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authorShadowNinja <shadowninja@minetest.net>2014-11-19 16:17:54 -0500
committerShadowNinja <shadowninja@minetest.net>2014-11-19 16:17:54 -0500
commitda0f1e5497c7dece9ff5092adfb5881b0dd2e10c (patch)
tree0461f21f57c2b985b7d91e490756a192491f9163 /src/nodedef.cpp
parenta6ba042cf792d29cda4f7f7924a68a017d9b0335 (diff)
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Fix wallmounted mesh rotations
Diffstat (limited to 'src/nodedef.cpp')
-rw-r--r--src/nodedef.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/nodedef.cpp b/src/nodedef.cpp
index 7dbaaee9c..51e71a052 100644
--- a/src/nodedef.cpp
+++ b/src/nodedef.cpp
@@ -879,7 +879,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef)
meshmanip->recalculateNormals(f->mesh_ptr[j], true, false);
}
} else if (enable_mesh_cache && f->mesh_ptr[0] && (f->param_type_2 == CPT2_WALLMOUNTED)) {
- static const u8 wm_to_6d[6] = {20, 0, 16, 12, 8, 4};
+ static const u8 wm_to_6d[6] = {20, 0, 16+1, 12+3, 8, 4+2};
for (u16 j = 1; j < 6; j++) {
f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]);
rotateMeshBy6dFacedir(f->mesh_ptr[j], wm_to_6d[j]);