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authorLoïc Blot <loic.blot@unix-experience.fr>2019-01-04 10:06:46 +0100
committerLoïc Blot <loic.blot@unix-experience.fr>2019-01-04 10:06:46 +0100
commit07177190734b0e5c17be18d0bf5d509c5226af2f (patch)
tree85d0ca1f0577338b6241201f069a3db227b8efb5 /src/serverenvironment.cpp
parentcf224c9d6b72f81d19e9b2eca9d23f589b6a1392 (diff)
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Player file directory must be only created when using file backend.
Also ensure on each player save that the directory exists
Diffstat (limited to 'src/serverenvironment.cpp')
-rw-r--r--src/serverenvironment.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/serverenvironment.cpp b/src/serverenvironment.cpp
index 4837449e6..b25840528 100644
--- a/src/serverenvironment.cpp
+++ b/src/serverenvironment.cpp
@@ -544,9 +544,6 @@ void ServerEnvironment::kickAllPlayers(AccessDeniedCode reason,
void ServerEnvironment::saveLoadedPlayers()
{
- std::string players_path = m_path_world + DIR_DELIM + "players";
- fs::CreateDir(players_path);
-
for (RemotePlayer *player : m_players) {
if (player->checkModified() || (player->getPlayerSAO() &&
player->getPlayerSAO()->getMeta().isModified())) {