect,
+ std::wstring caption, bool immediate_release, float repeat_delay)
+{
+
+ button_info* btn = &m_buttons[id];
+ btn->guibutton = m_guienv->addButton(button_rect, 0, id, caption.c_str());
+ btn->guibutton->grab();
+ btn->repeatcounter = -1;
+ btn->repeatdelay = repeat_delay;
+ btn->keycode = id2keycode(id);
+ btn->immediate_release = immediate_release;
+ btn->ids.clear();
+
+ load_button_texture(btn,touchgui_button_imagenames[id],button_rect,
+ m_texturesource, m_device->getVideoDriver());
+}
+
+static int getMaxControlPadSize(float density) {
+ return 200 * density * g_settings->getFloat("hud_scaling");
+}
+
+int TouchScreenGUI::getGuiButtonSize()
+{
+ u32 control_pad_size = MYMIN((2 * m_screensize.Y) / 3,
+ getMaxControlPadSize(porting::getDisplayDensity()));
+
+ return control_pad_size / 3;
+}
+
+void TouchScreenGUI::init(ISimpleTextureSource* tsrc)
+{
+ assert(tsrc != 0);
+
+ u32 button_size = getGuiButtonSize();
+ m_visible = true;
+ m_texturesource = tsrc;
+ /*
+ draw control pad
+ 0 1 2
+ 3 4 5
+ for now only 0, 1, 2, and 4 are used
+ */
+ int number = 0;
+ for (int y = 0; y < 2; ++y)
+ for (int x = 0; x < 3; ++x, ++number) {
+ rect<s32> button_rect(
+ x * button_size, m_screensize.Y - button_size * (2 - y),
+ (x + 1) * button_size, m_screensize.Y - button_size * (1 - y)
+ );
+ touch_gui_button_id id = after_last_element_id;
+ std::wstring caption;
+ switch (number) {
+ case 0:
+ id = left_id;
+ caption = L"<";
+ break;
+ case 1:
+ id = forward_id;
+ caption = L"^";
+ break;
+ case 2:
+ id = right_id;
+ caption = L">";
+ break;
+ case 4:
+ id = backward_id;
+ caption = L"v";
+ break;
+ }
+ if (id != after_last_element_id) {
+ initButton(id, button_rect, caption, false);
+ }
+ }
+
+ /* init jump button */
+ initButton(jump_id,
+ rect<s32>(m_screensize.X-(1.75*button_size),
+ m_screensize.Y - (0.5*button_size),
+ m_screensize.X-(0.25*button_size),
+ m_screensize.Y),
+ L"x",false);
+
+ /* init crunch button */
+ initButton(crunch_id,
+ rect<s32>(m_screensize.X-(3.25*button_size),
+ m_screensize.Y - (0.5*button_size),
+ m_screensize.X-(1.75*button_size),
+ m_screensize.Y),
+ L"H",false);
+
+ m_settingsbar.init(m_texturesource, "gear_icon.png", settings_starter_id,
+ v2s32(m_screensize.X - (button_size / 2),
+ m_screensize.Y - ((SETTINGS_BAR_Y_OFFSET + 1) * button_size)
+ + (button_size * 0.5)),
+ v2s32(m_screensize.X,
+ m_screensize.Y - (SETTINGS_BAR_Y_OFFSET * button_size)
+ + (button_size * 0.5)), AHBB_Dir_Right_Left,
+ 3.0);
+
+ m_settingsbar.addButton(fly_id, L"fly", "fly_btn.png");
+ m_settingsbar.addButton(noclip_id, L"noclip", "noclip_btn.png");
+ m_settingsbar.addButton(fast_id, L"fast", "fast_btn.png");
+ m_settingsbar.addButton(debug_id, L"debug", "debug_btn.png");
+ m_settingsbar.addButton(camera_id, L"camera", "camera_btn.png");
+ m_settingsbar.addButton(range_id, L"rangeview", "rangeview_btn.png");
+
+ m_rarecontrolsbar.init(m_texturesource, "rare_controls.png",
