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authorSmallJoker <SmallJoker@users.noreply.github.com>2017-08-23 22:32:10 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-08-23 22:32:10 +0200
commitf7d50a80782376d2e1c068e4d0a7ce9632f28bda (patch)
tree1235977bb6ce8639c24a5315f094364a39e34ee0 /src/server.cpp
parentd01b65abebf3b2e86d076c6b69996fd3a205a960 (diff)
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Respect object property hp_max field for players (#6287)
* Respect object property hp_max field for players This allows modders to configure the maximal HP per player * Statbars: Downscale bar to full 20 HP when exceeding this value Add default max HP for players and breath constants to builtin Document the constants * Rename PLAYER_MAX_HP -> PLAYER_MAX_HP_DEFAULT
Diffstat (limited to 'src/server.cpp')
-rw-r--r--src/server.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server.cpp b/src/server.cpp
index f48066fad..7d9cfbf59 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -2588,7 +2588,7 @@ void Server::RespawnPlayer(u16 peer_id)
<< playersao->getPlayer()->getName()
<< " respawns" << std::endl;
- playersao->setHP(PLAYER_MAX_HP);
+ playersao->setHP(playersao->accessObjectProperties()->hp_max);
playersao->setBreath(PLAYER_MAX_BREATH);
bool repositioned = m_script->on_respawnplayer(playersao);