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authorrubenwardy <rw@rubenwardy.com>2018-04-06 09:52:29 +0100
committerLoïc Blot <nerzhul@users.noreply.github.com>2018-04-06 10:52:29 +0200
commit91615f9588420fd716978552fdacf1323b8df11c (patch)
tree951b1c139c09056d0d31bc4b8e0d13fd2d69c8bb /src/script/lua_api/l_playermeta.h
parent7e3f88f539109955b21a129e4203a1cadb913483 (diff)
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Add player:get_meta(), deprecate player attributes (#7202)
* Add player:get_meta(), deprecate player attributes
Diffstat (limited to 'src/script/lua_api/l_playermeta.h')
-rw-r--r--src/script/lua_api/l_playermeta.h57
1 files changed, 57 insertions, 0 deletions
diff --git a/src/script/lua_api/l_playermeta.h b/src/script/lua_api/l_playermeta.h
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index 000000000..697424318
--- /dev/null
+++ b/src/script/lua_api/l_playermeta.h
@@ -0,0 +1,57 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2017-8 rubenwardy <rw@rubenwardy.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#pragma once
+
+#include "lua_api/l_base.h"
+#include "lua_api/l_metadata.h"
+#include "irrlichttypes_bloated.h"
+#include "inventory.h"
+#include "metadata.h"
+
+class PlayerMetaRef : public MetaDataRef
+{
+private:
+ Metadata *metadata = nullptr;
+
+ static const char className[];
+ static const luaL_Reg methods[];
+
+ static PlayerMetaRef *checkobject(lua_State *L, int narg);
+
+ virtual Metadata *getmeta(bool auto_create);
+
+ virtual void clearMeta();
+
+ virtual void reportMetadataChange();
+
+ // garbage collector
+ static int gc_object(lua_State *L);
+
+public:
+ PlayerMetaRef(Metadata *metadata) : metadata(metadata) {}
+ ~PlayerMetaRef() = default;
+
+ // Creates an ItemStackMetaRef and leaves it on top of stack
+ // Not callable from Lua; all references are created on the C side.
+ static void create(lua_State *L, Metadata *metadata);
+
+ static void Register(lua_State *L);
+};