+ rare_controls_starter_id,
+ v2s32(0,
+ m_screensize.Y
+ - ((RARE_CONTROLS_BAR_Y_OFFSET + 1) * button_size)
+ + (button_size * 0.5)),
+ v2s32(button_size / 2,
+ m_screensize.Y - (RARE_CONTROLS_BAR_Y_OFFSET * button_size)
+ + (button_size * 0.5)), AHBB_Dir_Left_Right,
+ 2);
+
+ m_rarecontrolsbar.addButton(chat_id, L"Chat", "chat_btn.png");
+ m_rarecontrolsbar.addButton(inventory_id, L"inv", "inventory_btn.png");
+ m_rarecontrolsbar.addButton(drop_id, L"drop", "drop_btn.png");
+
+}
+
+touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
+{
+ IGUIElement* rootguielement = m_guienv->getRootGUIElement();
+
+ if (rootguielement != NULL) {
+ gui::IGUIElement *element =
+ rootguielement->getElementFromPoint(core::position2d<s32>(x,y));
+
+ if (element) {
+ for (unsigned int i=0; i < after_last_element_id; i++) {
+ if (element == m_buttons[i].guibutton) {
+ return (touch_gui_button_id) i;
+ }
+ }
+ }
+ }
+ return after_last_element_id;
+}
+
+touch_gui_button_id TouchScreenGUI::getButtonID(int eventID)
+{
+ for (unsigned int i=0; i < after_last_element_id; i++) {
+ button_info* btn = &m_buttons[i];
+
+ std::vector<int>::iterator id =
+ std::find(btn->ids.begin(),btn->ids.end(), eventID);
+
+ if (id != btn->ids.end())
+ return (touch_gui_button_id) i;
+ }
+
+ return after_last_element_id;
+}
+
+bool TouchScreenGUI::isHUDButton(const SEvent &event)
+{
+ // check if hud item is pressed
+ for (std::map<int,rect<s32> >::iterator iter = m_hud_rects.begin();
+ iter != m_hud_rects.end(); ++iter) {
+ if (iter->second.isPointInside(
+ v2s32(event.TouchInput.X,
+ event.TouchInput.Y)
+ )) {
+ if ( iter->first < 8) {
+ SEvent* translated = new SEvent();
+ memset(translated,0,sizeof(SEvent));
+ translated->EventType = irr::EET_KEY_INPUT_EVENT;
+ translated->KeyInput.Key = (irr::EKEY_CODE) (KEY_KEY_1 + iter->first);
+ translated->KeyInput.Control = false;
+ translated->KeyInput.Shift = false;
+ translated->KeyInput.PressedDown = true;
+ m_receiver->OnEvent(*translated);
+ m_hud_ids[event.TouchInput.ID] = translated->KeyInput.Key;
+ delete translated;
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+bool TouchScreenGUI::isReleaseHUDButton(int eventID)
+{
+ std::map<int,irr::EKEY_CODE>::iterator iter = m_hud_ids.find(eventID);
+
+ if (iter != m_hud_ids.end()) {
+ SEvent* translated = new SEvent();
+ memset(translated,0,sizeof(SEvent));
+ translated->EventType = irr::EET_KEY_INPUT_EVENT;
+ translated->KeyInput.Key = iter->second;
+ translated->KeyInput.PressedDown = false;
+ translated->KeyInput.Control = false;
+ translated->KeyInput.Shift = false;
+ m_receiver->OnEvent(*translated);
+ m_hud_ids.erase(iter);
+ delete translated;
+ return true;
+ }
+ return false;
+}
+
+void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
+ int eventID, bool action)
+{
+ button_info* btn = &m_buttons[button];
+ SEvent* translated = new SEvent();
