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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-08-29 20:37:54 +0200
committerGitHub <noreply@github.com>2017-08-29 20:37:54 +0200
commit1d4a2a6ea7608a9fbe8de07dde8a48476c9f5e0d (patch)
treec39a77aea0dc5820f0b9f5f5f6b9ed01eec68644 /src/server.cpp
parent35a40827273c2c30ac018334c7b448545982b784 (diff)
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Network proto handlers/container fixes (#6334)
* Fix HP transport + some double <-> float problems TOCLIENT_HP transport u16 hp as a u8, use u16 HP, this prevent HP over 255 to overflow across network * Fix more double/float problem in serverpackethandler & remove implicit struct type for TileAnimationParams * Fix connection unittests container
Diffstat (limited to 'src/server.cpp')
-rw-r--r--src/server.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server.cpp b/src/server.cpp
index e3a26b989..0485fc62c 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -1431,7 +1431,7 @@ void Server::SendPlayerHPOrDie(PlayerSAO *playersao)
DiePlayer(peer_id);
}
-void Server::SendHP(u16 peer_id, u8 hp)
+void Server::SendHP(u16 peer_id, u16 hp)
{
DSTACK(FUNCTION_NAME);