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authorred-001 <red-001@outlook.ie>2017-06-10 12:49:44 +0100
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-06-10 13:49:44 +0200
commit25ae0739ed70be8b6a46bdc98aee4b7e33f478ab (patch)
tree723c05468fb9178a3b6511d98d92f0ced5135c85 /src/server.h
parent07be63b28747714903281a4051cecea0dc3e1cb7 (diff)
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Add a server-sided way to remove color codes from incoming chat messages (#5948)
These code be generated by CSM, a modded client or just copy and pasted by the player. Changes - Update configuration example and setting translation file. - Remove colour codes before logging chat. - Add setting to remove colour codes before processing the chat.
Diffstat (limited to 'src/server.h')
-rw-r--r--src/server.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server.h b/src/server.h
index 56706bc61..0ad5dd97a 100644
--- a/src/server.h
+++ b/src/server.h
@@ -488,7 +488,7 @@ private:
// This returns the answer to the sender of wmessage, or "" if there is none
std::wstring handleChat(const std::string &name, const std::wstring &wname,
- const std::wstring &wmessage,
+ std::wstring wmessage_input,
bool check_shout_priv = false,
RemotePlayer *player = NULL);
void handleAdminChat(const ChatEventChat *evt);