+ memset(translated,0,sizeof(SEvent));
+ translated->EventType = irr::EET_KEY_INPUT_EVENT;
+ translated->KeyInput.Key = btn->keycode;
+ translated->KeyInput.Control = false;
+ translated->KeyInput.Shift = false;
+ translated->KeyInput.Char = 0;
+
+ /* add this event */
+ if (action) {
+ assert(std::find(btn->ids.begin(),btn->ids.end(), eventID) == btn->ids.end());
+
+ btn->ids.push_back(eventID);
+
+ if (btn->ids.size() > 1) return;
+
+ btn->repeatcounter = 0;
+ translated->KeyInput.PressedDown = true;
+ translated->KeyInput.Key = btn->keycode;
+ m_receiver->OnEvent(*translated);
+ }
+ /* remove event */
+ if ((!action) || (btn->immediate_release)) {
+
+ std::vector<int>::iterator pos =
+ std::find(btn->ids.begin(),btn->ids.end(), eventID);
+ /* has to be in touch list */
+ assert(pos != btn->ids.end());
+ btn->ids.erase(pos);
+
+ if (btn->ids.size() > 0) { return; }
+
+ translated->KeyInput.PressedDown = false;
+ btn->repeatcounter = -1;
+ m_receiver->OnEvent(*translated);
+ }
+ delete translated;
+}
+
+
+void TouchScreenGUI::handleReleaseEvent(int evt_id)
+{
+ touch_gui_button_id button = getButtonID(evt_id);
+
+ /* handle button events */
+ if (button != after_last_element_id) {
+ handleButtonEvent(button, evt_id, false);
+ }
+ /* handle hud button events */
+ else if (isReleaseHUDButton(evt_id)) {
+ /* nothing to do here */
+ } else if (m_settingsbar.isReleaseButton(evt_id)) {
+ /* nothing to do here */
+ } else if (m_rarecontrolsbar.isReleaseButton(evt_id)) {
+ /* nothing to do here */
+ }
+ /* handle the point used for moving view */
+ else if (evt_id == m_move_id) {
+ m_move_id = -1;
+
+ /* if this pointer issued a mouse event issue symmetric release here */
+ if (m_move_sent_as_mouse_event) {
+ SEvent* translated = new SEvent;
+ memset(translated,0,sizeof(SEvent));
+ translated->EventType = EET_MOUSE_INPUT_EVENT;
+ translated->MouseInput.X = m_move_downlocation.X;
+ translated->MouseInput.Y = m_move_downlocation.Y;
+ translated->MouseInput.Shift = false;
+ translated->MouseInput.Control = false;
+ translated->MouseInput.ButtonStates = 0;
+ translated->MouseInput.Event = EMIE_LMOUSE_LEFT_UP;
+ m_receiver->OnEvent(*translated);
+ delete translated;
+ }
+ else {
+ /* do double tap detection */
+ doubleTapDetection();
+ }
+ }
+ else {
+ infostream
+ << "TouchScreenGUI::translateEvent released unknown button: "
+ << evt_id << std::endl;
+ }
+
+ for (std::vector<id_status>::iterator iter = m_known_ids.begin();
+ iter != m_known_ids.end(); ++iter) {
+ if (iter->id == evt_id) {
+ m_known_ids.erase(iter);
+ break;
+ }
+ }
+}
+
+void TouchScreenGUI::translateEvent(const SEvent &event)
+{
+ if (!m_visible) {
+ infostream << "TouchScreenGUI::translateEvent got event but not visible?!" << std::endl;
+ return;
+ }
+
+ if (event.EventType != EET_TOUCH_INPUT_EVENT) {
+ return;
+ }
+
+ if (event.TouchInput.Event == ETIE_PRESSED_DOWN) {
+
+ /* add to own copy of eventlist ...
