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authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>2012-10-23 00:03:14 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-11-25 18:14:14 +0200
commitac97a7f70eefd4b8065e006c634a0a5baf236b62 (patch)
tree4ab1ae86dd25363c8abbca1cc1e5336f940e5c10 /src/object_properties.h
parente02b95741bb0953a4322955bfab18511ff31511d (diff)
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3D model support for players using Irrlicht. Also ready the basis for mesh support on nodes / items via LUA (to be done). Supports any mesh format compatible with Irrlicht, but animations are not set up yet.
Diffstat (limited to 'src/object_properties.h')
-rw-r--r--src/object_properties.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/object_properties.h b/src/object_properties.h
index 3f44771e9..f60ecefa4 100644
--- a/src/object_properties.h
+++ b/src/object_properties.h
@@ -32,6 +32,8 @@ struct ObjectProperties
float weight;
core::aabbox3d<f32> collisionbox;
std::string visual;
+ std::string mesh;
+ std::string texture;
v2f visual_size;
core::array<std::string> textures;
v2s16 spritediv;