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authorParamat <paramat@users.noreply.github.com>2018-04-07 22:09:54 +0100
committerGitHub <noreply@github.com>2018-04-07 22:09:54 +0100
commit746ca41f58e356b0fbeeca1b43b7061ad1e1c02d (patch)
treef4cda48dac60ca7d8145de64cc2a208e7420d972 /src/mapgen/mg_biome.h
parent460b375cad05cd1c32a061aeef2fd1dfb3fb95b4 (diff)
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Biome API / dungeons: Add biome-defined dungeon nodes
Add new biome fields 'node_dungeon', 'node_dungeon_alt', 'node_dungeon_stair'. If 'node_dungeon' is not defined dungeons fall back to classic behaviour. Remove messy and imprecise dungeon material code from 'generateBiomes()'. Code deciding dungeon materials is now in 'generateDungeons()' and uses the biome at mapchunk centre for more precision. Remove hardcoded 'MG_STONE' types as long intended.
Diffstat (limited to 'src/mapgen/mg_biome.h')
-rw-r--r--src/mapgen/mg_biome.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mapgen/mg_biome.h b/src/mapgen/mg_biome.h
index 27b6ebf95..1f60f7bac 100644
--- a/src/mapgen/mg_biome.h
+++ b/src/mapgen/mg_biome.h
@@ -53,6 +53,9 @@ public:
content_t c_riverbed;
content_t c_dust;
content_t c_cave_liquid;
+ content_t c_dungeon;
+ content_t c_dungeon_alt;
+ content_t c_dungeon_stair;
s16 depth_top;
s16 depth_filler;