+ * android would provide this information but irrlicht guys don't
+ * wanna design a efficient interface
+ */
+ id_status toadd;
+ toadd.id = event.TouchInput.ID;
+ toadd.X = event.TouchInput.X;
+ toadd.Y = event.TouchInput.Y;
+ m_known_ids.push_back(toadd);
+
+ int eventID = event.TouchInput.ID;
+
+ touch_gui_button_id button =
+ getButtonID(event.TouchInput.X, event.TouchInput.Y);
+
+ /* handle button events */
+ if (button != after_last_element_id) {
+ handleButtonEvent(button, eventID, true);
+ m_settingsbar.deactivate();
+ m_rarecontrolsbar.deactivate();
+ } else if (isHUDButton(event)) {
+ m_settingsbar.deactivate();
+ m_rarecontrolsbar.deactivate();
+ /* already handled in isHUDButton() */
+ } else if (m_settingsbar.isButton(event)) {
+ m_rarecontrolsbar.deactivate();
+ /* already handled in isSettingsBarButton() */
+ } else if (m_rarecontrolsbar.isButton(event)) {
+ m_settingsbar.deactivate();
+ /* already handled in isSettingsBarButton() */
+ }
+ /* handle non button events */
+ else {
+ m_settingsbar.deactivate();
+ m_rarecontrolsbar.deactivate();
+ /* if we don't already have a moving point make this the moving one */
+ if (m_move_id == -1) {
+ m_move_id = event.TouchInput.ID;
+ m_move_has_really_moved = false;
+ m_move_downtime = porting::getTimeMs();
+ m_move_downlocation = v2s32(event.TouchInput.X, event.TouchInput.Y);
+ m_move_sent_as_mouse_event = false;
+ }
+ }
+
+ m_pointerpos[event.TouchInput.ID] = v2s32(event.TouchInput.X, event.TouchInput.Y);
+ }
+ else if (event.TouchInput.Event == ETIE_LEFT_UP) {
+ verbosestream << "Up event for pointerid: " << event.TouchInput.ID << std::endl;
+ handleReleaseEvent(event.TouchInput.ID);
+ }
+ else {
+ assert(event.TouchInput.Event == ETIE_MOVED);
+ int move_idx = event.TouchInput.ID;
+
+ if (m_pointerpos[event.TouchInput.ID] ==
+ v2s32(event.TouchInput.X, event.TouchInput.Y)) {
+ return;
+ }
+
+ if (m_move_id != -1) {
+ if ((event.TouchInput.ID == m_move_id) &&
+ (!m_move_sent_as_mouse_event)) {
+
+ double distance = sqrt(
+ (m_pointerpos[event.TouchInput.ID].X - event.TouchInput.X) *
+ (m_pointerpos[event.TouchInput.ID].X - event.TouchInput.X) +
+ (m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y) *
+ (m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y));
+
+ if ((distance > g_settings->getU16("touchscreen_threshold")) ||
+ (m_move_has_really_moved)) {
+ m_move_has_really_moved = true;
+ s32 X = event.TouchInput.X;
+ s32 Y = event.TouchInput.Y;
+
+ // update camera_yaw and camera_pitch
+ s32 dx = X - m_pointerpos[event.TouchInput.ID].X;
+ s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y;
+
+ /* adapt to similar behaviour as pc screen */
+ double d = g_settings->getFloat("mouse_sensitivity") *4;
+ double old_yaw = m_camera_yaw_change;
+ double old_pitch = m_camera_pitch;
+
+ m_camera_yaw_change -= dx * d;
+ m_camera_pitch = MYMIN(MYMAX(m_camera_pitch + (dy * d), -180), 180);
+
+ // update shootline
+ m_shootline = m_device
+ ->getSceneManager()
+ ->getSceneCollisionManager()
+ ->getRayFromScreenCoordinates(v2s32(X, Y));
