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authorsfan5 <sfan5@live.de>2019-07-16 14:00:42 +0200
committersfan5 <sfan5@live.de>2019-08-10 19:44:27 +0200
commitcf64054390970f3cf974afb2b174340a3e1da382 (patch)
tree9f3a62d3f935ae76f00fb1c0002f9ba59e59f219 /src/server.cpp
parentb19400aa74f30ef61ba0c1bb4a25a978e7cf4125 (diff)
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Implement adding velocity to player from Lua
The intended usecase is knockback, but there's potential for more.
Diffstat (limited to 'src/server.cpp')
-rw-r--r--src/server.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/server.cpp b/src/server.cpp
index 27388e666..5dd3d0061 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -1958,6 +1958,13 @@ void Server::SendCSMRestrictionFlags(session_t peer_id)
Send(&pkt);
}
+void Server::SendPlayerSpeed(session_t peer_id, const v3f &added_vel)
+{
+ NetworkPacket pkt(TOCLIENT_PLAYER_SPEED, 0, peer_id);
+ pkt << added_vel;
+ Send(&pkt);
+}
+
s32 Server::playSound(const SimpleSoundSpec &spec,
const ServerSoundParams &params)
{