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authorPerttu Ahola <celeron55@gmail.com>2011-09-26 16:10:54 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-09-26 16:10:54 +0300
commit9a7471b74085973a19c192737f3dbcfe43926b52 (patch)
tree0d84cc63702b171d4f4cc77154523f3cd320ca34 /src
parent061d4b420206c67fb346d75fb6bcaf4aa8147ca8 (diff)
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Rotate wielded tool the right way and modify axe graphics accordingly
Diffstat (limited to 'src')
-rw-r--r--src/camera.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/camera.cpp b/src/camera.cpp
index 1a5330497..34226b90b 100644
--- a/src/camera.cpp
+++ b/src/camera.cpp
@@ -208,7 +208,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
#if 1
f32 bobknob = 1.2;
f32 bobtmp = sin(pow(bobfrac, bobknob) * PI);
- f32 bobtmp2 = cos(pow(bobfrac, bobknob) * PI);
+ //f32 bobtmp2 = cos(pow(bobfrac, bobknob) * PI);
v3f bobvec = v3f(
0.3 * bobdir * sin(bobfrac * PI),
@@ -265,7 +265,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
// Position the wielded item
v3f wield_position = v3f(45, -35, 65);
- v3f wield_rotation = v3f(90, -90, -90);
+ v3f wield_rotation = v3f(-100, 110, -100);
if (m_digging_button != -1)
{
f32 digfrac = m_digging_anim;