+ m_pointerpos[event.TouchInput.ID] = v2s32(X, Y);
+ }
+ }
+ else if ((event.TouchInput.ID == m_move_id) &&
+ (m_move_sent_as_mouse_event)) {
+ m_shootline = m_device
+ ->getSceneManager()
+ ->getSceneCollisionManager()
+ ->getRayFromScreenCoordinates(
+ v2s32(event.TouchInput.X,event.TouchInput.Y));
+ }
+ } else {
+ handleChangedButton(event);
+ }
+ }
+}
+
+void TouchScreenGUI::handleChangedButton(const SEvent &event)
+{
+ for (unsigned int i = 0; i < after_last_element_id; i++) {
+
+ if (m_buttons[i].ids.empty()) {
+ continue;
+ }
+ for (std::vector<int>::iterator iter = m_buttons[i].ids.begin();
+ iter != m_buttons[i].ids.end(); ++iter) {
+
+ if (event.TouchInput.ID == *iter) {
+
+ int current_button_id =
+ getButtonID(event.TouchInput.X, event.TouchInput.Y);
+
+ if (current_button_id == i) {
+ continue;
+ }
+
+ /* remove old button */
+ handleButtonEvent((touch_gui_button_id) i,*iter,false);
+
+ if (current_button_id == after_last_element_id) {
+ return;
+ }
+ handleButtonEvent((touch_gui_button_id) current_button_id,*iter,true);
+ return;
+
+ }
+ }
+ }
+
+ int current_button_id = getButtonID(event.TouchInput.X, event.TouchInput.Y);
+
+ if (current_button_id == after_last_element_id) {
+ return;
+ }
+
+ button_info* btn = &m_buttons[current_button_id];
+ if (std::find(btn->ids.begin(),btn->ids.end(), event.TouchInput.ID)
+ == btn->ids.end())
+ {
+ handleButtonEvent((touch_gui_button_id) current_button_id,
+ event.TouchInput.ID, true);
+ }
+
+}
+
+bool TouchScreenGUI::doubleTapDetection()
+{
+ m_key_events[0].down_time = m_key_events[1].down_time;
+ m_key_events[0].x = m_key_events[1].x;
+ m_key_events[0].y = m_key_events[1].y;
+ m_key_events[1].down_time = m_move_downtime;
+ m_key_events[1].x = m_move_downlocation.X;
+ m_key_events[1].y = m_move_downlocation.Y;
+
+ u64 delta = porting::getDeltaMs(m_key_events[0].down_time, porting::getTimeMs());
+ if (delta > 400)
+ return false;
+
+ double distance = sqrt(
+ (m_key_events[0].x - m_key_events[1].x) * (m_key_events[0].x - m_key_events[1].x) +
+ (m_key_events[0].y - m_key_events[1].y) * (m_key_events[0].y - m_key_events[1].y));
+
+
+ if (distance > (20 + g_settings->getU16("touchscreen_threshold")))
+ return false;
+
+ SEvent* translated = new SEvent();
+ memset(translated, 0, sizeof(SEvent));
+ translated->EventType = EET_MOUSE_INPUT_EVENT;
+ translated->MouseInput.X = m_key_events[0].x;
+ translated->MouseInput.Y = m_key_events[0].y;
+ translated->MouseInput.Shift = false;
+ translated->MouseInput.Control = false;
+ translated->MouseInput.ButtonStates = EMBSM_RIGHT;
+
+ // update shootline
+ m_shootline = m_device
+ ->getSceneManager()
+ ->getSceneCollisionManager()
+ ->getRayFromScreenCoordinates(v2s32(m_key_events[0].x, m_key_events[0].y));
+
+ translated->MouseInput.Event = EMIE_RMOUSE_PRESSED_DOWN;
+ verbosestream << "TouchScreenGUI::translateEvent right click press" << std::endl;
+ m_receiver->OnEvent(*translated);
+
+ translated->MouseInput.ButtonStates = 0;
+ translated->MouseInput.Event = EMIE_RMOUSE_LEFT_UP;
