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authorLoic Blot <loic.blot@unix-experience.fr>2020-04-11 11:22:15 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2020-04-11 16:07:17 +0200
commit5146086a64d5eeb480948d612a008a2ec81455d4 (patch)
tree924bc1191cd251cd48d7f41e7d9b02577985eadf /src/server/serveractiveobject.h
parent894a34aef48024a752a1ef151d046955d83858d0 (diff)
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Drop content_sao.{cpp,h}
Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
Diffstat (limited to 'src/server/serveractiveobject.h')
-rw-r--r--src/server/serveractiveobject.h10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/server/serveractiveobject.h b/src/server/serveractiveobject.h
index 2e013a6b6..927009aef 100644
--- a/src/server/serveractiveobject.h
+++ b/src/server/serveractiveobject.h
@@ -244,12 +244,6 @@ protected:
virtual void onAttach(int parent_id) {}
virtual void onDetach(int parent_id) {}
- // Used for creating objects based on type
- typedef ServerActiveObject* (*Factory)
- (ServerEnvironment *env, v3f pos,
- const std::string &data);
- static void registerType(u16 type, Factory f);
-
ServerEnvironment *m_env;
v3f m_base_position;
std::unordered_set<u32> m_attached_particle_spawners;
@@ -258,8 +252,4 @@ protected:
Queue of messages to be sent to the client
*/
std::queue<ActiveObjectMessage> m_messages_out;
-
-private:
- // Used for creating objects based on type
- static std::map<u16, Factory> m_types;
};