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authorLoïc Blot <nerzhul@users.noreply.github.com>2018-03-30 18:32:52 +0200
committerGitHub <noreply@github.com>2018-03-30 18:32:52 +0200
commitce873108aa91d19104f46c5acd3350385e7a4541 (patch)
tree58672a3c803469de71c9ae270beb9a052ba5559a /src/unittest/CMakeLists.txt
parent2c490dddc037d7d1cf211bbf28309e31b0abdadd (diff)
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Client eventmanager refactor (#7179)
* Drop EventManager from GameDef & do some client cleanups * EventManager is only used by Client. Don't expose it on Server & GameDef for nothing * Drop Client::event() in favor of direct calls to getEventManager * Cleanup some event put from new + put to put(new) * MtEvent: add Type(u8) enum * This will enhance event performance & ensure stricter type * Drop MtEvent::checkIs (unused) * clang-tidy reported fixes * Code style * Move event_manager.h to the client directory as it's only used by client Add EventManager unittests + switch to unordered_map as order is not important here Drop a unused function
Diffstat (limited to 'src/unittest/CMakeLists.txt')
-rw-r--r--src/unittest/CMakeLists.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/unittest/CMakeLists.txt b/src/unittest/CMakeLists.txt
index aca736f3e..733eabae3 100644
--- a/src/unittest/CMakeLists.txt
+++ b/src/unittest/CMakeLists.txt
@@ -31,6 +31,7 @@ set (UNITTEST_SRCS
PARENT_SCOPE)
set (UNITTEST_CLIENT_SRCS
+ ${CMAKE_CURRENT_SOURCE_DIR}/test_eventmanager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_gameui.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_keycode.cpp
PARENT_SCOPE)