+ verbosestream << "TouchScreenGUI::translateEvent right click release" << std::endl;
+ m_receiver->OnEvent(*translated);
+ delete translated;
+ return true;
+
+}
+
+TouchScreenGUI::~TouchScreenGUI()
+{
+ for (unsigned int i = 0; i < after_last_element_id; i++) {
+ button_info* btn = &m_buttons[i];
+ if (btn->guibutton != 0) {
+ btn->guibutton->drop();
+ btn->guibutton = NULL;
+ }
+ }
+}
+
+void TouchScreenGUI::step(float dtime)
+{
+ /* simulate keyboard repeats */
+ for (unsigned int i = 0; i < after_last_element_id; i++) {
+ button_info* btn = &m_buttons[i];
+
+ if (btn->ids.size() > 0) {
+ btn->repeatcounter += dtime;
+
+ /* in case we're moving around digging does not happen */
+ if (m_move_id != -1)
+ m_move_has_really_moved = true;
+
+ if (btn->repeatcounter < btn->repeatdelay) continue;
+
+ btn->repeatcounter = 0;
+ SEvent translated;
+ memset(&translated, 0, sizeof(SEvent));
+ translated.EventType = irr::EET_KEY_INPUT_EVENT;
+ translated.KeyInput.Key = btn->keycode;
+ translated.KeyInput.PressedDown = false;
+ m_receiver->OnEvent(translated);
+
+ translated.KeyInput.PressedDown = true;
+ m_receiver->OnEvent(translated);
+ }
+ }
+
+ /* if a new placed pointer isn't moved for some time start digging */
+ if ((m_move_id != -1) &&
+ (!m_move_has_really_moved) &&
+ (!m_move_sent_as_mouse_event)) {
+
+ u64 delta = porting::getDeltaMs(m_move_downtime, porting::getTimeMs());
+
+ if (delta > MIN_DIG_TIME_MS) {
+ m_shootline = m_device
+ ->getSceneManager()
+ ->getSceneCollisionManager()
+ ->getRayFromScreenCoordinates(
+ v2s32(m_move_downlocation.X,m_move_downlocation.Y));
+
+ SEvent translated;
+ memset(&translated, 0, sizeof(SEvent));
+ translated.EventType = EET_MOUSE_INPUT_EVENT;
+ translated.MouseInput.X = m_move_downlocation.X;
+ translated.MouseInput.Y = m_move_downlocation.Y;
+ translated.MouseInput.Shift = false;
+ translated.MouseInput.Control = false;
+ translated.MouseInput.ButtonStates = EMBSM_LEFT;
+ translated.MouseInput.Event = EMIE_LMOUSE_PRESSED_DOWN;
+ verbosestream << "TouchScreenGUI::step left click press" << std::endl;
+ m_receiver->OnEvent(translated);
+ m_move_sent_as_mouse_event = true;
+ }
+ }
+
+ m_settingsbar.step(dtime);
+ m_rarecontrolsbar.step(dtime);
+}
+
+void TouchScreenGUI::resetHud()
+{
+ m_hud_rects.clear();
+}
+
+void TouchScreenGUI::registerHudItem(int index, const rect<s32> &rect)
+{
+ m_hud_rects[index] = rect;
+}
+
+void TouchScreenGUI::Toggle(bool visible)
+{
+ m_visible = visible;
+ for (unsigned int i = 0; i < after_last_element_id; i++) {
+ button_info* btn = &m_buttons[i];
+ if (btn->guibutton != 0) {
+ btn->guibutton->setVisible(visible);
+ }
+ }
+
+ /* clear all active buttons */
+ if (!visible) {
+ while (m_known_ids.size() > 0) {
+ handleReleaseEvent(m_known_ids.begin()->id);
+ }
+
+ m_settingsbar.hide();
+ m_rarecontrolsbar.hide();
+ } else {
+ m_settingsbar.show();
+ m_rarecontrolsbar.show();
+ }
+}
+
+void TouchScreenGUI::hide()
+{
+ if (!m_visible)
+ return;
+
+ Toggle(false);
+}
+
+void TouchScreenGUI::show()
+{
+ if (m_visible)
+ return;
+
+ Toggle(true);
+}